diff options
Diffstat (limited to 'mm/src/code/z_player_lib.c')
| -rw-r--r-- | mm/src/code/z_player_lib.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/mm/src/code/z_player_lib.c b/mm/src/code/z_player_lib.c index e5c491cb8..8edb84f85 100644 --- a/mm/src/code/z_player_lib.c +++ b/mm/src/code/z_player_lib.c @@ -896,7 +896,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_ONE_HAND_SWORD, // PLAYER_IA_SWORD_GILDED PLAYER_MODELGROUP_TWO_HAND_SWORD, // PLAYER_IA_SWORD_TWO_HANDED PLAYER_MODELGROUP_DEKU_STICK, // PLAYER_IA_DEKU_STICK - PLAYER_MODELGROUP_ZORA_FINS, // PLAYER_IA_ZORA_FINS + PLAYER_MODELGROUP_ZORA_BOOMERANG, // PLAYER_IA_ZORA_BOOMERANG PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW_FIRE PLAYER_MODELGROUP_BOW, // PLAYER_IA_BOW_ICE @@ -1055,7 +1055,7 @@ PlayerModelIndices gPlayerModelTypes[PLAYER_MODELGROUP_MAX] = { /* PLAYER_MODELGROUP_13 */ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_ONE_HAND_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_15, PLAYER_MODELTYPE_WAIST }, - /* PLAYER_MODELGROUP_ZORA_FINS */ + /* PLAYER_MODELGROUP_ZORA_BOOMERANG */ { PLAYER_ANIMTYPE_DEFAULT, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_14, PLAYER_MODELTYPE_WAIST }, }; @@ -2548,7 +2548,7 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** if (player->stateFlags3 & PLAYER_STATE3_2000) { rot->z -= player->unk_B8C; } else if ((sPlayerLeftHandType == PLAYER_MODELTYPE_LH_4) && - (player->stateFlags1 & PLAYER_STATE1_2000000)) { + (player->stateFlags1 & PLAYER_STATE1_ZORA_BOOMERANG_THROWN)) { leftHandDLists = &gPlayerLeftHandOpenDLs[D_801F59E0]; sPlayerLeftHandType = PLAYER_MODELTYPE_LH_OPEN; } else if ((player->leftHandType == PLAYER_MODELTYPE_LH_OPEN) && (player->actor.speed > 2.0f) && @@ -3023,16 +3023,16 @@ void func_80126BD0(PlayState* play, Player* player, s32 arg2) { CLOSE_DISPS(play->state.gfxCtx); } else { - Actor* boomerangActor = player->boomerangActor; + Actor* zoraBoomerangActor = player->zoraBoomerangActor; Vec3f sp58; Vec3f sp4C; - if (player->stateFlags1 & PLAYER_STATE1_2000000) { - if (player->boomerangActor == NULL) { + if (player->stateFlags1 & PLAYER_STATE1_ZORA_BOOMERANG_THROWN) { + if (player->zoraBoomerangActor == NULL) { return; } - if ((player->boomerangActor->params == arg2) || - (((boomerangActor->child != NULL)) && (boomerangActor->child->params == arg2))) { + if ((player->zoraBoomerangActor->params == arg2) || + (((zoraBoomerangActor->child != NULL)) && (zoraBoomerangActor->child->params == arg2))) { return; } } @@ -3053,7 +3053,7 @@ void func_80126BD0(PlayState* play, Player* player, s32 arg2) { func_80124618(D_801C0820, player->skelAnime.curFrame, player->unk_AF0); } else if (BEN_ANIM_EQUAL(player->skelAnime.animation, gPlayerAnim_pz_jumpATend)) { func_80124618(D_801C0838, player->skelAnime.curFrame, player->unk_AF0); - } else if (player->heldItemAction == PLAYER_IA_ZORA_FINS) { + } else if (player->heldItemAction == PLAYER_IA_ZORA_BOOMERANG) { player->unk_AF0[0].x = 1.0f; player->unk_AF0[0].y = 1.0f; player->unk_AF0[0].z = 1.0f; @@ -3776,7 +3776,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G 4000.0f, // PLAYER_MELEEWEAPON_SWORD_GILDED 5500.0f, // PLAYER_MELEEWEAPON_SWORD_TWO_HANDED -1.0f, // PLAYER_MELEEWEAPON_DEKU_STICK - 2500.0f, // PLAYER_MELEEWEAPON_ZORA_FINS + 2500.0f, // PLAYER_MELEEWEAPON_ZORA_BOOMERANG }; if ((player->transformation == PLAYER_FORM_FIERCE_DEITY) || |
