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-rw-r--r--src/code/z_DLF.c100
-rw-r--r--src/code/z_actor.c10
-rw-r--r--src/code/z_effect_soft_sprite.c10
3 files changed, 60 insertions, 60 deletions
diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c
index 036777d49..cb226b30c 100644
--- a/src/code/z_DLF.c
+++ b/src/code/z_DLF.c
@@ -17,35 +17,35 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
(uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr != NULL) {
- overlayEntry->unk_14 = (uintptr_t)(
- (overlayEntry->unk_14 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_14 -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_14 -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->init = (uintptr_t)(
- (overlayEntry->init != NULL)
- ? (void*)((uintptr_t)overlayEntry->init -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
+ ? (void*)((uintptr_t)overlayEntry->init -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->destroy = (uintptr_t)(
- (overlayEntry->destroy != NULL)
- ? (void*)((uintptr_t)overlayEntry->destroy -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL)
+ ? (void*)((uintptr_t)overlayEntry->destroy -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->unk_20 = (uintptr_t)(
- (overlayEntry->unk_20 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_20 -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_20 -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->unk_24 = (uintptr_t)(
- (overlayEntry->unk_24 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_24 -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_24 -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
overlayEntry->unk_28 = 0;
}
@@ -57,35 +57,35 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->loadedRamAddr != NULL) {
var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0;
if (var_v0 == 0) {
- overlayEntry->unk_14 = (uintptr_t)(
- (overlayEntry->unk_14 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_14 +
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_14 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->init = (uintptr_t)(
- (overlayEntry->init != NULL)
- ? (void*)((uintptr_t)overlayEntry->init +
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL)
+ ? (void*)((uintptr_t)overlayEntry->init +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->destroy = (uintptr_t)(
- (overlayEntry->destroy != NULL)
- ? (void*)((uintptr_t)overlayEntry->destroy +
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL)
+ ? (void*)((uintptr_t)overlayEntry->destroy +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->unk_20 = (uintptr_t)(
- (overlayEntry->unk_20 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_20 +
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_20 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
- overlayEntry->unk_24 = (uintptr_t)(
- (overlayEntry->unk_24 != NULL)
- ? (void*)((uintptr_t)overlayEntry->unk_24 +
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL)
+ ? (void*)((uintptr_t)overlayEntry->unk_24 +
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
SystemArena_Free(overlayEntry->loadedRamAddr);
overlayEntry->loadedRamAddr = NULL;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 0d72410ad..a85c2f31b 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3190,11 +3190,11 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
overlayEntry->numLoaded = 0;
}
- actorInit = (uintptr_t)(
- (overlayEntry->initInfo != NULL)
- ? (void*)((uintptr_t)overlayEntry->initInfo -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
+ ? (void*)((uintptr_t)overlayEntry->initInfo -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
}
return actorInit;
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 0c247998e..870132a07 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -189,11 +189,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) {
overlayEntry->loadedRamAddr);
}
- initInfo = (uintptr_t)(
- (overlayEntry->initInfo != NULL)
- ? (void*)((uintptr_t)overlayEntry->initInfo -
- (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr))
- : NULL);
+ initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
+ ? (void*)((uintptr_t)overlayEntry->initInfo -
+ (intptr_t)((uintptr_t)overlayEntry->vramStart -
+ (uintptr_t)overlayEntry->loadedRamAddr))
+ : NULL);
}
if (initInfo->init != NULL) {