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[comment]: <> (Todo: Make Light Mode Image)
[comment]: <> (Todo: Make Dark Mode Image)
# 2 Ship 2 Harkinian
## Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this `README`, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.
# Quick Start
2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
### 1. Verify your ROM dump
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json).
### 2. Download 2 Ship 2 Harkinian from [Releases](https://github.com/HarbourMasters/2Ship2Harkinian/releases)
### 3. Launch the Game!
#### Windows
* Extract the zip
* Launch `2ship.exe`
#### Linux
* Place your supported copy of the game in the same folder as the appimage.
* Execute `2ship.appimage`. You may have to `chmod +x` the appimage via terminal.
#### macOS
* Run `2ship.app`.
* When prompted, select your supported copy of the game.
### 4. Play!
Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!
# Configuration
### Default keyboard configuration
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
| - | - | - | - | - | - | - | - |
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
### Other shortcuts
| Keys | Action |
| - | - |
| F1 | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
### Graphics Backends
Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart.
If you're having an issue with crashing, you can also change the API manually in the `2ship2harkinian.json` file by finding the `"Backend": {` section and updating the backend ID and name. Be sure to use one of the valid values:
- `0` = DirectX 11 (default on Windows)
- `1` = OpenGL
- `2` = Metal (default on macOS)
# Custom Assets
Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
* [**fast64 - Blender plugin (Note that MM is not fully supported at this time)**](https://github.com/HarbourMasters/fast64)
# Development
### Building
If you want to manually compile 2S2H, please consult the [building instructions](docs/BUILDING.md).
### Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
* [Windows](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-windows.zip)
* [Linux](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-linux.zip)
* [Mac](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-mac.zip)
<a href="https://github.com/Kenix3/libultraship/">
<picture>
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<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
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