diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_DLF.c | 100 | ||||
| -rw-r--r-- | src/code/z_actor.c | 10 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 10 |
3 files changed, 60 insertions, 60 deletions
diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c index 036777d49..cb226b30c 100644 --- a/src/code/z_DLF.c +++ b/src/code/z_DLF.c @@ -17,35 +17,35 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) { (uintptr_t)vramStart, (uintptr_t)overlayEntry->vramEnd); if (overlayEntry->loadedRamAddr != NULL) { - overlayEntry->unk_14 = (uintptr_t)( - (overlayEntry->unk_14 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_14 - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_14 - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->init = (uintptr_t)( - (overlayEntry->init != NULL) - ? (void*)((uintptr_t)overlayEntry->init - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL) + ? (void*)((uintptr_t)overlayEntry->init - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->destroy = (uintptr_t)( - (overlayEntry->destroy != NULL) - ? (void*)((uintptr_t)overlayEntry->destroy - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->destroy = (void*)(uintptr_t)((overlayEntry->destroy != NULL) + ? (void*)((uintptr_t)overlayEntry->destroy - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->unk_20 = (uintptr_t)( - (overlayEntry->unk_20 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_20 - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_20 - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->unk_24 = (uintptr_t)( - (overlayEntry->unk_24 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_24 - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_24 - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); overlayEntry->unk_28 = 0; } @@ -57,35 +57,35 @@ void Overlay_FreeGameState(GameStateOverlay* overlayEntry) { if (overlayEntry->loadedRamAddr != NULL) { var_v0 = (overlayEntry->unk_28 != 0) ? -1 : 0; if (var_v0 == 0) { - overlayEntry->unk_14 = (uintptr_t)( - (overlayEntry->unk_14 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_14 + - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_14 = (void*)(uintptr_t)((overlayEntry->unk_14 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_14 + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->init = (uintptr_t)( - (overlayEntry->init != NULL) - ? (void*)((uintptr_t)overlayEntry->init + - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->init = (void*)(uintptr_t)((overlayEntry->init != NULL) + ? (void*)((uintptr_t)overlayEntry->init + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->destroy = (uintptr_t)( - (overlayEntry->destroy != NULL) - ? (void*)((uintptr_t)overlayEntry->destroy + - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->destroy = (uintptr_t)((overlayEntry->destroy != NULL) + ? (void*)((uintptr_t)overlayEntry->destroy + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->unk_20 = (uintptr_t)( - (overlayEntry->unk_20 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_20 + - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_20 = (void*)(uintptr_t)((overlayEntry->unk_20 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_20 + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); - overlayEntry->unk_24 = (uintptr_t)( - (overlayEntry->unk_24 != NULL) - ? (void*)((uintptr_t)overlayEntry->unk_24 + - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + overlayEntry->unk_24 = (void*)(uintptr_t)((overlayEntry->unk_24 != NULL) + ? (void*)((uintptr_t)overlayEntry->unk_24 + + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); SystemArena_Free(overlayEntry->loadedRamAddr); overlayEntry->loadedRamAddr = NULL; diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 0d72410ad..a85c2f31b 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3190,11 +3190,11 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) { overlayEntry->numLoaded = 0; } - actorInit = (uintptr_t)( - (overlayEntry->initInfo != NULL) - ? (void*)((uintptr_t)overlayEntry->initInfo - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL) + ? (void*)((uintptr_t)overlayEntry->initInfo - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } return actorInit; diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 0c247998e..870132a07 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -189,11 +189,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initData) { overlayEntry->loadedRamAddr); } - initInfo = (uintptr_t)( - (overlayEntry->initInfo != NULL) - ? (void*)((uintptr_t)overlayEntry->initInfo - - (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL) + ? (void*)((uintptr_t)overlayEntry->initInfo - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } if (initInfo->init != NULL) { |
