index
:
2ship2harkinian
develop
develop-keiichi
develop-mion
firstBuildStaging
original
2Ship2Harkinian: Majora’s Mask PC port
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
code
/
z_lib.c
Age
Commit message (
Expand
)
Author
2023-11-02
Enable `-Wint-conversion` warning (#1266)
Anghelo Carvajal
2023-10-31
z_kankyo Decompiled (3 non-matching) (#1451)
engineer124
2023-10-26
Yet another libultra cleanup (#1384)
Anghelo Carvajal
2023-10-05
z_kankyo pt 1 (#1377)
Derek Hensley
2023-09-23
Player docs: Control Stick Input and Movement (#1385)
engineer124
2023-06-20
Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)
engineer124
2023-06-05
sys_math.c Rename (#1258)
engineer124
2022-11-07
Fix last two functions in sys_math_atan (#1066)
mzxrules
2022-10-04
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot ...
petrie911
2022-07-22
EnBjt OK and documented (#912)
EllipticEllipsis
2022-03-24
En_Tanron4 OK (seagulls) (#714)
fig02
2022-02-20
Camera Preparation (#644)
engineer124
2022-01-11
z_sound_source OK (#353)
engineer124
2021-08-03
Overhaul the build system (#234)
Tharo
2021-06-11
Importing Sound Effects from MM3D (#179)
engineer124
2021-05-18
Format everything (#141)
Anghelo Carvajal
2021-04-07
z_lib fully matched (#85)
Rozelette
2021-03-27
Some OOT transfers, some renaming, etc (#75)
Lucas Shaw
2021-03-27
z_lights fully matched (#80)
Rozelette
2021-03-16
yaz0.c OK (#71)
Rozelette
2021-03-10
Initial support of tracking progress per code/boot/overlay, and outputs the s...
Kenix3
2021-02-23
pragma variant for GLOBAL_ASM (#49)
Tharo
2020-10-11
Arms_Hook OK (#33)
fullgrowngaming
2020-08-31
Split headers to be more similar to OOT (#13)
Rozelette
2020-07-24
Initial code format
Kenix3
2020-06-04
z_lib now uses SEGMENTED_TO_VIRTUAL macro
Kenix3
2020-06-04
Added macros header
Kenix3
2020-06-04
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather tha...
Kenix3
2020-03-15
Rename many functions, structs, and variables to match the oot decomp. Some t...
rozlette
2020-02-20
Make non-matchings consistent with oot
rozlette
2020-01-08
Update to latest ghidra project
rozlette
2019-12-29
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
rozlette
2019-12-18
Decompile code_0x800E8EA0.c
rozlette
2019-12-17
Cleanup files in code. Decompile code_800CAAD0.c
rozlette
2019-12-14
Update to latest from ghidra project
rozlette
2019-12-07
Generate all major headers from ghidra project
rozlette
2019-11-28
Use variable names from ghidra project. Reorganize some data tables and heade...
rozlette
2019-11-14
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
rozlette
2019-11-13
Update structs.h because Ghidra can handle bitfields now
rozlette
2019-09-29
Use structs.h generated from Ghidra project
rozlette
2019-09-20
Use per-function ASM blocks
rozlette
2019-09-20
Add tons of function names. Datatypes TODO
rozlette
2019-03-31
Add more filenames
rozlette