summaryrefslogtreecommitdiff
path: root/mm/2s2h/DeveloperTools/HookDebugger.cpp
blob: 5f76421fc62c5854092ce7524c6df8c8d2909a10 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#include "HookDebugger.h"
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/BenGui/UIWidgets.hpp"
#include <string>

static std::map<const char*, std::map<HOOK_ID, HookInfo>*> hookData;

const ImVec4 grey = ImVec4(0.75, 0.75, 0.75, 1);
const ImVec4 yellow = ImVec4(1, 1, 0, 1);
const ImVec4 red = ImVec4(1, 0, 0, 1);

void DrawHookRegisteringInfos(const char* hookName) {
    size_t numHooks = (*hookData[hookName]).size();

    if (numHooks == 0) {
        ImGui::TextColored(grey, "No hooks found");
        return;
    }

    ImGui::Text("Total Registered: %d", numHooks);

    if (ImGui::BeginTable(("Table##" + std::string(hookName)).c_str(), 4,
                          ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable |
                              ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit)) {
        ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed);
        ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed);
        ImGui::TableSetupColumn("Registration Info", ImGuiTableColumnFlags_WidthStretch);
        ImGui::TableSetupColumn("# Calls", ImGuiTableColumnFlags_WidthFixed);
        ImGui::TableHeadersRow();
        for (auto& [id, hookInfo] : (*hookData[hookName])) {
            ImGui::TableNextRow();

            ImGui::TableNextColumn();
            ImGui::Text("%d", id);

            ImGui::TableNextColumn();
            switch (hookInfo.registering.type) {
                case HOOK_TYPE_NORMAL:
                    ImGui::Text("Normal");
                    break;
                case HOOK_TYPE_ID:
                    ImGui::Text("ID");
                    break;
                case HOOK_TYPE_PTR:
                    ImGui::Text("Ptr");
                    break;
                case HOOK_TYPE_FILTER:
                    ImGui::Text("Filter");
                    break;
                default:
                    ImGui::TextColored(red, "[UNKNOWN]");
                    break;
            }

            ImGui::TableNextColumn();
            if (hookInfo.registering.valid) {
                // Replace the space after the return type of the parent function with a non-breaking space
                std::string parentFunction = std::string(hookInfo.registering.function);
                size_t pos = parentFunction.find_first_of(" ");
                if (pos != std::string::npos) {
                    parentFunction.replace(pos, 1, "\u00A0");
                }
                // Non breaking space to keep the arrow with the parent function
                ImGui::TextWrapped("%s(%d:%d) <-\u00A0%s", hookInfo.registering.file, hookInfo.registering.line,
                                   hookInfo.registering.column, parentFunction.c_str());
            } else {
                ImGui::TextColored(yellow, "[Unavailable]");
            }

            ImGui::TableNextColumn();
            ImGui::Text("%d", hookInfo.calls);
        }
        ImGui::EndTable();
    }
}

void HookDebuggerWindow::DrawElement() {
#ifndef __cpp_lib_source_location
    ImGui::TextColored(yellow, "Some features of the Hook Debugger are unavailable because SoH was compiled "
                               "without \"<source_location>\" support "
                               "(\"__cpp_lib_source_location\" not defined in \"<version>\").");
#endif

    for (auto& [hookName, _] : hookData) {
        if (ImGui::TreeNode(hookName)) {
            DrawHookRegisteringInfos(hookName);
            ImGui::TreePop();
        }
    }
}

void HookDebuggerWindow::InitElement() {
#define DEFINE_HOOK(name, _) hookData.insert({ #name, GameInteractor::Instance->GetHookData<GameInteractor::name>() });

#include "2s2h/GameInteractor/GameInteractor_HookTable.h"

#undef DEFINE_HOOK
}