diff options
| author | ItsHeckinPat <115201185+Patrick12115@users.noreply.github.com> | 2026-11-02 18:57:36 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-11-02 17:57:36 -0600 |
| commit | fd9fb03bdeb1f89541d1d3bf99cdb0677f21edc6 (patch) | |
| tree | d3bf435d3f327e3556fb3153fa51a394f9af8186 /mm/src/code | |
| parent | 67cc37961e7bdf8765cda43826a12276bb7b3e63 (diff) | |
* Prevent Hot Spring Water from cooling
* Remove unnecessary arg's
* Tweak to VB location
---------
Co-authored-by: Garrett <garrettjcox@gmail.com>
Diffstat (limited to 'mm/src/code')
| -rw-r--r-- | mm/src/code/z_parameter.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/mm/src/code/z_parameter.c b/mm/src/code/z_parameter.c index 42288750f..a5c3387d6 100644 --- a/mm/src/code/z_parameter.c +++ b/mm/src/code/z_parameter.c @@ -8689,7 +8689,10 @@ void Interface_UpdateBottleTimers(PlayState* play) { // Time has passed, and the time limit has been exceeded. gSaveContext.bottleTimerCurTimes[i] = SECONDS_TO_TIMER(0); - if (gSaveContext.save.saveInfo.inventory.items[i + SLOT_BOTTLE_1] == ITEM_HOT_SPRING_WATER) { + if (GameInteractor_Should(VB_COOL_HOT_WATER, + gSaveContext.save.saveInfo.inventory.items[i + SLOT_BOTTLE_1] == + ITEM_HOT_SPRING_WATER, + i)) { Inventory_UpdateItem(play, i + SLOT_BOTTLE_1, ITEM_SPRING_WATER); Message_StartTextbox(play, 0xFA, NULL); } |
