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path: root/assets/xml/objects/object_wdhand.xml
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<Root>
    <File Name="object_wdhand" Segment="6">
        <Animation Name="object_wdhand_Anim_0000F4" Offset="0xF4" />
        <Animation Name="object_wdhand_Anim_000364" Offset="0x364" />
        <Animation Name="object_wdhand_Anim_000534" Offset="0x534" />
        <Animation Name="object_wdhand_Anim_000854" Offset="0x854" />
        <Texture Name="object_wdhand_Tex_000870" OutName="tex_000870" Format="rgba16" Width="16" Height="32" Offset="0x870" />
        <Texture Name="object_wdhand_Tex_000C70" OutName="tex_000C70" Format="rgba16" Width="16" Height="32" Offset="0xC70" />
        <Texture Name="object_wdhand_Tex_001070" OutName="tex_001070" Format="rgba16" Width="16" Height="32" Offset="0x1070" />
        <DList Name="object_wdhand_DL_0014C0" Offset="0x14C0" />
        <DList Name="object_wdhand_DL_0015B0" Offset="0x15B0" />
        <DList Name="object_wdhand_DL_001908" Offset="0x1908" />
        <DList Name="object_wdhand_DL_001998" Offset="0x1998" />
        <DList Name="object_wdhand_DL_001A20" Offset="0x1A20" />
        <DList Name="object_wdhand_DL_001AD0" Offset="0x1AD0" />
        <DList Name="object_wdhand_DL_001B80" Offset="0x1B80" />
        <DList Name="object_wdhand_DL_001C40" Offset="0x1C40" />
        <DList Name="object_wdhand_DL_001CF0" Offset="0x1CF0" />
        <Limb Name="object_wdhand_Standardlimb_001DB0" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_01" Offset="0x1DB0" />
        <Limb Name="object_wdhand_Standardlimb_001DBC" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_02" Offset="0x1DBC" />
        <Limb Name="object_wdhand_Standardlimb_001DC8" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_03" Offset="0x1DC8" />
        <Limb Name="object_wdhand_Standardlimb_001DD4" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_04" Offset="0x1DD4" />
        <Limb Name="object_wdhand_Standardlimb_001DE0" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_05" Offset="0x1DE0" />
        <Limb Name="object_wdhand_Standardlimb_001DEC" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_06" Offset="0x1DEC" />
        <Limb Name="object_wdhand_Standardlimb_001DF8" Type="Standard" EnumName="OBJECT_WDHAND_LIMB_07" Offset="0x1DF8" />
        <Skeleton Name="object_wdhand_Skel_001E20" Type="Flex" LimbType="Standard" LimbNone="OBJECT_WDHAND_LIMB_NONE" LimbMax="OBJECT_WDHAND_LIMB_MAX" EnumName="ObjectWdhandLimb" Offset="0x1E20" />
    </File>
</Root>