diff options
Diffstat (limited to 'mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp')
| -rw-r--r-- | mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp b/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp index 87cf46421..d36f4c7f3 100644 --- a/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp +++ b/mm/2s2h/Rando/Logic/Regions/IkanaCastle.cpp @@ -38,6 +38,18 @@ static RegisterShipInitFunc initFunc([]() { }; Regions[RR_IKANA_CASTLE_COURTYARD] = RandoRegion{ .name = "Courtyard", .sceneId = SCENE_CASTLE, .checks = { + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_01, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_02, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_03, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_04, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_05, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_06, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_07, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_08, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_09, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_10, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_11, true), + CHECK(RC_ANCIENT_CASTLE_OF_IKANA_COURTYARD_GRASS_12, true), CHECK(RC_ANCIENT_CASTLE_OF_IKANA_EXTERIOR_POT, true), CHECK(RC_ENEMY_DROP_GUAY, CanKillEnemy(ACTOR_EN_CROW)), CHECK(RC_ENEMY_DROP_GARO, CanKillEnemy(ACTOR_EN_JSO)), |
