| Age | Commit message (Expand) | Author |
|---|---|---|
| 9 days | Make randomized checks no longer use custom texture after first obtain (#1810) | Garrett Cox |
| 2026-01-16 | Refactor junk cycling and trap models (#1452) | Garrett Cox |
| 2025-11-24 | Fix some cases where grass & crates would appear shuffled when they shouldnt ... | Garrett Cox |
| 2025-11-20 | Convert mundane shuffles to ObjectExtension (#1297) | Eblo |
| 2025-10-29 | Bump LUS and OTRExporter, add null audio backend (#1289) | Eblo |
| 2025-04-06 | Cleanup includes (#1072) | louist103 |
| 2025-01-29 | fix crate drops (#209) | balloondude2 |
| 2025-01-19 | Add cycleObtained flag for checks and use it for mundane checks | Garrett Cox |
| 2025-01-13 | CSMC for barrels and crates | Garrett Cox |
| 2025-01-10 | Add Sparkles to Guay Drops and Crates (#160) | Caladius |
| 2025-01-05 | Add 2 missing crates and adjust logic for path to goron village ramp grotto | Garrett Cox |
| 2025-01-03 | Logic Fixes (#129) | Caladius |
| 2025-01-03 | Tweaks to Barrel & Crate implementation | Garrett Cox |
| 2025-01-03 | Shuffles Barrels, Crates & Missed Freestanding Rupees (#125) | Caladius |
