diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/PreRender.c | 9 | ||||
| -rw-r--r-- | src/code/code_8012EC80.c | 12 | ||||
| -rw-r--r-- | src/code/flg_set.c | 3 | ||||
| -rw-r--r-- | src/code/graph.c | 2 | ||||
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 147 | ||||
| -rw-r--r-- | src/code/z_camera.c | 96 | ||||
| -rw-r--r-- | src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 27 | ||||
| -rw-r--r-- | src/code/z_draw.c | 842 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 186 | ||||
| -rw-r--r-- | src/code/z_fireobj.c | 2 | ||||
| -rw-r--r-- | src/code/z_game_dlftbls.c | 2 | ||||
| -rw-r--r-- | src/code/z_kaleido_scope_call.c | 5 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 23 | ||||
| -rw-r--r-- | src/code/z_lifemeter.c | 7 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 3 | ||||
| -rw-r--r-- | src/code/z_message.c | 5 | ||||
| -rw-r--r-- | src/code/z_message_nes.c | 3 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 30 | ||||
| -rw-r--r-- | src/code/z_play.c | 12 | ||||
| -rw-r--r-- | src/code/z_room.c | 9 | ||||
| -rw-r--r-- | src/code/z_scene.c | 41 | ||||
| -rw-r--r-- | src/code/z_sram_NES.c | 79 |
24 files changed, 1237 insertions, 312 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c index 0afb1df68..46fd8ee6b 100644 --- a/src/code/PreRender.c +++ b/src/code/PreRender.c @@ -191,8 +191,6 @@ void func_80170774(PreRender* this, Gfx** gfxp) { func_8016FF70(this, gfxp, this->zbufSave, this->zbuf); } -#ifdef NON_MATCHING -// just regalloc void func_80170798(PreRender* this, Gfx** gfxp) { Gfx* gfx; s32 y; @@ -235,6 +233,10 @@ void func_80170798(PreRender* this, Gfx** gfxp) { gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + //! FAKE + if (1) {} + // The two if (1) {}'s above can be removed with do {} while(0) around macros + if (1) {} if (1) {} gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); @@ -247,9 +249,6 @@ void func_80170798(PreRender* this, Gfx** gfxp) { *gfxp = gfx; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_80170798.s") -#endif void func_80170AE0(PreRender* this, Gfx** gfxp, s32 alpha) { func_8016FF90(this, gfxp, this->fbufSave, this->fbuf, 255, 255, 255, alpha); diff --git a/src/code/code_8012EC80.c b/src/code/code_8012EC80.c index 07cb436cf..5649ae80c 100644 --- a/src/code/code_8012EC80.c +++ b/src/code/code_8012EC80.c @@ -133,7 +133,7 @@ void* gItemIcons[] = { 0x08021000, // ITEM_ZORA_EGG 0x08022000, // ITEM_GOLD_DUST 0x08023000, // ITEM_MUSHROOM - 0x08024000, // ITEM_SEA_HORSE + 0x08024000, // ITEM_SEAHORSE 0x08025000, // ITEM_CHATEAU 0x08026000, // ITEM_HYLIAN_LOACH 0x08027000, // ITEM_OBABA_DRINK @@ -145,7 +145,7 @@ void* gItemIcons[] = { 0x0802D000, // ITEM_ROOM_KEY 0x0802E000, // ITEM_LETTER_MAMA 0x0802F000, // ITEM_LETTER_TO_KAFEI - 0x08030000, // ITEM_PENDANT_MEMORIES + 0x08030000, // ITEM_PENDANT_OF_MEMORIES 0x08031000, // ITEM_TINGLE_MAP 0x08032000, // ITEM_MASK_DEKU 0x08033000, // ITEM_MASK_GORON @@ -268,7 +268,7 @@ u8 gItemSlots[] = { SLOT_BOTTLE_1, // ITEM_ZORA_EGG SLOT_BOTTLE_1, // ITEM_GOLD_DUST SLOT_BOTTLE_1, // ITEM_MUSHROOM - SLOT_BOTTLE_1, // ITEM_SEA_HORSE + SLOT_BOTTLE_1, // ITEM_SEAHORSE SLOT_BOTTLE_1, // ITEM_CHATEAU SLOT_BOTTLE_1, // ITEM_HYLIAN_LOACH SLOT_BOTTLE_1, // ITEM_OBABA_DRINK @@ -280,7 +280,7 @@ u8 gItemSlots[] = { SLOT_TRADE_KEY_MAMA, // ITEM_ROOM_KEY SLOT_TRADE_KEY_MAMA, // ITEM_LETTER_MAMA SLOT_TRADE_COUPLE, // ITEM_LETTER_TO_KAFEI - SLOT_TRADE_COUPLE, // ITEM_PENDANT_MEMORIES + SLOT_TRADE_COUPLE, // ITEM_PENDANT_OF_MEMORIES SLOT_TRADE_COUPLE, // ITEM_TINGLE_MAP SLOT_MASK_DEKU, // ITEM_MASK_DEKU SLOT_MASK_GORON, // ITEM_MASK_GORON @@ -348,7 +348,7 @@ s16 gItemPrices[] = { 20, // ITEM_ZORA_EGG 200, // ITEM_GOLD_DUST 5, // ITEM_MUSHROOM - 0, // ITEM_SEA_HORSE + 0, // ITEM_SEAHORSE 200, // ITEM_CHATEAU 20, // ITEM_HYLIAN_LOACH 0, // ITEM_OBABA_DRINK @@ -360,7 +360,7 @@ s16 gItemPrices[] = { 0, // ITEM_ROOM_KEY 0, // ITEM_LETTER_MAMA 0, // ITEM_LETTER_KAFEI - 0, // ITEM_PENDANT_MEMORIES + 0, // ITEM_PENDANT_OF_MEMORIES 0, // ITEM_TINGLE_MAP }; diff --git a/src/code/flg_set.c b/src/code/flg_set.c index 20818c06e..0bc978160 100644 --- a/src/code/flg_set.c +++ b/src/code/flg_set.c @@ -10,6 +10,7 @@ * Hold Start and press B: clear all weekEventReg and eventInf flags */ #include "global.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" static FlagSetEntry sFlagEntries[] = { { &gSaveContext.save.weekEventReg[0], "week_event_reg[0]" }, @@ -255,7 +256,7 @@ void FlagSet_Update(GameState* gameState) { // Pressing B will exit } else if (CHECK_BTN_ALL(input->press.button, BTN_B)) { - play->pauseCtx.debugState = 0; + play->pauseCtx.debugEditor = DEBUG_EDITOR_NONE; } } diff --git a/src/code/graph.c b/src/code/graph.c index 28327c35f..f625cb7b6 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -67,7 +67,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) { if (gameStateInit == (GameStateFunc)TitleSetup_Init) { return &gGameStateOverlayTable[0]; } - if (gameStateInit == (GameStateFunc)Select_Init) { + if (gameStateInit == (GameStateFunc)MapSelect_Init) { return &gGameStateOverlayTable[1]; } if (gameStateInit == (GameStateFunc)Title_Init) { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index ff3bb411f..d792b276a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4514,7 +4514,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16 currentMatrix = Matrix_GetCurrent(); // Apply sfx along with damage effect - if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == 0)) { + if ((actor != NULL) && (effectAlpha > 0.05f) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { if (type == ACTOR_DRAW_DMGEFF_FIRE) { Actor_PlaySfxAtPos(actor, NA_SE_EV_BURN_OUT - SFX_FLAG); } else if (type == ACTOR_DRAW_DMGEFF_BLUE_FIRE) { diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 7aaae22bc..4b7c1d893 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1,5 +1,7 @@ +#include "prevent_bss_reordering.h" #include "global.h" #include "vt.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #define DYNA_RAYCAST_FLOORS 1 #define DYNA_RAYCAST_WALLS 2 @@ -1191,7 +1193,7 @@ void BgCheck_GetSubdivisionMinBounds(CollisionContext* colCtx, Vec3f* pos, s32* /** * Get positive bias subdivision indices - * increments indicies if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the postive subdivision boundary + * increments indices if `pos` is within BGCHECK_SUBDIV_OVERLAP units of the positive subdivision boundary * `sx`, `sy`, `sz` returns the subdivision x, y, z indices */ void BgCheck_GetSubdivisionMaxBounds(CollisionContext* colCtx, Vec3f* pos, s32* sx, s32* sy, s32* sz) { @@ -3295,7 +3297,7 @@ f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast) { if ((result != BGCHECK_Y_MIN) && (dynaActor != NULL) && (dynaRaycast->play != NULL)) { pauseState = dynaRaycast->play->pauseCtx.state != 0; if (!pauseState) { - pauseState = dynaRaycast->play->pauseCtx.debugState != 0; + pauseState = dynaRaycast->play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE; } if (!pauseState && (dynaRaycast->colCtx->dyna.bgActorFlags[*dynaRaycast->bgId] & 2)) { curTransform = &dynaRaycast->dyna->bgActors[*dynaRaycast->bgId].curTransform; @@ -3961,8 +3963,8 @@ void CollisionHeader_SegmentedToVirtual(CollisionHeader* colHeader) { if (colHeader->surfaceTypeList) { colHeader->surfaceTypeList = Lib_SegmentedToVirtual(colHeader->surfaceTypeList); } - if (colHeader->cameraDataList) { - colHeader->cameraDataList = Lib_SegmentedToVirtual(colHeader->cameraDataList); + if (colHeader->bgCamList) { + colHeader->bgCamList = Lib_SegmentedToVirtual(colHeader->bgCamList); } if (colHeader->waterBoxes) { colHeader->waterBoxes = Lib_SegmentedToVirtual(colHeader->waterBoxes); @@ -4025,128 +4027,142 @@ u32 SurfaceType_GetData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId, } /** - * SurfaceType return CamData Index + * SurfaceType get index of bgCam */ -u32 SurfaceType_GetCamDataIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +u32 SurfaceType_GetBgCamIndex(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { return SurfaceType_GetData(colCtx, poly, bgId, 0) & 0xFF; } /** - * CamData return camera setting + * BgCam get setting of bgCam */ -u16 func_800C9728(CollisionContext* colCtx, u32 camId, s32 bgId) { - u16 result; +u16 BgCheck_GetBgCamSettingImpl(CollisionContext* colCtx, u32 bgCamIndex, s32 bgId) { + u16 camSetting; CollisionHeader* colHeader; - CamData* camData; + BgCamInfo* bgCamList; colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); if (colHeader == NULL) { - return 0; + return CAM_SET_NONE; } - camData = colHeader->cameraDataList; - result = camData[camId].setting; - return result; + + bgCamList = colHeader->bgCamList; + camSetting = bgCamList[bgCamIndex].setting; + + return camSetting; } /** - * SurfaceType return camera setting + * BgCam Get the camera setting of bgCam */ -u16 SurfaceType_GetCameraSetting(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +u16 BgCheck_GetBgCamSetting(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { CollisionHeader* colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); - CamData* camData; + BgCamInfo* bgCamList; SurfaceType* surfaceTypes; if (colHeader == NULL) { - return 0; + return CAM_SET_NONE; } - camData = colHeader->cameraDataList; - if (camData == NULL) { - return 0; + + bgCamList = colHeader->bgCamList; + if (bgCamList == NULL) { + return CAM_SET_NONE; } + surfaceTypes = colHeader->surfaceTypeList; if (surfaceTypes == NULL) { - return 0; + return CAM_SET_NONE; } - return func_800C9728(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId); + + return BgCheck_GetBgCamSettingImpl(colCtx, SurfaceType_GetBgCamIndex(colCtx, poly, bgId), bgId); } /** - * CamData get number of camera data blocks + * BgCam Get the total count of Vec3s data from bgCamFuncData */ -u16 func_800C97F8(CollisionContext* colCtx, u32 camId, s32 bgId) { +u16 BgCheck_GetBgCamCountImpl(CollisionContext* colCtx, u32 bgCamIndex, s32 bgId) { CollisionHeader* colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); - CamData* camData; + BgCamInfo* bgCamList; if (colHeader == NULL) { return 0; } - camData = colHeader->cameraDataList; - if (camData == NULL) { + bgCamList = colHeader->bgCamList; + if (bgCamList == NULL) { return 0; } - return camData[camId].numData; + + return bgCamList[bgCamIndex].count; } /** - * SurfaceType get number of camera data blocks + * BgCam Get the total count of Vec3s data from bgCamFuncData */ -u16 func_800C9844(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +u16 BgCheck_GetBgCamCount(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { CollisionHeader* colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); - CamData* camData; + BgCamInfo* bgCamList; SurfaceType* surfaceTypes; if (colHeader == NULL) { return 0; } - camData = colHeader->cameraDataList; - if (camData == NULL) { + + bgCamList = colHeader->bgCamList; + if (bgCamList == NULL) { return 0; } + surfaceTypes = colHeader->surfaceTypeList; if (surfaceTypes == NULL) { return 0; } - return func_800C97F8(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId); + + return BgCheck_GetBgCamCountImpl(colCtx, SurfaceType_GetBgCamIndex(colCtx, poly, bgId), bgId); } /** - * CamData get data + * BgCam Get Vec3s data from bgCamFuncData */ -Vec3s* func_800C98CC(CollisionContext* colCtx, s32 camId, s32 bgId) { +Vec3s* BgCheck_GetBgCamFuncDataImpl(CollisionContext* colCtx, s32 bgCamIndex, s32 bgId) { CollisionHeader* colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); - CamData* cameraDataList; + BgCamInfo* bgCamList; if (colHeader == NULL) { return NULL; } - cameraDataList = colHeader->cameraDataList; - if (cameraDataList == NULL) { + + bgCamList = colHeader->bgCamList; + if (bgCamList == NULL) { return NULL; } - return Lib_SegmentedToVirtual(cameraDataList[camId].data); + + return Lib_SegmentedToVirtual(bgCamList[bgCamIndex].bgCamFuncData); } /** - * SurfaceType Get data + * BgCam Get Vec3s data from bgCamFuncData */ -Vec3s* SurfaceType_GetCamPosData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { +Vec3s* BgCheck_GetBgCamFuncData(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) { CollisionHeader* colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); - CamData* camData; + BgCamInfo* bgCamList; SurfaceType* surfaceTypes; if (colHeader == NULL) { return NULL; } - camData = colHeader->cameraDataList; - if (camData == NULL) { + + bgCamList = colHeader->bgCamList; + if (bgCamList == NULL) { return NULL; } + surfaceTypes = colHeader->surfaceTypeList; if (surfaceTypes == NULL) { return NULL; } - return func_800C98CC(colCtx, SurfaceType_GetCamDataIndex(colCtx, poly, bgId), bgId); + + return BgCheck_GetBgCamFuncDataImpl(colCtx, SurfaceType_GetBgCamIndex(colCtx, poly, bgId), bgId); } /** @@ -4540,41 +4556,46 @@ f32 func_800CA568(CollisionContext* colCtx, s32 waterBoxId, s32 bgId) { } /** - * WaterBox get CamData index + * WaterBox get BgCam index */ -u32 WaterBox_GetCamDataIndex(CollisionContext* colCtx, WaterBox* waterBox) { +u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox) { u32 prop = waterBox->properties >> 0; return prop & 0xFF; } /** - * WaterBox get CamData camera setting + * WaterBox get BgCam setting */ -u16 WaterBox_GetCameraSetting(CollisionContext* colCtx, WaterBox* waterBox, s32 bgId) { +u16 WaterBox_GetBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox, s32 bgId) { s32 pad[2]; - u16 result = 0; + u16 camSetting = CAM_SET_NONE; CollisionHeader* colHeader; - CamData* camData; - s32 camId; + BgCamInfo* bgCamList; + s32 bgCamIndex; colHeader = BgCheck_GetCollisionHeader(colCtx, bgId); if (colHeader == NULL) { - return result; + return camSetting; } - camId = WaterBox_GetCamDataIndex(colCtx, waterBox); - camData = colHeader->cameraDataList; - if (camData == NULL) { - return result; + bgCamIndex = WaterBox_GetBgCamIndex(colCtx, waterBox); + bgCamList = colHeader->bgCamList; + + if (bgCamList == NULL) { + return camSetting; } - result = camData[camId].setting; - return result; + camSetting = bgCamList[bgCamIndex].setting; + + return camSetting; } -void func_800CA6B8(CollisionContext* colCtx, WaterBox* waterBox) { - WaterBox_GetCameraSetting(colCtx, waterBox, BGCHECK_SCENE); +/** + * WaterBox get scene BgCam setting + */ +void WaterBox_GetSceneBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox) { + WaterBox_GetBgCamSetting(colCtx, waterBox, BGCHECK_SCENE); } /** diff --git a/src/code/z_camera.c b/src/code/z_camera.c index aaf68c759..63a06b512 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -38,7 +38,22 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB854.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB880.s") +s32 Camera_IsSwimming(Camera* camera) { + Actor* focalActor = camera->focalActor; + + if (focalActor == &GET_PLAYER(camera->play)->actor) { + if (((Player*)focalActor)->stateFlags3 & PLAYER_STATE3_8000) { + // Swimming as Zora + return 999; + } else { + // Swimming as Human or Fierce Deity + return ((Player*)focalActor)->stateFlags1 & PLAYER_STATE1_8000000; + } + } else { + // Camera not focused on player + return 0; + } +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CB8C8.s") @@ -84,13 +99,78 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC5C8.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC740.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC7A8.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC804.s") - -#pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC874.s") +#define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes + +/** + * Returns the CameraSettingType of the camera from either the bgCam or the actorCsCam at index `camDataId` + */ +s16 Camera_GetBgCamOrActorCsCamSetting(Camera* camera, u32 camDataId) { + if (camDataId & CAM_DATA_IS_BG) { + return BgCheck_GetBgCamSettingImpl(&camera->play->colCtx, camDataId & ~CAM_DATA_IS_BG, BGCHECK_SCENE); + } else { + return Play_GetActorCsCamSetting(camera->play, camDataId); + } +} + +/** + * Returns either the bgCam data or the actorCsCam data at index `camDataId` + */ +Vec3s* Camera_GetBgCamOrActorCsCamFuncData(Camera* camera, u32 camDataId) { + if (camDataId & CAM_DATA_IS_BG) { + return BgCheck_GetBgCamFuncDataImpl(&camera->play->colCtx, camDataId & ~CAM_DATA_IS_BG, BGCHECK_SCENE); + } else { + return Play_GetActorCsCamFuncData(camera->play, camDataId); + } +} + +/** + * Gets the bgCam index for the poly `poly`, returns -1 if + * there is no camera data for that poly. + */ +s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly) { + s32 bgCamIndex = SurfaceType_GetBgCamIndex(&camera->play->colCtx, poly, *bgId); + s32 ret; + + if (BgCheck_GetBgCamSettingImpl(&camera->play->colCtx, bgCamIndex, *bgId) == CAM_SET_NONE) { + ret = -1; + } else { + ret = bgCamIndex; + } + + return ret; +} + +/** + * Gets the Camera setting for the water box the player is in. + * Returns -1 if the player is not in a water box, or does not have a swimming state. + * Returns -2 if there is no bgCam index for the water box. + * Returns the camera setting otherwise. + */ +s32 Camera_GetWaterBoxBgCamSetting(Camera* camera, f32* waterY) { + PosRot playerPosShape; + WaterBox* waterBox; + s32 camSetting; + s32 bgId; + + Actor_GetWorldPosShapeRot(&playerPosShape, camera->focalActor); + *waterY = playerPosShape.pos.y; + + if (!WaterBox_GetSurfaceImpl(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, + waterY, &waterBox, &bgId)) { + // player's position is not in a waterbox + *waterY = playerPosShape.pos.y; + return -1; + } + + if (!Camera_IsSwimming(camera)) { + return -1; + } + + camSetting = WaterBox_GetBgCamSetting(&camera->play->colCtx, waterBox, bgId); + + // -2: no bgCam index + return (camSetting == CAM_SET_NONE) ? -2 : camSetting; +} #pragma GLOBAL_ASM("asm/non_matchings/code/z_camera/func_800CC938.s") diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 7c8b7cf99..955f54870 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -13,7 +13,7 @@ void SaveContext_Init(void) { gSaveContext.cutsceneTrigger = 0; gSaveContext.unk_3F4D = 0; gSaveContext.nextDayTime = 0xFFFF; - gSaveContext.environmentTime = 0; + gSaveContext.skyboxTime = 0; gSaveContext.dogIsLost = true; gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT; gSaveContext.unk_3F26 = 50; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 1827acc85..383f8928a 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -554,7 +554,7 @@ void Cutscene_Command_SetTime(PlayState* play, CutsceneContext* csCtx, CsCmdDayT nextTime = hourAsMinutes + minutes; gSaveContext.save.time = nextTime; - gSaveContext.environmentTime = nextTime; + gSaveContext.skyboxTime = nextTime; } } @@ -1494,11 +1494,9 @@ void func_800EDA84(PlayState* play, CutsceneContext* csCtx) { } } -#ifdef NON_MATCHING // HandleFlags? -// regalloc void func_800EDBE0(PlayState* play) { - CutsceneEntry* temp_a3; + s32 pad; s16 sp2A; SceneTableEntry* sp24; s32 temp_v0_3; @@ -1508,15 +1506,16 @@ void func_800EDBE0(PlayState* play) { if (sp2A != -1) { temp_v0_3 = func_800F2138(sp2A); if (temp_v0_3 != -1) { - temp_a3 = ((void)0, play->csCtx.sceneCsList); - if ((temp_a3[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) { - if (temp_a3[temp_v0_3].unk7 == 0xFE) { + if ((play->csCtx.sceneCsList[temp_v0_3].unk7 != 0xFF) && (gSaveContext.respawnFlag == 0)) { + if (play->csCtx.sceneCsList[temp_v0_3].unk7 == 0xFE) { ActorCutscene_Start(sp2A, NULL); gSaveContext.showTitleCard = false; - } else if (!((1 << (temp_a3[temp_v0_3].unk7 % 8)) & - gSaveContext.save.weekEventReg[temp_a3[temp_v0_3].unk7 / 8])) { - gSaveContext.save.weekEventReg[(temp_a3[temp_v0_3].unk7 / 8)] |= - 1 << (temp_a3[temp_v0_3].unk7 % 8); + } else if (!(((void)0, + gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) & + (1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8)))) { + gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)] = + ((void)0, gSaveContext.save.weekEventReg[(play->csCtx.sceneCsList[temp_v0_3].unk7 / 8)]) | + (1 << (play->csCtx.sceneCsList[temp_v0_3].unk7 % 8)); ActorCutscene_Start(sp2A, NULL); gSaveContext.showTitleCard = false; } @@ -1530,7 +1529,8 @@ void func_800EDBE0(PlayState* play) { if ((gSaveContext.respawnFlag == 0) || (gSaveContext.respawnFlag == -2)) { sp24 = play->loadedScene; if ((sp24->titleTextId != 0) && gSaveContext.showTitleCard) { - if ((Entrance_GetTransitionFlags(gSaveContext.sceneSetupIndex + gSaveContext.save.entranceIndex) & + if ((Entrance_GetTransitionFlags(((void)0, gSaveContext.save.entranceIndex) + + ((void)0, gSaveContext.sceneSetupIndex)) & 0x4000) != 0) { func_80151A68(play, sp24->titleTextId); } @@ -1539,9 +1539,6 @@ void func_800EDBE0(PlayState* play) { gSaveContext.showTitleCard = true; } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_demo/func_800EDBE0.s") -#endif void func_800EDDB0(PlayState* play) { } diff --git a/src/code/z_draw.c b/src/code/z_draw.c index b31f796b7..4167b4cea 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -1,49 +1,843 @@ +/** + * @file z_draw.c + * @brief Draw get-item models + */ #include "global.h" +#include "assets/objects/object_gi_arrow/object_gi_arrow.h" +#include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h" +#include "assets/objects/object_gi_bean/object_gi_bean.h" +#include "assets/objects/object_gi_bigbomb/object_gi_bigbomb.h" +#include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h" +#include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h" +#include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h" +#include "assets/objects/object_gi_bosskey/object_gi_bosskey.h" +#include "assets/objects/object_gi_bottle_04/object_gi_bottle_04.h" +#include "assets/objects/object_gi_bottle_15/object_gi_bottle_15.h" +#include "assets/objects/object_gi_bottle_16/object_gi_bottle_16.h" +#include "assets/objects/object_gi_bottle_21/object_gi_bottle_21.h" +#include "assets/objects/object_gi_bottle_22/object_gi_bottle_22.h" +#include "assets/objects/object_gi_bottle_red/object_gi_bottle_red.h" +#include "assets/objects/object_gi_bottle/object_gi_bottle.h" +#include "assets/objects/object_gi_bow/object_gi_bow.h" +#include "assets/objects/object_gi_camera/object_gi_camera.h" +#include "assets/objects/object_gi_compass/object_gi_compass.h" +#include "assets/objects/object_gi_fieldmap/object_gi_fieldmap.h" +#include "assets/objects/object_gi_fish/object_gi_fish.h" +#include "assets/objects/object_gi_ghost/object_gi_ghost.h" +#include "assets/objects/object_gi_glasses/object_gi_glasses.h" +#include "assets/objects/object_gi_gold_dust/object_gi_gold_dust.h" +#include "assets/objects/object_gi_golonmask/object_gi_golonmask.h" +#include "assets/objects/object_gi_heart/object_gi_heart.h" +#include "assets/objects/object_gi_hearts/object_gi_hearts.h" +#include "assets/objects/object_gi_hookshot/object_gi_hookshot.h" +#include "assets/objects/object_gi_insect/object_gi_insect.h" +#include "assets/objects/object_gi_key/object_gi_key.h" +#include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h" +#include "assets/objects/object_gi_liquid/object_gi_liquid.h" +#include "assets/objects/object_gi_loach/object_gi_loach.h" +#include "assets/objects/object_gi_longsword/object_gi_longsword.h" +#include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h" +#include "assets/objects/object_gi_magicmushroom/object_gi_magicmushroom.h" +#include "assets/objects/object_gi_magicpot/object_gi_magicpot.h" +#include "assets/objects/object_gi_map/object_gi_map.h" +#include "assets/objects/object_gi_mask03/object_gi_mask03.h" +#include "assets/objects/object_gi_mask05/object_gi_mask05.h" +#include "assets/objects/object_gi_mask06/object_gi_mask06.h" +#include "assets/objects/object_gi_mask09/object_gi_mask09.h" +#include "assets/objects/object_gi_mask10/object_gi_mask10.h" +#include "assets/objects/object_gi_mask11/object_gi_mask11.h" +#include "assets/objects/object_gi_mask12/object_gi_mask12.h" +#include "assets/objects/object_gi_mask13/object_gi_mask13.h" +#include "assets/objects/object_gi_mask14/object_gi_mask14.h" +#include "assets/objects/object_gi_mask15/object_gi_mask15.h" +#include "assets/objects/object_gi_mask16/object_gi_mask16.h" +#include "assets/objects/object_gi_mask17/object_gi_mask17.h" +#include "assets/objects/object_gi_mask18/object_gi_mask18.h" +#include "assets/objects/object_gi_mask20/object_gi_mask20.h" +#include "assets/objects/object_gi_mask21/object_gi_mask21.h" +#include "assets/objects/object_gi_mask22/object_gi_mask22.h" +#include "assets/objects/object_gi_mask23/object_gi_mask23.h" +#include "assets/objects/object_gi_melody/object_gi_melody.h" +#include "assets/objects/object_gi_milk/object_gi_milk.h" +#include "assets/objects/object_gi_mssa/object_gi_mssa.h" +#include "assets/objects/object_gi_nuts/object_gi_nuts.h" +#include "assets/objects/object_gi_nutsmask/object_gi_nutsmask.h" +#include "assets/objects/object_gi_ocarina/object_gi_ocarina.h" +#include "assets/objects/object_gi_purse/object_gi_purse.h" +#include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h" +#include "assets/objects/object_gi_reserve_b_00/object_gi_reserve_b_00.h" +#include "assets/objects/object_gi_reserve_b_01/object_gi_reserve_b_01.h" +#include "assets/objects/object_gi_reserve_c_00/object_gi_reserve_c_00.h" +#include "assets/objects/object_gi_reserve_c_01/object_gi_reserve_c_01.h" +#include "assets/objects/object_gi_reserve00/object_gi_reserve00.h" +#include "assets/objects/object_gi_reserve01/object_gi_reserve01.h" +#include "assets/objects/object_gi_rupy/object_gi_rupy.h" +#include "assets/objects/object_gi_schedule/object_gi_schedule.h" +#include "assets/objects/object_gi_seahorse/object_gi_seahorse.h" +#include "assets/objects/object_gi_shield_2/object_gi_shield_2.h" +#include "assets/objects/object_gi_shield_3/object_gi_shield_3.h" +#include "assets/objects/object_gi_soldout/object_gi_soldout.h" +#include "assets/objects/object_gi_soul/object_gi_soul.h" +#include "assets/objects/object_gi_stick/object_gi_stick.h" +#include "assets/objects/object_gi_stonemask/object_gi_stonemask.h" +#include "assets/objects/object_gi_sutaru/object_gi_sutaru.h" +#include "assets/objects/object_gi_sword_1/object_gi_sword_1.h" +#include "assets/objects/object_gi_sword_2/object_gi_sword_2.h" +#include "assets/objects/object_gi_sword_3/object_gi_sword_3.h" +#include "assets/objects/object_gi_sword_4/object_gi_sword_4.h" +#include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h" +#include "assets/objects/object_gi_zoramask/object_gi_zoramask.h" +#include "assets/objects/object_bsmask/object_bsmask.h" +#include "assets/objects/object_st/object_st.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/GetItem_Draw.s") +void GetItem_DrawBombchu(PlayState* play, s16 drawId); +void GetItem_DrawPoes(PlayState* play, s16 drawId); +void GetItem_DrawFairyBottle(PlayState* play, s16 drawId); +void GetItem_DrawSkullToken(PlayState* play, s16 drawId); +void GetItem_DrawCompass(PlayState* play, s16 drawId); +void GetItem_DrawPotion(PlayState* play, s16 drawId); +void GetItem_DrawGoronSword(PlayState* play, s16 drawId); +void GetItem_DrawDekuNuts(PlayState* play, s16 drawId); +void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId); +void GetItem_DrawFish(PlayState* play, s16 drawId); +void GetItem_DrawOpa0(PlayState* play, s16 drawId); +void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId); +void GetItem_DrawOpa01(PlayState* play, s16 drawId); +void GetItem_DrawXlu01(PlayState* play, s16 drawId); +void GetItem_DrawSeahorse(PlayState* play, s16 drawId); +void GetItem_DrawFairyContainer(PlayState* play, s16 drawId); +void GetItem_DrawMoonsTear(PlayState* play, s16 drawId); +void GetItem_DrawMagicArrow(PlayState* play, s16 drawId); +void GetItem_DrawUpgrades(PlayState* play, s16 drawId); +void GetItem_DrawRupee(PlayState* play, s16 drawId); +void GetItem_DrawSmallRupee(PlayState* play, s16 drawId); +void GetItem_DrawWallet(PlayState* play, s16 drawId); +void GetItem_DrawRemains(PlayState* play, s16 drawId); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EE364.s") +typedef struct { + /* 0x00 */ void (*drawFunc)(PlayState*, s16); + /* 0x04 */ void* drawResources[8]; // Either display lists (Gfx*) or matrices (Mtx*) +} DrawItemTableEntry; // size = 0x24 -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EE400.s") +static DrawItemTableEntry sDrawItemTable[] = { + // GID_BOTTLE, OBJECT_GI_BOTTLE + { GetItem_DrawOpa0Xlu1, { gGiEmptyBottleCorkDL, gGiEmptyBottleGlassDL } }, + // GID_KEY_SMALL, OBJECT_GI_KEY + { GetItem_DrawOpa0, { gGiSmallKeyDL } }, + // GID_MASK_KAMARO, OBJECT_GI_MASK17 + { GetItem_DrawOpa01, { gGiKamaroMaskDL, gGiKamaroMaskEmptyDL } }, + // GID_MASK_COUPLE, OBJECT_GI_MASK13 + { GetItem_DrawOpa0Xlu1, { gGiCouplesMaskFullDL, gGiCouplesMaskHalfDL } }, + // GID_04, OBJECT_GI_MELODY + { GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } }, + // GID_05, OBJECT_GI_MELODY + { GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } }, + // GID_06, OBJECT_GI_MELODY + { GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } }, + // GID_07, OBJECT_GI_MELODY + { GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } }, + // GID_RECOVERY_HEART, OBJECT_GI_HEART + { GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } }, + // GID_KEY_BOSS, OBJECT_GI_KEY_BOSS + { GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } }, + // GID_COMPASS, OBJECT_GI_COMPASS + { GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } }, + // GID_BOMBERS_NOTEBOOK, OBJECT_GI_SCHEDULE + { GetItem_DrawOpa0Xlu1, { gGiBombersNotebookEmptyDL, gGiBombersNotebookDL } }, + // GID_MASK_STONE, OBJECT_GI_STONEMASK + { GetItem_DrawOpa0Xlu1, { gGiStoneMaskEmptyDL, gGiStoneMaskDL } }, + // GID_MASK_KAFEIS_MASK, OBJECT_GI_MASK05 + { GetItem_DrawOpa01, { gGiKafeiMaskDL, gGiKafeiMaskEmptyDL } }, + // GID_MASK_CIRCUS_LEADER, OBJECT_GI_MASK11 + { GetItem_DrawOpa0Xlu1, { gGiCircusLeaderMaskFaceDL, gGiCircusLeaderMaskEyebrowsDL } }, + // GID_MASK_BREMEN, OBJECT_GI_MASK20 + { GetItem_DrawOpa01, { gGiBremenMaskDL, gGiBremenMaskEmptyDL } }, + // GID_MASK_ALL_NIGHT, OBJECT_GI_MASK06 + { GetItem_DrawOpa0Xlu1, { gGiAllNightMaskEyesDL, gGiAllNightMaskFaceDL } }, + // GID_NUTS, OBJECT_GI_NUTS + { GetItem_DrawDekuNuts, { gGiNutDL } }, + // GID_HEART_CONTAINER, OBJECT_GI_HEARTS + { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } }, + // GID_HEART_PIECE, OBJECT_GI_HEARTS + { GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } }, + // GID_QUIVER_30, OBJECT_GI_ARROWCASE + { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } }, + // GID_QUIVER_40, OBJECT_GI_ARROWCASE + { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } }, + // GID_QUIVER_50, OBJECT_GI_ARROWCASE + { GetItem_DrawUpgrades, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } }, + // GID_BOMB_BAG_20, OBJECT_GI_BOMBPOUCH + { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } }, + // GID_BOMB_BAG_30, OBJECT_GI_BOMBPOUCH + { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } }, + // GID_BOMB_BAG_40, OBJECT_GI_BOMBPOUCH + { GetItem_DrawUpgrades, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } }, + // GID_STICK, OBJECT_GI_STICK + { GetItem_DrawOpa0, { gGiStickDL } }, + // GID_DUNGEON_MAP, OBJECT_GI_MAP + { GetItem_DrawOpa0, { gGiDungeonMapDL } }, + // GID_MAGIC_SMALL, OBJECT_GI_MAGICPOT + { GetItem_DrawOpa0, { gGiMagicJarSmallDL } }, + // GID_MAGIC_LARGE, OBJECT_GI_MAGICPOT + { GetItem_DrawOpa0, { gGiMagicJarLargeDL } }, + // GID_BOMB, OBJECT_GI_BOMB_1 + { GetItem_DrawOpa0, { gGiBombDL } }, + // GID_STONE_OF_AGONY, OBJECT_GI_MAP + { GetItem_DrawOpa0, { gGiStoneOfAgonyDL } }, + // GID_WALLET_ADULT, OBJECT_GI_PURSE + { GetItem_DrawWallet, + { gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, + gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, + // GID_WALLET_GIANT, OBJECT_GI_PURSE + { GetItem_DrawWallet, + { gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL, + gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } }, + // GID_MASK_DON_GERO, OBJECT_GI_MASK16 + { GetItem_DrawOpa0Xlu1, { gGiDonGeroMaskFaceDL, gGiDonGeroMaskBodyDL } }, + // GID_ARROWS_SMALL, OBJECT_GI_ARROW + { GetItem_DrawOpa0, { gGiArrowSmallDL } }, + // GID_ARROWS_MEDIUM, OBJECT_GI_ARROW + { GetItem_DrawOpa0, { gGiArrowMediumDL } }, + // GID_ARROWS_LARGE, OBJECT_GI_ARROW + { GetItem_DrawOpa0, { gGiArrowLargeDL } }, + // GID_BOMBCHU, OBJECT_GI_BOMB_2 + { GetItem_DrawBombchu, { gGiBombchuDL } }, + // GID_SHIELD_HERO, OBJECT_GI_SHIELD_2 + { GetItem_DrawOpa0Xlu1, { gGiHerosShieldEmblemDL, gGiHerosShieldDL } }, + // GID_HOOKSHOT, OBJECT_GI_HOOKSHOT + { GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } }, + // GID_29, OBJECT_GI_HOOKSHOT + { GetItem_DrawOpa01, { gGiHookshotEmptyDL, gGiHookshotDL } }, + // GID_OCARINA, OBJECT_GI_OCARINA + { GetItem_DrawOpa0Xlu1, { gGiOcarinaOfTimeDL, gGiOcarinaOfTimeHolesDL } }, + // GID_MILK, OBJECT_GI_MILK + { GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleGlassDL } }, + // GID_MASK_KEATON, OBJECT_GI_KI_TAN_MASK + { GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } }, + // GID_TINGLE_MAP, OBJECT_GI_FIELDMAP + { GetItem_DrawOpa01, { gGiTingleMapDL, gGiTingleMapEmptyDL } }, + // GID_BOW, OBJECT_GI_BOW + { GetItem_DrawOpa01, { gGiBowHandleDL, gGiBowStringDL } }, + // GID_LENS, OBJECT_GI_GLASSES + { GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } }, + // GID_POTION_GREEN, OBJECT_GI_LIQUID + { GetItem_DrawPotion, + { gGiPotionContainerPotDL, gGiPotionContainerGreenPotColorDL, gGiPotionContainerGreenLiquidColorDL, + gGiPotionContainerLiquidDL, gGiPotionContainerGreenPatternColorDL, gGiPotionContainerPatternDL } }, + // GID_POTION_RED, OBJECT_GI_LIQUID + { GetItem_DrawPotion, + { gGiPotionContainerPotDL, gGiPotionContainerRedPotColorDL, gGiPotionContainerRedLiquidColorDL, + gGiPotionContainerLiquidDL, gGiPotionContainerRedPatternColorDL, gGiPotionContainerPatternDL } }, + // GID_POTION_BLUE, OBJECT_GI_LIQUID + { GetItem_DrawPotion, + { gGiPotionContainerPotDL, gGiPotionContainerBluePotColorDL, gGiPotionContainerBlueLiquidColorDL, + gGiPotionContainerLiquidDL, gGiPotionContainerBluePatternColorDL, gGiPotionContainerPatternDL } }, + // GID_SHIELD_MIRROR, OBJECT_GI_SHIELD_3 + { GetItem_DrawOpa0Xlu1, { gGiMirrorShieldEmptyDL, gGiMirrorShieldDL } }, + // GID_MAGIC_BEANS, OBJECT_GI_BEAN + { GetItem_DrawOpa0, { gGiBeanDL } }, + // GID_FISH, OBJECT_GI_FISH + { GetItem_DrawFish, { gGiFishContainerDL } }, + // GID_LETTER_MAMA, OBJECT_GI_RESERVE_B_01 + { GetItem_DrawOpa0Xlu1, { gGiLetterToMamaEnvelopeLetterDL, gGiLetterToMamaInscriptionsDL } }, + // GID_37 + { GetItem_DrawOpa0, { NULL } }, + // GID_SWORD_BGS, OBJECT_GI_LONGSWORD + { GetItem_DrawGoronSword, { gGiBiggoronSwordDL } }, + // GID_MASK_SUN, OBJECT_GI_MSSA + { GetItem_DrawOpa0Xlu1, { gGiSunMaskFaceDL, gGiSunMaskEyesSidePatternsDL } }, + // GID_MASK_BLAST, OBJECT_GI_MASK21 + { GetItem_DrawOpa0Xlu1, { gGiBlastMaskEmptyDL, gGiBlastMaskDL } }, + // GID_FAIRY, OBJECT_GI_BOTTLE_04 + { GetItem_DrawFairyContainer, + { gGiFairyBottleEmptyDL, gGiFairyBottleGlassCorkDL, gGiFairyBottleContentsDL, &gGiFairyBottleBillboardRotMtx } }, + // GID_MASK_SCENTS, OBJECT_GI_MASK22 + { GetItem_DrawOpa01, { gGiMaskOfScentsFaceDL, gGiMaskOfScentsTeethDL } }, + // GID_MASK_CAPTAIN, OBJECT_GI_MASK18 + { GetItem_DrawOpa01, { gGiCaptainsHatBodyDL, gGiCaptainsHatFaceDL } }, + // GID_MASK_BUNNY, OBJECT_GI_RABIT_MASK + { GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } }, + // GID_MASK_TRUTH, OBJECT_GI_TRUTH_MASK + { GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } }, + // GID_DEED_SWAMP, OBJECT_GI_RESERVE01 + { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedSwampColorDL } }, + // GID_DEED_MOUNTAIN, OBJECT_GI_RESERVE01 + { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedMountainColorDL } }, + // GID_RUPEE_HUGE, OBJECT_GI_RUPY + { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } }, + // GID_DEED_OCEAN, OBJECT_GI_RESERVE01 + { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedOceanColorDL } }, + // GID_MASK_GORON, OBJECT_GI_GOLONMASK + { GetItem_DrawOpa0Xlu1, { gGiGoronMaskEmptyDL, gGiGoronMaskDL } }, + // GID_MASK_ZORA, OBJECT_GI_ZORAMASK + { GetItem_DrawOpa01, { gGiZoraMaskEmptyDL, gGiZoraMaskDL } }, + // GID_46 + { GetItem_DrawBombchu, { NULL } }, + // GID_ARROW_FIRE, OBJECT_GI_M_ARROW + { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowFireColorDL, gGiMagicArrowGlowDL } }, + // GID_ARROW_ICE, OBJECT_GI_M_ARROW + { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowIceColorDL, gGiMagicArrowGlowDL } }, + // GID_ARROW_LIGHT, OBJECT_GI_M_ARROW + { GetItem_DrawMagicArrow, { gGiMagicArrowAmmoDL, gGiMagicArrowLightColorDL, gGiMagicArrowGlowDL } }, + // GID_SKULL_TOKEN, OBJECT_GI_SUTARU + { GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } }, + // GID_BUG, OBJECT_GI_INSECT + { GetItem_DrawOpa0Xlu1, { gGiBugContainerContentsDL, gGiBugContainerGlassDL } }, + // GID_4C + { GetItem_DrawOpa0Xlu1, { NULL } }, + // GID_POE, OBJECT_GI_GHOST + { GetItem_DrawPoes, + { gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerPoeColorDL } }, + // GID_FAIRY_2, OBJECT_GI_SOUL + { GetItem_DrawFairyBottle, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } }, + // GID_RUPEE_GREEN, OBJECT_GI_RUPY + { GetItem_DrawSmallRupee, + { gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } }, + // GID_RUPEE_BLUE, OBJECT_GI_RUPY + { GetItem_DrawSmallRupee, + { gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } }, + // GID_RUPEE_RED, OBJECT_GI_RUPY + { GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } }, + // GID_BIG_POE, OBJECT_GI_GHOST + { GetItem_DrawPoes, + { gGiPoeContainerLidDL, gGiPoeContainerGlassDL, gGiPoeContainerContentsDL, gGiPoeContainerBigPoeColorDL } }, + // GID_RUPEE_PURPLE, OBJECT_GI_RUPY + { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } }, + // GID_RUPEE_SILVER, OBJECT_GI_RUPY + { GetItem_DrawRupee, { gGiRupeeInnerDL, gGiSilverRupeeInnerColorDL, gGiRupeeOuterDL, gGiSilverRupeeOuterColorDL } }, + // GID_SWORD_KOKIRI, OBJECT_GI_SWORD_1 + { GetItem_DrawOpa01, { gGiKokiriSwordBladeHiltDL, gGiKokiriSwordGuardDL } }, + // GID_SKULL_TOKEN_2, OBJECT_ST + { GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } }, + // GID_57, OBJECT_GI_BOTTLE_RED + { GetItem_DrawOpa0Xlu1, { gGiRedPotionBottleEmptyDL, gGiRedPotionBottleDL } }, + // GID_ZORA_EGG, OBJECT_GI_BOTTLE_15 + { GetItem_DrawOpa0Xlu1, { gGiZoraEggBottleContentsDL, gGiZoraEggBottleGlassAndCorkDL } }, + // GID_MOON_TEAR, OBJECT_GI_RESERVE00 + { GetItem_DrawMoonsTear, { gGiMoonsTearItemDL, gGiMoonsTearGlowDL } }, + // GID_DEED_LAND, OBJECT_GI_RESERVE01 + { GetItem_DrawOpa01, { gGiTitleDeedEmptyDL, gGiTitleDeedLandColorDL } }, + // GID_MASK_DEKU, OBJECT_GI_NUTSMASK + { GetItem_DrawOpa0Xlu1, { gGiDekuMaskEmptyDL, gGiDekuMaskDL } }, + // GID_REMAINS_ODOLWA, OBJECT_BSMASK + { GetItem_DrawRemains, { gRemainsOdolwaDL, gRemainsOdolwaDL } }, + // GID_POWDER_KEG, OBJECT_GI_BIGBOMB + { GetItem_DrawOpa0Xlu1, { gGiPowderKegBarrelDL, gGiPowderKegGoronSkullAndFuseDL } }, + // GID_GOLD_DUST, OBJECT_GI_GOLD_DUST + { GetItem_DrawOpa01, { gGiGoldDustPowderDL, gGiGoldDustPowderEmptyDL } }, + // GID_SEAHORSE, OBJECT_GI_BOTTLE_16 + { GetItem_DrawOpa0Xlu1, { gGiSeahorseBottleEmptyDL, gGiSeahorseBottleGlassAndCorkDL } }, + // GID_60, OBJECT_GI_BOTTLE_22 + { GetItem_DrawOpa0Xlu1, { gGiHylianLoachBottleContentsDL, gGiHylianLoachBottleGlassCorkWaterDL } }, + // GID_HYLIAN_LOACH, OBJECT_GI_LOACH + { GetItem_DrawOpa0Xlu1, { gGiHylianLoachEmptyDL, gGiHylianLoachDL } }, + // GID_SEAHORSE_CAUGHT, OBJECT_GI_SEAHORSE + { GetItem_DrawSeahorse, { gGiSeahorseEmptyDL, gGiSeahorseBodyDL, gGiSeahorseGlowDL, &gGiSeahorseBillboardRotMtx } }, + // GID_REMAINS_GOHT, OBJECT_BSMASK + { GetItem_DrawRemains, { gRemainsGohtDL, gRemainsGohtDL } }, + // GID_REMAINS_GYORG, OBJECT_BSMASK + { GetItem_DrawRemains, { gRemainsGyorgDL, gRemainsGyorgDL } }, + // GID_REMAINS_TWINMOLD, OBJECT_BSMASK + { GetItem_DrawRemains, { gRemainsTwinmoldDL, gRemainsTwinmoldDL } }, + // GID_SWORD_RAZOR, OBJECT_GI_SWORD_2 + { GetItem_DrawOpa01, { gGiRazorSwordDL, gGiRazorSwordEmptyDL } }, + // GID_SWORD_GILDED, OBJECT_GI_SWORD_3 + { GetItem_DrawOpa01, { gGiGildedSwordDL, gGiGildedSwordEmptyDL } }, + // GID_SWORD_GREAT_FAIRY, OBJECT_GI_SWORD_4 + { GetItem_DrawOpa0Xlu1, { gGiGreatFairySwordBladeDL, gGiGreatFairySwordHiltEmblemDL } }, + // GID_MASK_GARO, OBJECT_GI_MASK09 + { GetItem_DrawOpa0Xlu1, { gGiGarosMaskCloakDL, gGiGarosMaskFaceDL } }, + // GID_MASK_GREAT_FAIRY, OBJECT_GI_MASK14 + { GetItem_DrawOpa0Xlu1, { gGiGreatFairyMaskFaceDL, gGiGreatFairyMaskLeavesDL } }, + // GID_MASK_GIBDO, OBJECT_GI_MASK15 + { GetItem_DrawOpa0Xlu1, { gGiGibdoMaskEmptyDL, gGiGibdoMaskDL } }, + // GID_ROOM_KEY, OBJECT_GI_RESERVE_B_00 + { GetItem_DrawOpa0Xlu1, { gGiRoomKeyEmptyDL, gGiRoomKeyDL } }, + // GID_LETTER_TO_KAFEI, OBJECT_GI_RESERVE_C_00 + { GetItem_DrawOpa0Xlu1, { gGiLetterToKafeiEnvelopeLetterDL, gGiLetterToKafeiInscriptionsDL } }, + // GID_PENDANT_OF_MEMORIES, OBJECT_GI_RESERVE_C_01 + { GetItem_DrawOpa0Xlu1, { gGiPendantOfMemoriesEmptyDL, gGiPendantOfMemoriesDL } }, + // GID_MUSHROOM, OBJECT_GI_MAGICMUSHROOM + { GetItem_DrawOpa0Xlu1, { gGiMagicMushroomEmptyDL, gGiMagicMushroomDL } }, + // GID_MASK_ROMANI, OBJECT_GI_MASK10 + { GetItem_DrawOpa0Xlu1, { gGiRomaniMaskCapDL, gGiRomaniMaskNoseEyeDL } }, + // GID_MASK_POSTMAN, OBJECT_GI_MASK12 + { GetItem_DrawOpa0Xlu1, { gGiPostmanHatCapDL, gGiPostmanHatBunnyLogoDL } }, + // GID_MASK_GIANT, OBJECT_GI_MASK23 + { GetItem_DrawOpa01, { gGiGiantMaskEmptyDL, gGiGiantMaskDL } }, + // GID_CHATEAU, OBJECT_GI_BOTTLE_21 + { GetItem_DrawOpa0Xlu1, { gGiChateauRomaniBottleEmptyDL, gGiChateauRomaniBottleDL } }, + // GID_PICTO_BOX, OBJECT_GI_CAMERA + { GetItem_DrawOpa0Xlu1, { gGiPictoBoxFrameDL, gGiPictoBoxBodyAndLensDL } }, + // GID_MASK_FIERCE_DEITY, OBJECT_GI_MASK03 + { GetItem_DrawOpa01, { gGiFierceDeityMaskFaceDL, gGiFierceDeityMaskHairAndHatDL } }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EE5FC.s") +/** + * Draw "Get Item" Model + * Calls the corresponding draw function for the given draw ID + */ +void GetItem_Draw(PlayState* play, s16 drawId) { + sDrawItemTable[drawId].drawFunc(play, drawId); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EE7D8.s") +void GetItem_DrawBombchu(PlayState* play, s16 drawId) { + s32 pad; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EE940.s") + OPEN_DISPS(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EEA48.s") + func_8012C214(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EEC18.s") + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EED20.s") + CLOSE_DISPS(play->state.gfxCtx); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EEE34.s") +void GetItem_DrawPoes(PlayState* play, s16 drawId) { + s32 pad; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EEF4C.s") + OPEN_DISPS(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF054.s") + func_8012C28C(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF0F0.s") + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF1F4.s") + func_8012C2DC(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF2AC.s") + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF364.s") + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 16, + 32, 1, play->state.frames, -(play->state.frames * 6), 16, 32)); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF4D4.s") + Matrix_Push(); + Matrix_ReplaceRotation(&play->billboardMtxF); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF65C.s") + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF780.s") + Matrix_Pop(); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF89C.s") + CLOSE_DISPS(play->state.gfxCtx); +} -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EF984.s") +void GetItem_DrawFairyBottle(PlayState* play, s16 drawId) { + s32 pad; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EFAB8.s") + OPEN_DISPS(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EFBFC.s") + func_8012C28C(play->state.gfxCtx); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_draw/func_800EFD44.s") + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 0, 32, + 32, 1, play->state.frames, -(play->state.frames * 6), 32, 32)); + + Matrix_Push(); + Matrix_ReplaceRotation(&play->billboardMtxF); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + Matrix_Pop(); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawSkullToken(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 5), + 32, 32, 1, play->state.frames * 0, play->state.frames * 0, 32, 64)); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawCompass(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 5); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawPotion(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPSegment(POLY_OPA_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -play->state.frames, play->state.frames, 32, 32, 1, + -play->state.frames, play->state.frames, 32, 32)); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[4]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[5]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawGoronSword(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPSegment(POLY_OPA_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 1, play->state.frames * 0, 32, + 32, 1, play->state.frames * 0, play->state.frames * 0, 32, 32)); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPSegment(POLY_OPA_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 6, play->state.frames * 6, 32, + 32, 1, play->state.frames * 6, play->state.frames * 6, 32, 32)); + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C2DC(play->state.gfxCtx); + + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, -(play->state.frames * 3), + 32, 32, 1, play->state.frames * 0, -(play->state.frames * 2), 32, 32)); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawFish(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C2DC(play->state.gfxCtx); + + gSPSegment(POLY_XLU_DISP++, 0x08, + Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, play->state.frames * 0, play->state.frames * 1, 32, + 32, 1, play->state.frames * 0, play->state.frames * 1, 32, 32)); + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +/** + * Draw `drawResources[0]` as Opa + */ +void GetItem_DrawOpa0(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +/** + * Draw `drawResources[0]` as Opa and `drawResources[1]` as Xlu + */ +void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +/** + * Draw `drawResources[0]` and `drawResources[1]` as Opa + */ +void GetItem_DrawOpa01(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +/** + * Draw `drawResources[0]` and `drawResources[1]` as Xlu + */ +void GetItem_DrawXlu01(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[0]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawSeahorse(PlayState* play, s16 drawId) { + s32 pad; + MtxF mtx; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx); + Matrix_Mult(&mtx, MTXMODE_APPLY); + Matrix_ReplaceRotation(&play->billboardMtxF); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawFairyContainer(PlayState* play, s16 drawId) { + s32 pad; + MtxF mtx; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + func_8012C2DC(play->state.gfxCtx); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiFairyBottleTexAnim)); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + Matrix_MtxToMtxF(Lib_SegmentedToVirtual(sDrawItemTable[drawId].drawResources[3]), &mtx); + Matrix_Mult(&mtx, MTXMODE_APPLY); + Matrix_ReplaceRotation(&play->billboardMtxF); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawMoonsTear(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + func_8012C2DC(play->state.gfxCtx); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGiMoonsTearTexAnim)); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + Matrix_ReplaceRotation(&play->billboardMtxF); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawUpgrades(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawRupee(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + Matrix_Scale(0.7f, 0.7f, 0.7f, MTXMODE_APPLY); + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + func_8012C2DC(play->state.gfxCtx); + + gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[3]); + gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].drawResources[2]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawWallet(PlayState* play, s16 drawId) { + s32 pad; + + OPEN_DISPS(play->state.gfxCtx); + + func_8012C28C(play->state.gfxCtx); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[1]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[2]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[3]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[4]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[5]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[6]); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[7]); + + CLOSE_DISPS(play->state.gfxCtx); +} + +void GetItem_DrawRemains(PlayState* play, s16 drawId) { + s32 pad; + s8 objectIndex; + + OPEN_DISPS(play->state.gfxCtx); + + objectIndex = Object_GetIndex(&play->objectCtx, OBJECT_BSMASK); + + gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.status[objectIndex].segment); + + func_8012C28C(play->state.gfxCtx); + Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY); + + gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); + gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].drawResources[0]); + + POLY_OPA_DISP = func_801660B8(play, POLY_OPA_DISP); + + CLOSE_DISPS(play->state.gfxCtx); +} diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 10c33090c..0637f6392 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1,6 +1,7 @@ #include "global.h" #include "objects/gameplay_keep/gameplay_keep.h" #include "objects/object_gi_hearts/object_gi_hearts.h" +#include "overlays/actors/ovl_En_Elforg/z_en_elforg.h" #define FLAGS 0x00000000 @@ -78,14 +79,14 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { if (this->actor.params == ITEM00_HEART_PIECE) { sp30 = 0; this->collectibleFlag = 0; - this->actor.params = ITEM00_HEART; + this->actor.params = ITEM00_RECOVERY_HEART; } else { Actor_MarkForDeath(&this->actor); return; } } if (this->actor.params == ITEM00_3_HEARTS) { - this->actor.params = ITEM00_HEART; + this->actor.params = ITEM00_RECOVERY_HEART; } Actor_ProcessInitChain(&this->actor, sInitChain); @@ -117,7 +118,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { sp30 = -1; } break; - case ITEM00_HEART: + case ITEM00_RECOVERY_HEART: this->actor.home.rot.z = randPlusMinusPoint5Scaled(65535.0f); shadowOffset = 430.0f; Actor_SetScale(&this->actor, 0.02f); @@ -183,7 +184,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { ActorShape_Init(&this->actor.shape, shadowOffset, ActorShadow_DrawCircle, shadowScale); this->actor.shape.shadowAlpha = 180; this->actor.focus.pos = this->actor.world.pos; - this->unk14A = GI_NONE; + this->getItemId = GI_NONE; if (sp30 < 0) { this->actionFunc = EnItem00_WaitForHeartObject; @@ -219,8 +220,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { case ITEM00_RUPEE_HUGE: Item_Give(play, ITEM_RUPEE_HUGE); break; - case ITEM00_HEART: - Item_Give(play, ITEM_HEART); + case ITEM00_RECOVERY_HEART: + Item_Give(play, ITEM_RECOVERY_HEART); break; case ITEM00_FLEXIBLE: case ITEM00_BIG_FAIRY: @@ -286,7 +287,8 @@ void EnItem00_WaitForHeartObject(EnItem00* this, PlayState* play) { } void func_800A640C(EnItem00* this, PlayState* play) { - if ((this->actor.params <= ITEM00_RUPEE_RED) || ((this->actor.params == ITEM00_HEART) && (this->unk152 < 0)) || + if ((this->actor.params <= ITEM00_RUPEE_RED) || + ((this->actor.params == ITEM00_RECOVERY_HEART) && (this->unk152 < 0)) || (this->actor.params == ITEM00_HEART_PIECE) || (this->actor.params == ITEM00_HEART_CONTAINER)) { this->actor.shape.rot.y = this->actor.shape.rot.y + 960; } else if ((this->actor.params >= ITEM00_SHIELD_HERO) && (this->actor.params != ITEM00_NUTS_10) && @@ -366,7 +368,7 @@ void func_800A6780(EnItem00* this, PlayState* play) { this->unk152++; - if (this->actor.params == ITEM00_HEART) { + if (this->actor.params == ITEM00_RECOVERY_HEART) { if (this->actor.velocity.y < 0.0f) { this->actor.speedXZ = 0.0f; this->actor.gravity = -0.4f; @@ -416,12 +418,12 @@ void func_800A6780(EnItem00* this, PlayState* play) { void func_800A6A40(EnItem00* this, PlayState* play) { Player* player = GET_PLAYER(play); - if (this->unk14A != GI_NONE) { + if (this->getItemId != GI_NONE) { if (Actor_HasParent(&this->actor, play) == 0) { - Actor_PickUp(&this->actor, play, this->unk14A, 50.0f, 80.0f); + Actor_PickUp(&this->actor, play, this->getItemId, 50.0f, 80.0f); this->unk152++; } else { - this->unk14A = GI_NONE; + this->getItemId = GI_NONE; } } @@ -434,7 +436,7 @@ void func_800A6A40(EnItem00* this, PlayState* play) { if (this->actor.params <= ITEM00_RUPEE_RED) { this->actor.shape.rot.y = this->actor.shape.rot.y + 960; - } else if (this->actor.params == ITEM00_HEART) { + } else if (this->actor.params == ITEM00_RECOVERY_HEART) { this->actor.shape.rot.y = 0; } @@ -532,8 +534,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { case ITEM00_NUTS_10: getItemId = GI_NUTS_10; break; - case ITEM00_HEART: - Item_Give(play, ITEM_HEART); + case ITEM00_RECOVERY_HEART: + Item_Give(play, ITEM_RECOVERY_HEART); break; case ITEM00_FLEXIBLE: case ITEM00_BIG_FAIRY: @@ -628,7 +630,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { Actor_SetScale(&this->actor, this->unk154); - this->unk14A = GI_NONE; + this->getItemId = GI_NONE; this->actionFunc = func_800A6A40; } @@ -656,7 +658,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { case ITEM00_HEART_CONTAINER: EnItem00_DrawHeartContainer(this, play); break; - case ITEM00_HEART: + case ITEM00_RECOVERY_HEART: if (this->unk152 < 0) { if (this->unk152 == -1) { s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART); @@ -667,7 +669,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) { } } else { Matrix_Scale(16.0f, 16.0f, 16.0f, MTXMODE_APPLY); - GetItem_Draw(play, 8); + GetItem_Draw(play, GID_RECOVERY_HEART); } break; } @@ -792,8 +794,8 @@ void EnItem00_DrawHeartContainer(EnItem00* actor, PlayState* play) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, object_gi_hearts_DL_001290); - gSPDisplayList(POLY_XLU_DISP++, object_gi_hearts_DL_001470); + gSPDisplayList(POLY_XLU_DISP++, gGiHeartBorderDL); + gSPDisplayList(POLY_XLU_DISP++, gGiHeartContainerDL); CLOSE_DISPS(play->state.gfxCtx); } @@ -825,7 +827,7 @@ s16 func_800A7650(s16 dropId) { return ITEM00_NO_DROP; } - if (dropId == ITEM00_HEART) { + if (dropId == ITEM00_RECOVERY_HEART) { if (((void)0, gSaveContext.save.playerData.healthCapacity) == ((void)0, gSaveContext.save.playerData.health)) { return ITEM00_RUPEE_GREEN; } @@ -850,7 +852,7 @@ Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params) { if (paramFF == ITEM00_3_HEARTS) { for (i = 0; i < 3; i++) { - spawnedActor = Item_DropCollectible(play, spawnPos, param7F00 | ITEM00_HEART | param8000); + spawnedActor = Item_DropCollectible(play, spawnPos, param7F00 | ITEM00_RECOVERY_HEART | param8000); } } else if (paramFF == ITEM00_MUSHROOM_CLOUD) { param7F00 >>= 8; @@ -867,8 +869,9 @@ Actor* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, u32 params) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); } } else { - spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, - spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7); + spawnedActor = + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, + 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE)); if (param20000 == 0) { if (!Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F)) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); @@ -924,8 +927,9 @@ Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params) { spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) << 9) & 0xFE00) | 0x102); } else { - spawnedActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, - spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7); + spawnedActor = + Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ELFORG, spawnPos->x, spawnPos->y + 40.0f, spawnPos->z, 0, 0, + 0, STRAY_FAIRY_PARAMS(((param7F00 >> 8) & 0x7F), 0, STRAY_FAIRY_TYPE_COLLECTIBLE)); } if (Flags_GetCollectible(play, (param7F00 >> 8) & 0x7F) == 0) { SoundSource_PlaySfxAtFixedWorldPos(play, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY); @@ -955,61 +959,61 @@ Actor* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s32 params) { } u8 sDropTable[DROP_TABLE_SIZE * DROP_TABLE_NUMBER] = { - ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, - ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_HEART, - ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, - ITEM00_HEART, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, - ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_HEART, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_MASK, - ITEM00_MASK, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, - ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, - ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_RUPEE_BLUE, - ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, - ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, - ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, - ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, - ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, - ITEM00_ARROWS_30, ITEM00_ARROWS_30, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, - ITEM00_MAGIC_LARGE, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_BOMBS_A, - ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, - ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, - ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, - ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, - ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, - ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NUTS_1, ITEM00_NUTS_1, - ITEM00_NO_DROP, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_STICK, - ITEM00_STICK, ITEM00_NO_DROP, ITEM00_HEART, ITEM00_HEART, ITEM00_FLEXIBLE, - ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP, - ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_30, ITEM00_BOMBS_A, ITEM00_NO_DROP, - ITEM00_STICK, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_HEART, ITEM00_HEART, - ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_HEART, ITEM00_HEART, ITEM00_MAGIC_SMALL, - ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, + ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, + ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_NO_DROP, + ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP, ITEM00_MASK, ITEM00_MASK, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_MASK, + ITEM00_MASK, ITEM00_MASK, ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, + ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_RUPEE_BLUE, + ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, + ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, + ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, + ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, + ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, + ITEM00_ARROWS_30, ITEM00_ARROWS_30, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, + ITEM00_MAGIC_LARGE, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_BOMBS_A, + ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, + ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, + ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, + ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, + ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, + ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_LARGE, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NUTS_1, ITEM00_NUTS_1, + ITEM00_NO_DROP, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_STICK, + ITEM00_STICK, ITEM00_NO_DROP, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, + ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_NO_DROP, + ITEM00_ARROWS_10, ITEM00_ARROWS_10, ITEM00_ARROWS_30, ITEM00_BOMBS_A, ITEM00_NO_DROP, + ITEM00_STICK, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, + ITEM00_FLEXIBLE, ITEM00_RUPEE_GREEN, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_MAGIC_SMALL, + ITEM00_MASK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_NO_DROP, ITEM00_NO_DROP, }; u8 sDropTableAmounts[DROP_TABLE_SIZE * DROP_TABLE_NUMBER] = { @@ -1050,7 +1054,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP dropId = ITEM00_ARROWS_10; break; case PLAYER_FORM_ZORA: - dropId = ITEM00_HEART; + dropId = ITEM00_RECOVERY_HEART; break; case PLAYER_FORM_GORON: dropId = ITEM00_MAGIC_SMALL; @@ -1071,7 +1075,7 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP dropQuantity = 1; } else if (fromActor->dropFlag & 2) { params = 0x10; - dropId = ITEM00_HEART; + dropId = ITEM00_RECOVERY_HEART; dropQuantity = 1; } else if (fromActor->dropFlag & 0x20) { dropId = ITEM00_RUPEE_PURPLE; @@ -1090,11 +1094,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP if (gSaveContext.save.playerData.health <= 0x30) { params = 0x10; - dropId = ITEM00_HEART; + dropId = ITEM00_RECOVERY_HEART; dropQuantity = 3; } else if (gSaveContext.save.playerData.health <= 0x50) { params = 0x10; - dropId = ITEM00_HEART; + dropId = ITEM00_RECOVERY_HEART; dropQuantity = 1; } else if ((gSaveContext.save.playerData.magicLevel != 0) && (gSaveContext.save.playerData.magic == 0)) { params = 0xD0; @@ -1156,13 +1160,13 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP } s32 D_801AE194[32] = { - ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_RUPEE_RED, - ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE, ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD, - ITEM00_HEART, ITEM00_3_HEARTS, ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL, - ITEM00_MAGIC_LARGE, ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10, - ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_STICK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, - ITEM00_ARROWS_10, ITEM00_ARROWS_30, + ITEM00_NO_DROP, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NO_DROP, ITEM00_RUPEE_RED, + ITEM00_RUPEE_PURPLE, ITEM00_NO_DROP, ITEM00_RUPEE_HUGE, ITEM00_COMPASS, ITEM00_MUSHROOM_CLOUD, + ITEM00_RECOVERY_HEART, ITEM00_3_HEARTS, ITEM00_HEART_PIECE, ITEM00_HEART_CONTAINER, ITEM00_MAGIC_SMALL, + ITEM00_MAGIC_LARGE, ITEM00_FLEXIBLE, ITEM00_BIG_FAIRY, ITEM00_NO_DROP, ITEM00_NUTS_10, + ITEM00_NO_DROP, ITEM00_BOMBS_A, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_STICK, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, ITEM00_NO_DROP, + ITEM00_ARROWS_10, ITEM00_ARROWS_30, }; s32 func_800A8150(s32 index) { diff --git a/src/code/z_fireobj.c b/src/code/z_fireobj.c index e1fb63fa1..f77fc5158 100644 --- a/src/code/z_fireobj.c +++ b/src/code/z_fireobj.c @@ -187,7 +187,7 @@ void FireObj_UpdateLight(PlayState* play, FireObjLight* light, FireObj* fire) { if (fire->state == FIRE_STATE_3) { Lights_PointSetColorAndRadius(&light->lightInfo, 0, 0, 0, -1); } else { - radius = ((fire->yScale * 140.0f * fire->sizeInv) + 60.0f); + radius = (fire->yScale * 140.0f * fire->sizeInv) + 60.0f; Lights_PointGlowSetInfo(&light->lightInfo, fire->position.x, (fire->position.y + (fire->yScale * 6500.0f)), fire->position.z, diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 26a17a84a..2df62a054 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -15,7 +15,7 @@ GameStateOverlay gGameStateOverlayTable[] = { GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), - GAMESTATE_OVERLAY(select, Select_Init, Select_Destroy, sizeof(SelectContext)), + GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)), GAMESTATE_OVERLAY(title, Title_Init, Title_Destroy, sizeof(TitleContext)), GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Fini, sizeof(PlayState)), GAMESTATE_OVERLAY(opening, Opening_Init, Opening_Destroy, sizeof(OpeningContext)), diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index c40154bc7..d7905e4dd 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,5 +1,6 @@ #include "prevent_bss_reordering.h" #include "global.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" void (*sKaleidoScopeUpdateFunc)(PlayState* play); void (*sKaleidoScopeDrawFunc)(PlayState* play); @@ -33,7 +34,7 @@ void KaleidoScopeCall_Update(PlayState* play) { PauseContext* pauseCtx = &play->pauseCtx; KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE]; - if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) { + if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) { if (pauseCtx->state == 1 || pauseCtx->state == 19) { if (ShrinkWindow_GetLetterboxMagnitude() == 0) { R_PAUSE_MENU_MODE = 1; @@ -62,7 +63,7 @@ void KaleidoScopeCall_Update(PlayState* play) { if (gKaleidoMgrCurOvl == kaleidoScopeOvl) { sKaleidoScopeUpdateFunc(play); - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { KaleidoManager_ClearOvl(kaleidoScopeOvl); KaleidoScopeCall_LoadPlayer(); } diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 342fd1bb0..625adf20f 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -1,8 +1,8 @@ #include "global.h" #include "z64rumble.h" -#include "overlays/gamestates/ovl_file_choose/z_file_choose.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" -s16 D_801BDB00[] = { PAUSE_1, PAUSE_2, PAUSE_3, PAUSE_0 }; +s16 D_801BDB00[] = { PAUSE_MAP, PAUSE_QUEST, PAUSE_MASK, PAUSE_ITEM }; f32 sKaleidoSetupEyeX[] = { -64.0f, 0.0f, 64.0f, 0.0f }; f32 sKaleidoSetupEyeZ[] = { 0.0f, -64.0f, 0.0f, 64.0f }; @@ -70,7 +70,8 @@ void KaleidoSetup_Update(PlayState* play) { if (msgCtx && msgCtx) {} } - if ((pauseCtx->state == 0) && (pauseCtx->debugState == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { + if ((pauseCtx->state == 0) && (pauseCtx->debugEditor == DEBUG_EDITOR_NONE) && + (play->gameOverCtx.state == GAMEOVER_INACTIVE)) { if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) { if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) { if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) { @@ -108,7 +109,7 @@ void KaleidoSetup_Init(PlayState* play) { bzero(pauseCtx, sizeof(PauseContext)); - pauseCtx->pageIndex = PAUSE_0; + pauseCtx->pageIndex = PAUSE_ITEM; pauseCtx->unk_21C = 160.0f; pauseCtx->unk_218 = 160.0f; @@ -119,18 +120,18 @@ void KaleidoSetup_Init(PlayState* play) { pauseCtx->unk_20C = 936.0f; pauseCtx->unk_220 = -314.0f; - pauseCtx->unk_238[PAUSE_1] = XREG(94) + 3; + pauseCtx->unk_238[PAUSE_MAP] = XREG(94) + 3; pauseCtx->unk_258 = 11; pauseCtx->unk_25A = 0; - pauseCtx->cursorItem[PAUSE_0] = 999; - pauseCtx->cursorItem[PAUSE_1] = XREG(94) + 3; - pauseCtx->cursorItem[PAUSE_2] = 999; - pauseCtx->cursorItem[PAUSE_3] = 999; + pauseCtx->cursorItem[PAUSE_ITEM] = 999; + pauseCtx->cursorItem[PAUSE_MAP] = XREG(94) + 3; + pauseCtx->cursorItem[PAUSE_QUEST] = 999; + pauseCtx->cursorItem[PAUSE_MASK] = 999; - pauseCtx->unk_268[PAUSE_0] = 0; - pauseCtx->unk_268[PAUSE_1] = XREG(94) + 3; + pauseCtx->unk_268[PAUSE_ITEM] = 0; + pauseCtx->unk_268[PAUSE_MAP] = XREG(94) + 3; pauseCtx->unk_284 = 2; pauseCtx->unk_2A0 = -1; diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index f33a949d8..d2a3a254c 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -1,5 +1,6 @@ #include "prevent_bss_reordering.h" #include "global.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #include "interface/parameter_static/parameter_static.h" s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } }; @@ -222,7 +223,7 @@ void LifeMeter_Draw(PlayState* play) { f32 lifesize = interfaceCtx->lifeSizeChange * 0.1f; u32 curCombineModeSet = 0; TexturePtr temp = NULL; - s32 ddCount = gSaveContext.save.inventory.dungeonKeys[9] - 1; + s32 ddCount = gSaveContext.save.inventory.defenseHearts - 1; OPEN_DISPS(gfxCtx); @@ -398,8 +399,8 @@ void LifeMeter_UpdateSizeAndBeep(PlayState* play) { if (interfaceCtx->lifeSizeChange <= 0) { interfaceCtx->lifeSizeChange = 0; interfaceCtx->lifeSizeChangeDirection = 0; - if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && - LifeMeter_IsCritical() && !Play_InCsMode(play)) { + if (!Player_InCsMode(play) && (play->pauseCtx.state == 0) && + (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) { play_sound(NA_SE_SY_HITPOINT_ALARM); } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 9baff91f1..5135a3c41 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -1,4 +1,5 @@ #include "global.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" s16 sMinimapInitPosX = 0; s16 sMinimapInitPosZ = 0; @@ -238,7 +239,7 @@ void Map_Update(PlayState* play) { func_80105B34(play); - if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { + if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE)) { if (Map_IsInDungeonArea(play)) { floor = func_80109124(player->actor.world.pos.y); if (floor != -1) { diff --git a/src/code/z_message.c b/src/code/z_message.c index 1e76578bb..14fe241c4 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -1,5 +1,6 @@ #include "global.h" #include "message_data_static.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #if 0 @@ -229,7 +230,7 @@ void func_8014CCB4(PlayState* play, s16* decodedBufPos, s32* offset, f32* arg3) s32 k = *offset; f32 f = *arg3; - Font_LoadChar(play, 0x838B, k); // 0x838b = ル in JISX0213 + Font_LoadChar(play, 0x838B, k); // 0x838B = ル in JISX0213 k += FONT_CHAR_TEX_SIZE; msgCtx->decodedBuffer.wchar[t] = 0x838B; t += 1; @@ -279,7 +280,7 @@ void func_8014D62C(PlayState* play, s32* arg1, f32* arg2, s16* arg3) { if ((func_8010A0A4(play) != 0) || (play->sceneNum == 0x4F)) { phi_v0 = 0xA; } else { - phi_v0 = play->pauseCtx.unk_238[4]; + phi_v0 = play->pauseCtx.unk_238[PAUSE_WORLD_MAP]; } temp_s6 = *(&D_801D0250 + (phi_v0 * 2)); phi_s0 = 0; diff --git a/src/code/z_message_nes.c b/src/code/z_message_nes.c index 491427cef..9231ca9b9 100644 --- a/src/code/z_message_nes.c +++ b/src/code/z_message_nes.c @@ -1,5 +1,6 @@ #include "global.h" #include "message_data_static.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" #if 0 @@ -256,7 +257,7 @@ void Message_LoadAreaTextNES(PlayState* play, s32* offset, f32* arg2, s16* decod if ((func_8010A0A4(play) != 0) || (play->sceneNum == SCENE_SECOM)) { currentArea = 10; } else { - currentArea = play->pauseCtx.unk_238[4]; + currentArea = play->pauseCtx.unk_238[PAUSE_WORLD_MAP]; } stringLimit = D_801D07C4[currentArea]; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index a76cb36e0..b63af9038 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2,7 +2,7 @@ #include "interface/parameter_static/parameter_static.h" #include "interface/do_action_static/do_action_static.h" #include "misc/story_static/story_static.h" -#include "overlays/gamestates/ovl_file_choose/z_file_choose.h" +#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h" typedef struct { /* 0x00 */ u8 scene; @@ -330,9 +330,9 @@ u8 Item_Give(PlayState* play, u8 item) { return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { - gSaveContext.save.inventory.questItems += (1 << QUEST_HEART_PIECE_COUNT); - if ((gSaveContext.save.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) { - gSaveContext.save.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT); + INCREMENT_QUEST_HEART_PIECE_COUNT; + if (EQ_MAX_QUEST_HEART_PIECE_COUNT) { + RESET_HEART_PIECE_COUNT; gSaveContext.save.playerData.healthCapacity += 0x10; gSaveContext.save.playerData.health += 0x10; } @@ -595,7 +595,7 @@ u8 Item_Give(PlayState* play, u8 item) { SET_QUEST_ITEM(item - ITEM_REMAINS_ODOLWA + QUEST_REMAINS_ODOWLA); return ITEM_NONE; - } else if (item == ITEM_HEART) { + } else if (item == ITEM_RECOVERY_HEART) { Health_ChangeBy(play, 0x10); return item; @@ -655,7 +655,7 @@ u8 Item_Give(PlayState* play, u8 item) { } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) || (item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) || - (item == ITEM_SEA_HORSE_CAUGHT)) { + (item == ITEM_SEAHORSE_CAUGHT)) { slot = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) { @@ -671,8 +671,8 @@ u8 Item_Give(PlayState* play, u8 item) { } else if (item == ITEM_HYLIAN_LOACH_2) { item = ITEM_HYLIAN_LOACH; - } else if (item == ITEM_SEA_HORSE_CAUGHT) { - item = ITEM_SEA_HORSE; + } else if (item == ITEM_SEAHORSE_CAUGHT) { + item = ITEM_SEAHORSE; } slot = SLOT(item); @@ -712,7 +712,7 @@ u8 Item_Give(PlayState* play, u8 item) { } else if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_MASK_GIANT)) { temp = INV_CONTENT(item); INV_CONTENT(item) = item; - if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_MEMORIES) && (temp != ITEM_NONE)) { + if ((item >= ITEM_MOON_TEAR) && (item <= ITEM_PENDANT_OF_MEMORIES) && (temp != ITEM_NONE)) { for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) { if (temp == GET_CUR_FORM_BTN_ITEM(i)) { SET_CUR_FORM_BTN_ITEM(i, item); @@ -816,8 +816,8 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if (item == ITEM_HEART_CONTAINER) { return ITEM_NONE; - } else if (item == ITEM_HEART) { - return ITEM_HEART; + } else if (item == ITEM_RECOVERY_HEART) { + return ITEM_RECOVERY_HEART; } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { if (!(gSaveContext.save.weekEventReg[12] & 0x80)) { @@ -843,7 +843,7 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_OBABA_DRINK)) || (item == ITEM_CHATEAU_2) || (item == ITEM_MILK) || (item == ITEM_GOLD_DUST_2) || (item == ITEM_HYLIAN_LOACH_2) || - (item == ITEM_SEA_HORSE_CAUGHT)) { + (item == ITEM_SEAHORSE_CAUGHT)) { bottleSlot = SLOT(item); if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_MILK_HALF)) { @@ -859,8 +859,8 @@ u8 Item_CheckObtainabilityImpl(u8 item) { } else if (item == ITEM_HYLIAN_LOACH_2) { item = ITEM_HYLIAN_LOACH; - } else if (item == ITEM_SEA_HORSE_CAUGHT) { - item = ITEM_SEA_HORSE; + } else if (item == ITEM_SEAHORSE_CAUGHT) { + item = ITEM_SEAHORSE; } bottleSlot = SLOT(item); @@ -989,7 +989,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 btn) { Interface_LoadItemIconImpl(play, btn); - play->pauseCtx.cursorItem[PAUSE_0] = item; + play->pauseCtx.cursorItem[PAUSE_ITEM] = item; gSaveContext.buttonStatus[btn] = BTN_ENABLED; if (item == ITEM_HOT_SPRING_WATER) { diff --git a/src/code/z_play.c b/src/code/z_play.c index 49ed31bf4..6d90048f5 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -108,9 +108,17 @@ s32 Play_InCsMode(PlayState* this) { #pragma GLOBAL_ASM("asm/non_matchings/code/z_play/func_80169BF8.s") -#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_GetCsCamDataSetting.s") +u16 Play_GetActorCsCamSetting(PlayState* this, s32 csCamDataIndex) { + ActorCsCamInfo* actorCsCamList = &this->actorCsCamList[csCamDataIndex]; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_GetCsCamDataVec3s.s") + return actorCsCamList->setting; +} + +Vec3s* Play_GetActorCsCamFuncData(PlayState* this, s32 csCamDataIndex) { + ActorCsCamInfo* actorCsCamList = &this->actorCsCamList[csCamDataIndex]; + + return Lib_SegmentedToVirtual(actorCsCamList->actorCsCamFuncData); +} /** * Converts the number of a scene to its "original" equivalent, the default version of the area which the player first diff --git a/src/code/z_room.c b/src/code/z_room.c index 3507765a5..169d6d5b5 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -58,7 +58,7 @@ void Room_DrawType1Mesh(PlayState* play, Room* room, u32 flags) { } else if (mesh->format == 2) { func_8012E32C(play, room, flags); } else { - __assert("../z_room.c", 0x3c5); + __assert("../z_room.c", 965); } } @@ -85,9 +85,8 @@ s32 Room_StartRoomTransition(PlayState* play, RoomContext* roomCtx, s32 index) { roomCtx->unk31 = 1; size = play->roomList[index].vromEnd - play->roomList[index].vromStart; - roomCtx->activeRoomVram = - (void*)(((s32)roomCtx->roomMemPages[roomCtx->activeMemPage] - (size + 8) * roomCtx->activeMemPage + 8) & - 0xfffffff0); + roomCtx->activeRoomVram = (void*)(ALIGN16((u32)roomCtx->roomMemPages[roomCtx->activeMemPage] - + (size + 8) * roomCtx->activeMemPage - 7)); osCreateMesgQueue(&roomCtx->loadQueue, roomCtx->loadMsg, 1); DmaMgr_SendRequestImpl(&roomCtx->dmaRequest, roomCtx->activeRoomVram, play->roomList[index].vromStart, size, 0, @@ -114,7 +113,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) { if (((play->sceneNum != SCENE_IKANA) || (roomCtx->currRoom.num != 1)) && (play->sceneNum != SCENE_IKNINSIDE)) { - play->envCtx.lightSettingOverride = 0xff; + play->envCtx.lightSettingOverride = 0xFF; play->envCtx.unk_E0 = 0; } func_800FEAB0(); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index b4ba212d5..cf40d6049 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -173,9 +173,9 @@ void Scene_HeaderCmdActorList(PlayState* play, SceneCmd* cmd) { play->actorCtx.unkC = 0; } -// SceneTableEntry Header Command 0x02: List of cameras for actor cutscenes +// SceneTableEntry Header Command 0x02: List of camera data for actor cutscenes void Scene_HeaderCmdActorCutsceneCamList(PlayState* play, SceneCmd* cmd) { - play->csCamData = Lib_SegmentedToVirtual(cmd->csCameraList.segment); + play->actorCsCamList = Lib_SegmentedToVirtual(cmd->actorCsCamList.segment); } // SceneTableEntry Header Command 0x03: Collision Header @@ -192,8 +192,8 @@ void Scene_HeaderCmdColHeader(PlayState* play, SceneCmd* cmd) { colHeader->surfaceTypeList = Lib_SegmentedToVirtual(colHeader->surfaceTypeList); } - if (colHeader->cameraDataList != NULL) { - colHeader->cameraDataList = Lib_SegmentedToVirtual(colHeader->cameraDataList); + if (colHeader->bgCamList != NULL) { + colHeader->bgCamList = Lib_SegmentedToVirtual(colHeader->bgCamList); } if (colHeader->waterBoxes != NULL) { @@ -237,9 +237,9 @@ void Scene_HeaderCmdRoomBehavior(PlayState* play, SceneCmd* cmd) { play->roomCtx.currRoom.unk3 = cmd->roomBehavior.gpFlag1; play->roomCtx.currRoom.unk2 = cmd->roomBehavior.gpFlag2 & 0xFF; play->roomCtx.currRoom.unk5 = (cmd->roomBehavior.gpFlag2 >> 8) & 1; - play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xa) & 1; - play->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xb) & 1; - play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xc) & 1; + play->msgCtx.unk12044 = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1; + play->roomCtx.currRoom.enablePosLights = (cmd->roomBehavior.gpFlag2 >> 0xB) & 1; + play->envCtx.unk_E2 = (cmd->roomBehavior.gpFlag2 >> 0xC) & 1; } // SceneTableEntry Header Command 0x0A: Mesh Header @@ -376,7 +376,7 @@ void Scene_HeaderCmdSkyboxDisables(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x10: Time Settings void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) { if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) { - gSaveContext.environmentTime = gSaveContext.save.time = + gSaveContext.skyboxTime = gSaveContext.save.time = (u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f); } @@ -398,20 +398,17 @@ void Scene_HeaderCmdTimeSettings(PlayState* play, SceneCmd* cmd) { play->envCtx.unk_8 = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 120.0f) * 25.0f; play->envCtx.unk_C = (Math_CosS(((void)0, gSaveContext.save.time) - 0x8000) * 20.0f) * 25.0f; - if (play->envCtx.timeIncrement == 0 && gSaveContext.save.cutscene < 0xFFF0) { - gSaveContext.environmentTime = gSaveContext.save.time; - - if (gSaveContext.environmentTime >= CLOCK_TIME(4, 0) && gSaveContext.environmentTime < CLOCK_TIME(6, 30)) { - gSaveContext.environmentTime = CLOCK_TIME(5, 0); - } else if (gSaveContext.environmentTime >= CLOCK_TIME(6, 30) && - gSaveContext.environmentTime < CLOCK_TIME(8, 0)) { - gSaveContext.environmentTime = CLOCK_TIME(8, 0); - } else if (gSaveContext.environmentTime >= CLOCK_TIME(16, 0) && - gSaveContext.environmentTime < CLOCK_TIME(17, 0)) { - gSaveContext.environmentTime = CLOCK_TIME(17, 0); - } else if (gSaveContext.environmentTime >= CLOCK_TIME(18, 0) && - gSaveContext.environmentTime < CLOCK_TIME(19, 0)) { - gSaveContext.environmentTime = CLOCK_TIME(19, 0); + if ((play->envCtx.timeIncrement == 0) && (gSaveContext.save.cutscene < 0xFFF0)) { + gSaveContext.skyboxTime = gSaveContext.save.time; + + if ((gSaveContext.skyboxTime >= CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) { + gSaveContext.skyboxTime = CLOCK_TIME(5, 0); + } else if ((gSaveContext.skyboxTime >= CLOCK_TIME(6, 30)) && (gSaveContext.skyboxTime < CLOCK_TIME(8, 0))) { + gSaveContext.skyboxTime = CLOCK_TIME(8, 0); + } else if ((gSaveContext.skyboxTime >= CLOCK_TIME(16, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(17, 0))) { + gSaveContext.skyboxTime = CLOCK_TIME(17, 0); + } else if ((gSaveContext.skyboxTime >= CLOCK_TIME(18, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(19, 0))) { + gSaveContext.skyboxTime = CLOCK_TIME(19, 0); } } } diff --git a/src/code/z_sram_NES.c b/src/code/z_sram_NES.c index 69a0a4491..bb6308fb6 100644 --- a/src/code/z_sram_NES.c +++ b/src/code/z_sram_NES.c @@ -148,10 +148,31 @@ s32 D_801C6798[] = { 0x00000020, 0x00001470, 0x000028C0, 0x00003D10, 0x00005160, 0x000065B0, }; -u8 D_801C67B0[24] = { - ITEM_NONE, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BOMB, ITEM_BOMBCHU, - ITEM_STICK, ITEM_NUT, ITEM_MAGIC_BEANS, ITEM_NONE, ITEM_POWDER_KEG, ITEM_PICTO_BOX, ITEM_NONE, ITEM_NONE, - ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, +u8 gAmmoItems[] = { + ITEM_NONE, // SLOT_OCARINA + ITEM_BOW, // SLOT_BOW + ITEM_NONE, // SLOT_ARROW_FIRE + ITEM_NONE, // SLOT_ARROW_ICE + ITEM_NONE, // SLOT_ARROW_LIGHT + ITEM_NONE, // SLOT_TRADE_DEED + ITEM_BOMB, // SLOT_BOMB + ITEM_BOMBCHU, // SLOT_BOMBCHU + ITEM_STICK, // SLOT_STICK + ITEM_NUT, // SLOT_NUT + ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS + ITEM_NONE, // SLOT_TRADE_KEY_MAMA + ITEM_POWDER_KEG, // SLOT_POWDER_KEG + ITEM_PICTO_BOX, // SLOT_PICTO_BOX + ITEM_NONE, // SLOT_LENS + ITEM_NONE, // SLOT_HOOKSHOT + ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY + ITEM_NONE, // SLOT_TRADE_COUPLE + ITEM_NONE, // SLOT_BOTTLE_1 + ITEM_NONE, // SLOT_BOTTLE_2 + ITEM_NONE, // SLOT_BOTTLE_3 + ITEM_NONE, // SLOT_BOTTLE_4 + ITEM_NONE, // SLOT_BOTTLE_5 + ITEM_NONE, // SLOT_BOTTLE_6 }; s32 D_801C67C8[] = { 0, 0x40, 0x80, 0xC0, 0x100, 0x180, 0x200, 0x280 }; @@ -199,8 +220,8 @@ void Sram_ClearHighscores(void) { gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF) | 0x130000; gSaveContext.save.unk_EE8 = (gSaveContext.save.unk_EE8 & 0xFFFF0000) | 0xA; gSaveContext.save.horseBackBalloonHighScore = 6000; // 60 seconds - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF0000) | 0x27; - gSaveContext.save.unk_EF4 = (gSaveContext.save.unk_EF4 & 0xFFFF) | 0xA0000; + SET_TOWN_SHOOTING_GALLERY_HIGH_SCORE(39); + SET_SWAMP_SHOOTING_GALLERY_HIGH_SCORE(10); gSaveContext.save.dekuPlaygroundHighScores[0] = 7500; // 75 seconds gSaveContext.save.dekuPlaygroundHighScores[1] = 7500; // 75 seconds @@ -330,8 +351,8 @@ void Sram_SaveEndOfCycle(PlayState* play) { } } - for (i = 0; i < ARRAY_COUNT(D_801C67B0); i++) { - if (D_801C67B0[i] != ITEM_NONE) { + for (i = 0; i < ARRAY_COUNT(gAmmoItems); i++) { + if (gAmmoItems[i] != ITEM_NONE) { if ((gSaveContext.save.inventory.items[i] != ITEM_NONE) && (i != SLOT_PICTO_BOX)) { item = gSaveContext.save.inventory.items[i]; AMMO(item) = 0; @@ -412,7 +433,7 @@ void Sram_SaveEndOfCycle(PlayState* play) { Inventory_DeleteItem(ITEM_LONGSHOT, SLOT_TRADE_COUPLE); for (j = EQUIP_SLOT_C_LEFT; j <= EQUIP_SLOT_C_RIGHT; j++) { - if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOON_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_MEMORIES) { + if (GET_CUR_FORM_BTN_ITEM(j) >= ITEM_MOON_TEAR && GET_CUR_FORM_BTN_ITEM(j) <= ITEM_PENDANT_OF_MEMORIES) { SET_CUR_FORM_BTN_ITEM(j, ITEM_NONE); Interface_LoadItemIconImpl(play, j); } @@ -433,8 +454,8 @@ void Sram_SaveEndOfCycle(PlayState* play) { Sram_ClearHighscores(); for (i = 0; i < 8; i++) { - gSaveContext.save.inventory.dungeonItems[i] &= (u8)~1; - gSaveContext.save.inventory.dungeonKeys[i] = 0; + gSaveContext.save.inventory.dungeonItems[i] &= (u8)~1; // remove boss key + DUNGEON_KEY_COUNT(i) = 0; gSaveContext.save.inventory.strayFairies[i] = 0; } @@ -624,7 +645,9 @@ Inventory sSaveDefaultInventory = { // dungeonItems { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonKeys - { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0 }, + { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, + // defenceHearts + 0, // strayFairies { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dekuPlaygroundPlayerName @@ -768,7 +791,9 @@ Inventory sSaveDebugInventory = { // dungeonItems { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 }, // dungeonKeys - { 8, 8, 8, 8, 8, 8, 8, 8, 8, 0 }, + { 8, 8, 8, 8, 8, 8, 8, 8, 8 }, + // defenceHearts + 0, // strayFairies { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dekuPlaygroundPlayerName @@ -808,8 +833,8 @@ void Sram_InitDebugSave(void) { Lib_MemCpy(&gSaveContext.save.checksum, &sSaveDebugChecksum, sizeof(gSaveContext.save.checksum)); if (gSaveContext.save.playerForm != PLAYER_FORM_HUMAN) { - BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm & 0xFF)]; - C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm & 0xFF)]; + BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A48[((void)0, gSaveContext.save.playerForm)]; + C_SLOT_EQUIP(0, EQUIP_SLOT_C_DOWN) = D_801C6A50[((void)0, gSaveContext.save.playerForm)]; } gSaveContext.save.hasTatl = true; @@ -887,13 +912,11 @@ void func_80144A94(SramContext* sramCtx) { u16 D_801C6A58[] = { 0x68B0, 0x6A60, 0xB230, 0x9A80, 0xD890, 0x3E40, 0x8640, 0x84A0, 0x2040, 0xAA30 }; -#ifdef NON_MATCHING -// Small regalloc between v0/t6/t7 void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { s32 i; s32 pad; s32 phi_t1; - s32 pad1[2]; + s32 pad1; s32 fileNum; if (gSaveContext.unk_3F3F) { @@ -959,12 +982,11 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { gSaveContext.save.playerForm = PLAYER_FORM_HUMAN; } } else { - gSaveContext.save.entranceIndex = D_801C6A58[gSaveContext.save.owlSaveLocation]; - if (D_801C6A58[gSaveContext.save.owlSaveLocation] == 0x84A0 && (gSaveContext.save.weekEventReg[20] & 2)) { + gSaveContext.save.entranceIndex = D_801C6A58[(void)0, gSaveContext.save.owlSaveLocation]; + if ((gSaveContext.save.entranceIndex == 0x84A0) && (gSaveContext.save.weekEventReg[20] & 2)) { // Unconfirmed weekEventReg: "Woodfall Temple Prison Entrance raised / Water cleansed" gSaveContext.save.entranceIndex = 0xCA0; - } else if (D_801C6A58[gSaveContext.save.owlSaveLocation] == 0x9A80 && - (gSaveContext.save.weekEventReg[33] & 0x80)) { + } else if ((gSaveContext.save.entranceIndex == 0x9A80) && (gSaveContext.save.weekEventReg[33] & 0x80)) { // Unconfirmed weekEventReg: "Mountain Village Unfrozen" gSaveContext.save.entranceIndex = 0xAE80; } @@ -988,9 +1010,6 @@ void Sram_OpenSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { func_80147314(sramCtx, fileNum); } } -#else -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram_NES/Sram_OpenSave.s") -#endif // Similar to func_80145698, but accounts for owl saves? void func_8014546C(SramContext* sramCtx) { @@ -1142,7 +1161,7 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.dungeonKeys[9]; + fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems; fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time; fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day; @@ -1237,7 +1256,7 @@ void func_801457CC(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { fileChooseCtx->healthCapacity[sp76] = gSaveContext.save.playerData.healthCapacity; fileChooseCtx->health[sp76] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.dungeonKeys[9]; + fileChooseCtx->unk_24454[sp76] = gSaveContext.save.inventory.defenseHearts; fileChooseCtx->unk_24444[sp76] = gSaveContext.save.inventory.questItems; fileChooseCtx->unk_24458[sp76] = gSaveContext.save.time; fileChooseCtx->unk_24460[sp76] = gSaveContext.save.day; @@ -1350,7 +1369,7 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { fileChooseCtx->unk_24438[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity; fileChooseCtx->unk_24440[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24456[fileChooseCtx->fileNum] = gSaveContext.save.inventory.dungeonKeys[9]; + fileChooseCtx->unk_24456[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts; fileChooseCtx->unk_2444C[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems; fileChooseCtx->unk_2445C[fileChooseCtx->fileNum] = gSaveContext.save.time; fileChooseCtx->unk_24464[fileChooseCtx->fileNum] = gSaveContext.save.day; @@ -1393,7 +1412,7 @@ void func_80146628(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { fileChooseCtx->healthCapacity[fileChooseCtx->fileNum] = gSaveContext.save.playerData.healthCapacity; fileChooseCtx->health[fileChooseCtx->fileNum] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[fileChooseCtx->fileNum] = gSaveContext.save.inventory.dungeonKeys[9]; + fileChooseCtx->unk_24454[fileChooseCtx->fileNum] = gSaveContext.save.inventory.defenseHearts; fileChooseCtx->unk_24444[fileChooseCtx->fileNum] = gSaveContext.save.inventory.questItems; fileChooseCtx->unk_24458[fileChooseCtx->fileNum] = gSaveContext.save.time; fileChooseCtx->unk_24460[fileChooseCtx->fileNum] = gSaveContext.save.day; @@ -1462,7 +1481,7 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx2, SramContext* sramCtx) { fileChooseCtx->healthCapacity[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.healthCapacity; fileChooseCtx->health[fileChooseCtx->unk_24480] = gSaveContext.save.playerData.health; - fileChooseCtx->unk_24454[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.dungeonKeys[9]; + fileChooseCtx->unk_24454[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.defenseHearts; fileChooseCtx->unk_24444[fileChooseCtx->unk_24480] = gSaveContext.save.inventory.questItems; fileChooseCtx->unk_24458[fileChooseCtx->unk_24480] = gSaveContext.save.time; fileChooseCtx->unk_24460[fileChooseCtx->unk_24480] = gSaveContext.save.day; |
