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path: root/mm/src/code/z_collision_check.c
AgeCommit message (Expand)Author
2025-09-17clang formatEblo
2025-09-16Sync Colliders Final (#1718)Derek Hensley
2025-09-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
2025-09-16Colliders Sync Cylinders (#1709)Derek Hensley
2025-09-16Colliders Sync JntSphere (#1700)Derek Hensley
2025-09-15Colliders Sync ColliderElement (#1698)Derek Hensley
2025-09-15Colliders Sync General Clean (#1693)Derek Hensley
2025-09-15More General Cleanup (#1658)Derek Hensley
2025-09-14Add a `z64play.h` header (#1646)Anghelo Carvajal
2025-09-14Animation Cleanup: En_T* (#1522)engineer124
2025-09-14`sys_math3d.c` Decompiled and Mostly Documented (#1450)engineer124
2025-09-14Msgevent OK (#1637)Derek Hensley
2025-09-14c_keyframe.c decompiled and documented (#1630)Tharo
2025-09-14Missed an identifier renameEblo
2025-09-13Misc Cleanup 2 (#1521)engineer124
2025-09-13Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
2025-09-12Document Actor Category Change (#1518)engineer124
2025-09-11Animation Cleanup: En_O* (#1506)engineer124
2025-09-11Yet another header cleanup (#1508)Anghelo Carvajal
2025-03-22Fix sword beam collision overcorrection, convert to actor extension (#1084)Eblo
2025-02-14Only handle sword beam collision for enemies (#993)Eblo
2024-11-29[Enhancement] Make sword beams work on any enemy (#682)Eblo
2024-05-22run clang format (#448)briaguya
2024-01-05Move source into subdirectoryGarrett Cox