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#pragma once
#include <unordered_map>
#include <string>
#include <vector>
#include <set>
#include <list>
#include <memory>
#include "stdint.h"
#include <ship/window/gui/GuiWindow.h>
#include <ship/controller/controldevice/controller/mapping/ControllerAxisDirectionMapping.h>
#include <ship/controller/physicaldevice/PhysicalDeviceType.h>
#include <imgui.h>
#include <libultraship/libultra/controller.h>
namespace Ship {
class ControllerRumbleMapping;
}
typedef CONTROLLERBUTTONS_T N64ButtonMask;
typedef struct {
const char* label;
const char* cVarName;
N64ButtonMask defaultBtn;
} CustomButtonMap;
class BenInputEditorWindow : public Ship::GuiWindow {
public:
using GuiWindow::GuiWindow;
~BenInputEditorWindow();
void DrawButton(const char* label, int32_t n64Btn, int32_t currentPort, int32_t* btnReading);
void DrawInputChip(const char* buttonName, ImVec4 color);
void DrawAnalogPreview(const char* label, ImVec2 stick, float deadzone = 0, bool gyro = false);
void DrawControllerSchema();
bool TestingRumble();
void DrawFullContents();
void DrawPortTabContents(uint8_t portIndex);
protected:
void InitElement() override;
void DrawElement() override;
void UpdateElement() override;
private:
void DrawStickDirectionLine(const char* axisDirectionName, uint8_t port, uint8_t stick, Ship::Direction direction,
ImVec4 color);
void DrawButtonLine(const char* buttonName, uint8_t port, N64ButtonMask bitmask, ImVec4 color);
void DrawButtonLineEditMappingButton(uint8_t port, N64ButtonMask bitmask, std::string id);
void DrawButtonLineAddMappingButton(uint8_t port, N64ButtonMask bitmask);
void DrawStickDirectionLineEditMappingButton(uint8_t port, uint8_t stick, Ship::Direction direction,
std::string id);
void DrawStickDirectionLineAddMappingButton(uint8_t port, uint8_t stick, Ship::Direction direction);
void DrawStickSection(uint8_t port, uint8_t stick, ImVec4 color);
void DrawRumbleSection(uint8_t port);
void DrawRemoveRumbleMappingButton(uint8_t port, std::string id);
void DrawAddRumbleMappingButton(uint8_t port);
void DrawLEDSection(uint8_t port);
void DrawRemoveLEDMappingButton(uint8_t port, std::string id);
void DrawAddLEDMappingButton(uint8_t port);
void DrawGyroSection(uint8_t port);
void DrawRemoveGyroMappingButton(uint8_t port, std::string id);
void DrawAddGyroMappingButton(uint8_t port);
void DrawModifierButtonsSection(uint8_t port);
// Used together for an incomplete linked hash map implementation in order to
// map button masks to their names and original mapping on N64
std::list<std::pair<N64ButtonMask, const char*>> buttons;
std::unordered_map<N64ButtonMask, decltype(buttons)::iterator> buttonNames;
void addButtonName(N64ButtonMask mask, const char* name);
void DrawMapping(CustomButtonMap& mapping, float labelWidth, N64ButtonMask excludedButtons);
int32_t mGameInputBlockTimer;
int32_t mMappingInputBlockTimer;
int32_t mRumbleTimer;
std::shared_ptr<Ship::ControllerRumbleMapping> mRumbleMappingToTest;
// mBitmaskToMappingIds[port][bitmask] = { id0, id1, ... }
std::unordered_map<uint8_t, std::unordered_map<N64ButtonMask, std::vector<std::string>>> mBitmaskToMappingIds;
// mStickDirectionToMappingIds[port][stick][direction] = { id0, id1, ... }
std::unordered_map<uint8_t,
std::unordered_map<uint8_t, std::unordered_map<Ship::Direction, std::vector<std::string>>>>
mStickDirectionToMappingIds;
void UpdateBitmaskToMappingIds(uint8_t port);
void UpdateStickDirectionToMappingIds(uint8_t port);
void GetButtonColorsForDeviceType(Ship::PhysicalDeviceType lusIndex, ImVec4& buttonColor,
ImVec4& buttonHoveredColor);
void DrawPortTab(uint8_t portIndex);
std::set<N64ButtonMask> mButtonsBitmasks;
std::set<N64ButtonMask> mDpadBitmasks;
bool mInputEditorPopupOpen;
void DrawSetDefaultsButton(uint8_t portIndex);
void DrawClearAllButton(uint8_t portIndex);
void OffsetMappingPopup();
void DrawDeviceToggles(uint8_t portIndex);
};
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