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2Ship2Harkinian: Majora’s Mask PC port
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z_actor.c
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Author
2021-03-22
z_collision_check.c (#58)
Tharo
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-28
Add OoT actor structs and enums (#55)
Zelllll
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-08-06
Cleanup some function identifications. (#7)
Rozelette
2020-06-23
func_800B72F8 decompiled
Rafael Moura
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-04-29
z_scene functions now use the same structs as OOT (#3)
Kenix3
2020-03-18
z_actor.c: Some functions
Egor Ananyin
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-03-10
More functions from z_actor.c (#6)
Cleverking2003
2020-03-04
Some functions from z_actor.c (#5)
Cleverking2003
2020-02-20
Make non-matchings consistent with oot
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-14
Update to latest from ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-09-29
Decomp 1 function in z_actor
rozlette
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