diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_sub_s.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_sub_s.c b/src/code/z_sub_s.c index 4baff41ce..db79f0437 100644 --- a/src/code/z_sub_s.c +++ b/src/code/z_sub_s.c @@ -963,7 +963,7 @@ void SubS_FillShadowTex(s32 startCol, s32 startRow, u8* tex, s32 size) { } } -void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween, u8 bodyPartsNum, u8 sizes[], +void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 weight, u8 bodyPartsNum, u8 sizes[], s8 parentBodyParts[]) { Vec3f pos; Vec3f startVec; @@ -978,9 +978,9 @@ void SubS_GenShadowTex(Vec3f bodyPartsPos[], Vec3f* worldPos, u8* tex, f32 tween parentBodyPart = parentBodyParts[i]; bodyPartPos = &bodyPartsPos[i]; - pos.x = (bodyPartsPos[parentBodyPart].x - bodyPartPos->x) * tween + (bodyPartPos->x - worldPos->x); - pos.y = (bodyPartsPos[parentBodyPart].y - bodyPartPos->y) * tween + (bodyPartPos->y - worldPos->y); - pos.z = (bodyPartsPos[parentBodyPart].z - bodyPartPos->z) * tween + (bodyPartPos->z - worldPos->z); + pos.x = (bodyPartsPos[parentBodyPart].x - bodyPartPos->x) * weight + (bodyPartPos->x - worldPos->x); + pos.y = (bodyPartsPos[parentBodyPart].y - bodyPartPos->y) * weight + (bodyPartPos->y - worldPos->y); + pos.z = (bodyPartsPos[parentBodyPart].z - bodyPartPos->z) * weight + (bodyPartPos->z - worldPos->z); } else { bodyPartPos = &bodyPartsPos[i]; |
