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2Ship2Harkinian: Majora’s Mask PC port
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Rando
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MiscBehavior
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OnFileCreate.cpp
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Author
2026-01-04
Exclude Triforce from plentiful items, add error handling (#1433)
Eblo
2025-10-30
[Rando] Implement Traps (#1287)
Caladius
2025-10-29
Retire French Vanilla logic setting (#1311)
Eblo
2025-10-29
[Rando] Enemy Drop Shuffle (#1282)
Caladius
2025-10-29
Bump LUS and OTRExporter, add null audio backend (#1289)
Eblo
2025-10-26
Remove boost dependency (#1298)
Eblo
2025-10-18
[Rando] Starting Items Rework (Cleaner Edition) (#1295)
Caladius
2025-10-18
Remove Special Characters from seed Gen (#1291)
Caladius
2025-10-18
Ok fine, dont shuffle swim.. see if i care! (#1292)
Caladius
2025-10-15
[Rando] Implement Triforce Hunt (#1071)
Caladius
2025-10-15
[Rando] Shuffle Swim (#1087)
Caladius
2025-10-15
[Rando] Excluding Checks from Seed (#1069)
Caladius
2025-08-20
[Rando] Add Frog Shuffle (#1115)
balloondude2
2025-05-18
[Rando] Shuffle Grass v2 (#1155)
balloondude2
2025-05-05
[Rando] Fix the two happy mask salesman checks (#1134)
balloondude2
2025-04-06
Cleanup includes (#1072)
louist103
2025-03-08
Implement snowball drop shuffle (#1034)
Garrett Cox
2025-02-14
Boss Souls initial implementation
Garrett Cox
2025-02-13
Add some access features
Garrett Cox
2025-02-12
Seemingly fixed starting items on Linux (#229)
sitton76
2025-02-11
Implement toggles for a few more things like hints and cows
Garrett Cox
2025-02-10
Fix more variations of the vanilla magic bug
Garrett Cox
2025-02-10
fix issues with opening save (#214)
balloondude2
2025-02-10
Re-add block setting vanilla items to unshuffled locations, fix starting item...
Garrett Cox
2025-02-03
Fix default starting health
Garrett Cox
2025-02-03
Initial starting items implementation
Garrett Cox
2025-02-03
Disable checks on the moon until we have a solution for moon access
Garrett Cox
2025-02-01
Rework item pool creation, split up mundane options and add plentiful items
Garrett Cox
2025-01-20
Grant mask salesman checks when beginning seed, and prep for starting items
Garrett Cox
2025-01-19
Add initial implementation of nearly no logic
Garrett Cox
2025-01-12
Create new glitchless logic variant, and move old one to 'French Vanilla'
Garrett Cox
2025-01-02
Allow logic to account for non-shuffled items
Garrett Cox
2024-12-28
Fix some minor issues
Garrett Cox
2024-12-05
Tweaks to song/remains names and more convertItem cases handled
Garrett Cox
2024-11-11
Start as human with ocarina & SoT
Garrett Cox
2024-11-03
Split onFileCreate handler up
Garrett Cox
2024-11-03
PoC glitchless playthrough implementation
Garrett Cox
2024-10-26
Various tweaks to ConvertItem process, and better support for SoT reset
Garrett Cox
2024-10-10
More tweaks to item00 and shuffled checks
Garrett Cox
2024-10-10
Add shop prices and tweaks to spoiler generation
Garrett Cox
2024-10-02
Make skulltula tokens and pots opt-in
Garrett Cox
2024-09-30
Add randoOption and vanilla logic option
Garrett Cox
2024-09-28
Move a bunch of things out of the main rando.cpp file
Garrett Cox