| Age | Commit message (Collapse) | Author |
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* name coordiante transformation names similar to OoT
* update actorfixer
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* Matched func_800F07C0
* Matched func_800F0888
* Matched func_800F0944
* Matched func_800F09B4
* Matched func_800F0A94
* Matched func_800F0E94
* Matched func_800F0EEC
* Matched func_800F0F28
* Matched func_800F0FF0
* Matched func_800F10AC
* Matched func_800F112C
* Matched func_800F0DD4
* Matched func_800F0CE4
* Matched func_800F0A20
* Matched func_800F0BB4
* Fix functions.h
* Migrated data and add some doc comments, having BSS issues
* BSS fix
* Fix merge conflict
* Document
* Run Formatter
* Actually save functions.h
* Rename UnusedNPC to EnHy
* Change some rets and run format
* PR review
* Fix merge conflict
* Minor touchups
* Fix renamed func
* Change char to UNK_TYPE1
* Add header
* Rename two functions
* Fix capital X's in undefined_syms
* Convert char to UNK_TYPE1 in EnDoor
* Change huge ternary into if else for readability
* Fix up EnIn
* Better whitespace
* Format
* Revert UNK_TYPE1s in EnDoor
* Rename file
* Missed rename in undefined_syms
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* sys_ucode OK
* Update file split of data
* Format
* Name symbols, sizes -> u32
* Correct undefined_syms
* Format
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* Import audio init params
* Add comments describing what these sizes represents
* Fix variables.txt
* Remove leading zero's from gTatumsPerBeat
* Name variables
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* Matched
* Rename and format
* typo
* Missed renames
* Revert "Missed renames"
This reverts commit 64d9f7046407eac71b849420457968e3b38fc4d8.
* Revert "typo"
This reverts commit 81696364d3db71b6085fda1aa99855def390628e.
* Revert "Rename and format"
This reverts commit aec7d245e896777d70eb7024c336f76ed2a32c7f.
* Rename functions
* Add header explaining frame advance
* Header
* Format
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* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "a3363333d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "a3363333d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull tools/asm-differ --force
subrepo:
subdir: "tools/asm-differ"
merged: "70c33cc12"
upstream:
origin: "https://github.com/simonlindholm/asm-differ.git"
branch: "main"
commit: "70c33cc12"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* git subrepo pull (merge) tools/z64compress --force
subrepo:
subdir: "tools/z64compress"
merged: "ac5b1a0d0"
upstream:
origin: "https://github.com/z64me/z64compress.git"
branch: "main"
commit: "ac5b1a0d0"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* Use defines for texture sizes in sys_initial_check
* Update extract_assets.py
* Add null check
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "50242eca9"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "50242eca9"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
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* z_vr_box_draw OK
* ok
* Removed z_vr_box_draw.data.s, its actually z_sram_NES.data.s
* Added enum SkyboxId
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* Add OS macros
* MTXMODE cleanup
* format
* More matrix mode macros missed
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* Import audio sfx params
* Add TODO: description for this file
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* Matched
* Rename function
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* first few functions
* two more almost matching functions
* Rebase to NBS, get it to compile
* BgCheck_RaycastFloorStaticList OK, fix-up some functions
* BgCheck_SphVsStaticWall OK! and a few others
* more z_bgcheck NON_MATCHINGS
* OK more functions, reorganize external reference #defines
* More functions OK, more struct fixes
* More OKs
* Decomp all the way to the end of bgcheck
* All functions attempted
* Rename functions
* formatting, data migration
* Give names to unk structs, rename some structs, fix some non-equivalent functions
* WaterBox_GetSurfaceImpl OK
* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.
* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings
* pr change requests
* fix crc maybe
* implement more changes
* implement alf's changes
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* En_Tk
* PR
* Warnings
Co-authored-by: root <root@Careface.localdomain>
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* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
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* this is a disaster
* two more
* func_800F470C
* split and rename jpegutils and jpegdecoder
* match jpegutils
* match jpegdecoder.c
* audio_rodata
* data split
* Split rsp
* Steal documentation from OoT
* cleanup
* Format
* remove removed members in JpegContext
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/jpegdecoder.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/jpegutils.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* review renames
* true
* Some type fixes
* Update include/z64.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* add comment
* Update src/code/z_jpeg.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* format
* bss fix
* decr
* format
* z64jpeg.h
* Add stdbool
* Rename audio_init_params
* whoops
* whoops++
* whoops#
* remove extra dumb variables in variables.txt
* fix
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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* Add sub_s prototypes
* Rename limbDrawTable to jointTable
* Rename UnkActorDraws
* Fix warnings
* Fix warnings
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* Properly split audio voice
* Split off jpeg code from audio
* Fix compiler flags
* Properly split libultra audio file
* Split audio data for many files correctly
* Fix remaining data splits
* Fix up troublesome data
* Fix variables.txt
* Missed two files that need to go in audio/
* Add missing `/`
* `D_801E1100` -> audio_init_params
* Properly split code_801D9090.data.s
* Fix code_801A5BD0 bss
* Move audio_dramStack to a blob
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* OK
* Symbols and other documentation
* Remove externs
* spec
* More documentation, decompile the texture files,
some uintptr_t and size_t
* Top-of-file comment
* Move symbols back into right order
* Use some defines
* Missed an osTvType and a size_t
* Add missing header to os.h
* Use segment symbol macros
* Remove duplicate header
* Address review suggestions
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z_bg_item and a few DynaPolyActor struct members. (#407)
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
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* sched.h
* format
* screen.h
* sched.h and scheduler.h
* empty commit
* remove screen.h
* format
* Fix
* fix bss
* remove line
* Whoops
* remove dupllicated structs
* ...
* c'mon
* Add TASK_FRAMEBUFFER macro
* format
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* Create enums (non-matching monkaBSS)
* Add effect enum
* Almost fix bss reordering (1 different word)
* Fix capacity
* Fully fix bss
* Add PlayerBoots
* PR Feedback & add missing playerForm enums
* Clean-Up
* Script to check global bss ordering
* Bit of cleanup
* Format
* Remove global_bss_check PR
* Fix bss
* Add enums to new PRs & previously missed ones
* Remove Effect Enums
* Missed one
* Format
* Remove old prevent_bss_reordering.h comments
* Use a better macro
* A few more uses of enums found
* Add enums to recent PRs
* Improve GI enums
* Add enums from new PRs
* PR Suggestions
* format
* Fix bss
* Fix mistake in GI
* No actually, part of it was correct before
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
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