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AgeCommit message (Expand)Author
2 daysAdd new file setup screen, for selecting preset, rando/vanilla and seed (#1829)Garrett Cox
3 daysShuffle keaton grass and some more missed grass (#1822)Garrett Cox
11 daysSync shaders from LUS (#1804)Garrett Cox
2026-07-11Implement skeleton key (#1776)Garrett Cox
2026-07-08gGiScaleMtxJameriquiah
2026-06-11Fix GC US assets conflicting with N64 US HD assets (#1726)GhostlyDark
2026-03-10Add Flippers Icon (#1586)ItsHeckinPat
2026-01-09[Rando] Shuffle Ocarina Buttons (#1303)Caladius
2025-11-24Port Input Viewer from SoH (#1345)Glought
2025-10-30[Rando] Implement Traps (#1287)Caladius
2025-10-15[Rando] Implement Triforce Hunt (#1071)Caladius
2025-10-15[Rando] Shuffle Swim (#1087)Caladius
2025-10-11Update asset headers to match feedback changesEblo
2025-10-11Sync object_skb.xml N64 to GCEblo
2025-10-05Address decomp asset sync and port feedbackEblo
2025-09-22Sync GC_US gameplay_keep.xmlEblo
2025-09-16Asset cleanupEblo
2025-09-16Update enhancement and assets for players and TotoEblo
2025-09-16Document Player's Face and z_actor FaceChange functions (#1777)engineer124
2025-09-16Update enhancements and objects to match kaizokuEblo
2025-09-16`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)Isghj
2025-09-16`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)Isghj
2025-09-16Document original player animation names in `gameplay_keep` (#1786)Tom Overton
2025-09-16Add gameplay_*_keep original assets to GCEblo
2025-09-16Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep`...Tom Overton
2025-09-16Add missing ExternalFile tags to GC variantsEblo
2025-09-16Add missing ExternalFile tags to object_dmask and object_osn (#1770)Tharo
2025-09-16Apply original overlay asset names to GCEblo
2025-09-16Add original asset names to all assets present in overlays (#1766)Tom Overton
2025-09-16Apply object_y-z* names to N64 XMLEblo
2025-09-16Add original asset names to all `object_y*` and `object_z*` files (#1765)Tom Overton
2025-09-16Apply object_u-w* names to GC_USEblo
2025-09-16Add original asset names to all `object_u*`, `object_v*`, and `object_w*` fil...Tom Overton
2025-09-16Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753)Tom Overton
2025-09-16Periodic asset updatesEblo
2025-09-16Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
2025-09-15Update Igos asset header and enhancementEblo
2025-09-15ovl_En_Knight OK (#1659)Tharo
2025-09-15Another General Cleanup (#1651)Derek Hensley
2025-09-15More General Cleanup (#1658)Derek Hensley
2025-09-15Apply asset nsmaes to object_t* GC filesEblo
2025-09-15Add original asset names to all `object_t*` files (#1657)Tom Overton
2025-09-14Another round of port cleanup and fixesEblo
2025-09-14Add room DLs to GC XMLEblo
2025-09-14Explicitly extract room DLs that ZAPD can't detect (#1653)Tom Overton
2025-09-14EnOkuta (Octorok and its projectiles) OK and documented (#1641)Tom Overton
2025-09-14ovl_En_Death and ovl_En_Minideath (#1645)Tharo
2025-09-14z_map decompiled (#1032)mzxrules
2025-09-14Apply object_tab documentation to port filesEblo
2025-09-14obj_tab (#1495)Wimmer