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Diffstat (limited to 'mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp')
-rw-r--r--mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp b/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp
index 87cf46421..d36f4c7f3 100644
--- a/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp
+++ b/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp
@@ -38,6 +38,18 @@ static RegisterShipInitFunc initFunc([]() {
};
Regions[RR_IKANA_CASTLE_COURTYARD] = RandoRegion{ .name = "Courtyard", .sceneId = SCENE_CASTLE,
.checks = {
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_01, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_02, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_03, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_04, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_05, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_06, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_07, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_08, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_09, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_10, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_11, true),
+ CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_12, true),
CHECK(RC_ANCIENT_CASTLE_OF_IKANA_EXTERIOR_POT, true),
CHECK(RC_ENEMY_DROP_GUAY, CanKillEnemy(ACTOR_EN_CROW)),
CHECK(RC_ENEMY_DROP_GARO, CanKillEnemy(ACTOR_EN_JSO)),