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path: root/mm/2s2h/Rando/ActorBehavior/ObjKibako.cpp
AgeCommit message (Expand)Author
9 daysMake randomized checks no longer use custom texture after first obtain (#1810)Garrett Cox
2026-01-16Refactor junk cycling and trap models (#1452)Garrett Cox
2025-11-24Fix some cases where grass & crates would appear shuffled when they shouldnt ...Garrett Cox
2025-11-20Convert mundane shuffles to ObjectExtension (#1297)Eblo
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
2025-04-06Cleanup includes (#1072)louist103
2025-01-29fix crate drops (#209)balloondude2
2025-01-19Add cycleObtained flag for checks and use it for mundane checksGarrett Cox
2025-01-13CSMC for barrels and cratesGarrett Cox
2025-01-10Add Sparkles to Guay Drops and Crates (#160)Caladius
2025-01-05Add 2 missing crates and adjust logic for path to goron village ramp grottoGarrett Cox
2025-01-03Logic Fixes (#129)Caladius
2025-01-03Tweaks to Barrel & Crate implementationGarrett Cox
2025-01-03Shuffles Barrels, Crates & Missed Freestanding Rupees (#125)Caladius