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2Ship2Harkinian: Majora’s Mask PC port
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z_scene_2SH.cpp
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Author
2026-07-07
Various house-keeping tweaks
Garrett
2025-10-29
Bump LUS and OTRExporter, add null audio backend (#1289)
Eblo
2025-09-16
Player start mode pass on port files
Eblo
2025-09-16
Update types in z_scene_2SH.cpp
Eblo
2025-09-15
Missed some spots of initInfo->profile
Eblo
2025-09-15
Update RoomCtx in z_scene_2SH.cpp
Eblo
2025-09-14
Another round of port cleanup and fixes
Eblo
2025-09-12
Use CURRENT_TIME in enhancements and missed spots
Eblo
2025-04-06
Cleanup includes (#1072)
louist103
2025-03-02
Custom Audio Support (#778)
louist103
2024-11-14
Handle first cycle time speed (#31)
balloondude2
2024-10-07
Extract pause maps and minimaps, support alt assets, fix pause map icons (#780)
Archez
2024-10-05
Move GameInteractor & NameTag src up to root of 2s2h (#799)
Garrett Cox
2024-05-22
run clang format (#448)
briaguya
2024-05-22
clean up masterquest copy paste (#424)
Archez
2024-05-22
Bump lus with packages, new namespace, and global factories (#292)
Archez
2024-05-22
Add Event Log and more hooks (#247)
Garrett Cox
2024-05-22
Correctly set final object entries count based on last slot index (#206)
Archez
2024-05-22
Changes for new LUS resources (#151)
louist103
2024-05-22
Add cvar methods to global functions header and cleanup includes (#152)
Archez
2024-05-22
fix environment lighting (#145)
Archez
2024-05-22
fix scene object unload (#129)
Archez
2024-05-22
Add/adjust some 2S2H comments (#116)
Garrett Cox
2024-05-22
Fix alternate scene header handling (#69)
Garrett Cox
2024-05-22
correct Scene_CommandObjectList and Scene_CommandSpecialFiles implementations...
inspectredc
2024-05-22
Fix object dependency for objects loaded after scene init (#14)
Garrett Cox
2024-05-22
Initial commit for 2S2H
Garrett Cox