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<Root>
<!-- Object for Unusued Hyrule Market NPC -->
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" EnumName="CNE_LIMB_PELVIS" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_THIGH" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_SHIN" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOOT" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_THIGH" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_SHIN" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOOT" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" EnumName="CNE_LIMB_TORSO" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_UPPER_ARM" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOREARM" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_HAND" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOREARM" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_HAND" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" EnumName="CNE_LIMB_HEAD" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" LimbNone="CNE_LIMB_NONE" LimbMax="CNE_LIMB_MAX" EnumName="CneLimb" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCneLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>
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