| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-05-22 | Sort better map select entries (#138) | Garrett Cox | |
| 2024-05-22 | increase audio seq cmd queue (#144) | Archez | |
| 2024-05-22 | Fix owl save crash by adjusting save buffer size (#141) | Garrett Cox | |
| 2024-05-22 | Implement VisMono with custom framebuffer effects (#136) | Archez | |
| 2024-05-22 | Fix order in item icon array. (#134) | louist103 | |
| 2024-05-22 | Support loading credits text, take 2 (#133) | Archez | |
| * support loading credits tex * code review feedback | |||
| 2024-05-22 | Better GFX debugging control and fix accidental opcode overwrites (#132) | Archez | |
| * implement better gfx command debugging * revert xlu crash fix back to source | |||
| 2024-05-22 | Framebuffer Effects 1.0 (#127) | Archez | |
| * Add framebuffer effects methods * Implement motion blur effect * Implement shrinking window framebuffer effect * Implement pause render framebuffer effect * update framebuffer gbi logic * update lus ref | |||
| 2024-05-22 | Actor Viewer (#123) | Ralphie Morell | |
| 2024-05-22 | Fix timer digits. | louist103 | |
| 2024-05-22 | Copy the map data | louist103 | |
| 2024-05-22 | Fix pause menu minimap drawing. | louist103 | |
| 2024-05-22 | read proper depth values from the renderer (#124) | Archez | |
| 2024-05-22 | Implement CKeyframe importer and exporter (#121) | louist103 | |
| 2024-05-22 | Add ActorResetFunc for variable cleanup (#98) | Archez | |
| * add actor reset func handling * reset func for day transitions * reset func for deku playground * reset func for dog race * reset func for grass * reset func for goron shrine chandelier * reset func for lost woods intro sparkles * reset func for deku palace patrol guards * reset func for dampe * reset func for beaver race rings * reset func for butler race doors * reset funcs for deep sea python * reset func for dogs * reset func for deku curse mad scrubs * reset func for keaton grass * reset func for marine lab fish * reset func for shooting gallery scrubs * reset func for Stone Tower FloorSwitch * reset func for ice platforms * reset func for punchable pillar * reset func for blue warps * reset func for odolwa * reset func for twinmold * reset func for gyorg * reset func for wart * reset func for igos window * reset func for majora * reset func for snow head central pillar | |||
| 2024-05-22 | V1 Hud Editor (#110) | Garrett Cox | |
| 2024-05-22 | Add humanName to actor table (#71) | Garrett Cox | |
| 2024-05-22 | Add/adjust some 2S2H comments (#116) | Garrett Cox | |
| 2024-05-22 | Debug-helpful cheats (#77) | aMannus | |
| * Add infinite cheats * Fix no clip in menu * Update mm/2s2h/BenMenuBar.cpp * Address bombchu capacity * Magic number to define * Fix debug mode tooltip --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> | |||
| 2024-05-22 | Move some files around (#107) | Garrett Cox | |
| 2024-05-22 | add widescreen support for skybox stars (#100) | Archez | |
| 2024-05-22 | Fix message item costs and next message ID misalignment (#96) | Garrett Cox | |
| 2024-05-22 | Remove DMA for grandmas story and add more wide screen fills (#94) | Archez | |
| * remove dma for grandmas story * widescreen dawn of new day * cover screen in black for wide screen stories | |||
| 2024-05-22 | Fix footprints and deku link spin attack blur (#93) | Garrett Cox | |
| 2024-05-22 | Fix Various Player Anim Checks (#89) | inspectredc | |
| * Fix Player Anim Checks * strcmp everything * missed a couple * use macro * update comment | |||
| 2024-05-22 | Frame interpolation (#78) | louist103 | |
| * Initial. Only enough to get it running. Missing changes to effects and actors. * Add frame interp calls to most files in `code` * Fix bubbles (The ones that look like bubbles) * Fix kankyo and takkuri. * Fix obj_grass interpolation --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com> | |||
| 2024-05-22 | Better map select (#85) | Garrett Cox | |
| * Add human readable name and entrance scene ID to scene table * Add better map select | |||
| 2024-05-22 | Add noclip cheat (#39) | Garrett Cox | |
| 2024-05-22 | temporarily disable framebuffer effects for lens actors (#58) | Archez | |
| 2024-05-22 | GameInteractor Base + Moon Jump (#40) | inspectredc | |
| * GameInteractor Base + Moon Jump * readd checkbox post merge | |||
| 2024-05-22 | Extract Mtx definitions to headers (#68) | Garrett Cox | |
| 2024-05-22 | More z_message fixes (#55) | Garrett Cox | |
| 2024-05-22 | add colon texture to timer display (#41) | Archez | |
| 2024-05-22 | Add support for json save files (#54) | Garrett Cox | |
| 2024-05-22 | Allocate correct memory size to dListBuf (#53) | inspectredc | |
| 2024-05-22 | fix beating heart (#50) | Archez | |
| 2024-05-22 | update c_keyframe (#52) | Revo | |
| 2024-05-22 | Use libc functions for bcmp, bcpy, bzero, LibMemset, LibMemCmp. | louist103 | |
| 2024-05-22 | Fix the other things that used sunTex (#38) | Garrett Cox | |
| 2024-05-22 | Fix SkinMatrix_MtxFToMtx (#36) | inspectredc | |
| 2024-05-22 | move circle tex to assets and support wide screen (#34) | Archez | |
| 2024-05-22 | fix master dl overflows (#33) | Archez | |
| 2024-05-22 | Fix faces for link. | louist103 | |
| 2024-05-22 | Fix XLU | louist103 | |
| 2024-05-22 | properly array bounds check the font table (#32) | Archez | |
| 2024-05-22 | Fix screen size issues, letterbox, fade, etc (#30) | Garrett Cox | |
| 2024-05-22 | fix billboard mtx segment values (#29) | Archez | |
| 2024-05-22 | abutton fix (#27) | inspectredc | |
| 2024-05-22 | Fix Framebuffer and ZBuffer things (#25) | Archez | |
| * fix the framebuffers and zbuffers * set some extra save context on load | |||
| 2024-05-22 | Fix (Un stub) minimaps | louist103 | |
