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2Ship2Harkinian: Majora’s Mask PC port
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z_collision_check.c
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Author
2023-11-09
fix ugly union hack with less fake code
RevoSucks
2023-11-09
z_collision_check BSS.. ok.. maybe
RevoSucks
2023-10-26
merge main
engineer124
2023-10-26
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documen...
EllipticEllipsis
2023-10-22
cleanup and docs
engineer124
2023-10-20
Merge remote-tracking branch 'upstream/main' into sys_math3d_bss
Derek Hensley
2023-09-15
Move libultra variables to their respective headers (#1369)
Anghelo Carvajal
2023-08-22
Merge remote-tracking branch 'upstream/master' into sys_math3d_bss
Derek Hensley
2023-07-08
Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)
Anghelo Carvajal
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-18
Yet another header cleanup (#1284)
Anghelo Carvajal
2023-06-11
merge master
engineer124
2023-06-04
Misc Cleanup (#1257)
engineer124
2023-05-24
more cleanup
angie
2023-05-24
Apply renames
angie
2023-05-23
Merge remote-tracking branch 'upstream/master' into sys_math3d
angie
2023-05-13
Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)
Derek Hensley
2023-04-21
Merge remote-tracking branch 'upstream/master' into sys_math3d
Derek Hensley
2023-04-19
Cutscene Documentation (z_eventmgr.c OK) (#1164)
engineer124
2023-03-21
Misc Cleanup 14 (#1214)
Derek Hensley
2023-03-18
Merge remote-tracking branch 'upstream/master' into sys_math3d
Derek Hensley
2022-10-15
`z_player_lib`: Part 2 (#938)
Anghelo Carvajal
2022-07-11
Effect Hitmark Ok (#874)
Derek Hensley
2022-06-26
PlayState rename (#835)
Tom Overton
2022-05-25
`sys_matrix` OK, documented, rename some other mathematics functions (#787)
EllipticEllipsis
2022-05-21
code_801323D0 (z_schedule) (#509)
Rozelette
2022-04-01
Use matched sys_math3d functions by Tharo
angie
2022-03-23
Audio_Load OK and Documented (#620)
engineer124
2022-03-05
Decompile and partially document some functions in z_play (#582)
EllipticEllipsis
2022-01-11
z_sound_source OK (#353)
engineer124
2021-12-27
Decompile and clean up some effect files (#342)
Roman971
2021-11-23
z_bgcheck.c (#357)
mzxrules
2021-10-24
Animation system updated, some more boot files decompiled (+6%), z_fcurve_dat...
Lucas Shaw
2021-10-12
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> `GET_ACTIVE_C...
engineer124
2021-09-01
En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)
rylieb
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-11
Importing Sound Effects from MM3D (#179)
engineer124
2021-06-10
effect_soft_sprite matching! (#177)
engineer124
2021-05-25
ovl_Obj_Milk_Bin OK (#161)
Anghelo Carvajal
2021-05-20
General Cleanup (#155)
engineer124
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-22
z_collision_check.c (#58)
Tharo