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path: root/mm/src/code/z_play.c
AgeCommit message (Expand)Author
2026-01-24WIP Tweaks to fix compatibility with 0th/4th day glitches (#1462)Garrett Cox
2025-12-11Add accessibility menu and options to disable screen flashes on enemy kills (...Jordan Longstaff
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
2025-09-16EffectSs Sync (#1799)Derek Hensley
2025-09-16Misc FAKE fixes (#1783)Derek Hensley
2025-09-16Document Update Actor Flags (#1762)engineer124
2025-09-16Document Room Type (#1740)engineer124
2025-09-15Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692)engineer124
2025-09-15Update Room Documentation (#1678)mzxrules
2025-09-14Another round of port cleanup and fixesEblo
2025-09-14Add a `z64play.h` header (#1646)Anghelo Carvajal
2025-09-13Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
2025-09-13Misc Cleanup 2 (#1521)engineer124
2025-09-13General Cleanup (#1529)Derek Hensley
2025-09-13Skybox Docs (#1534)Derek Hensley
2025-09-12Use `CURRENT_TIME` Macro (#1514)engineer124
2025-09-11Move the system heap and the framebuffers to their own segments (#1488)Anghelo Carvajal
2025-09-11Yet another header cleanup (#1508)Anghelo Carvajal
2025-09-11Fix ultratypes types (#1454)Derek Hensley
2025-08-09[Enhancement] Skip Enemy Cutscenes (#1038)Eblo
2025-04-15[Enhancement] Faster scene transitions (#1111)rachaellama
2025-04-06Cleanup includes (#1072)louist103
2025-03-02Custom Audio Support (#778)louist103
2024-11-22Merge branch 'develop' of garrettjoecox.github.com:HarbourMasters/2ship2harki...Garrett Cox
2024-11-12Fix crash when toggling alt assets while paused (#839)Archez
2024-11-11Start as human with ocarina & SoTGarrett Cox
2024-10-05Move GameInteractor & NameTag src up to root of 2s2h (#799)Garrett Cox
2024-10-05Remove unnecessary headers in favor of directory headers (#800)Garrett Cox
2024-10-02Mirror Mode (#535)Garrett Cox
2024-09-13[Enhancement] Actor Nametags (#746)Archez
2024-07-11Merge remote-tracking branch 'origin/develop' into merge-develop-rikaArchez
2024-07-08Tweak: Improve Save Editor time options (#729)Archez
2024-06-02Add draw distance enhancements for actors and scene geometry (#539)Garrett Cox
2024-05-30Fix play as kafei by swapping out resources later (#617)Garrett Cox
2024-05-22run clang format (#448)briaguya
2024-05-22Add option to interpolate motion blur (#405)Archez
2024-05-22Remove BenPort.h from functions.h (#309)inspectredc
2024-05-22Fix: Write framebuffer data to CPU for Deku bubble (#236)Archez
2024-05-22Bump lus with packages, new namespace, and global factories (#292)Archez
2024-05-22Add ability to configure motion blur (#266)Garrett Cox
2024-05-22Add Event Log and more hooks (#247)Garrett Cox
2024-05-22Collision viewer UI Pass (#212)Garrett Cox
2024-05-22Implement picto box frame buffer and reading logic (#189)Archez
2024-05-22Implement HIRES support and fix Bombers notebook (#181)Archez
2024-05-22Implement VisMono with custom framebuffer effects (#136)Archez
2024-05-22Framebuffer Effects 1.0 (#127)Archez
2024-05-22Move some files around (#107)Garrett Cox
2024-05-22Frame interpolation (#78)louist103
2024-05-22Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp.louist103
2024-05-22Fix Framebuffer and ZBuffer things (#25)Archez