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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
extern "C" {
#include "variables.h"
}
#define CVAR_NAME "gEnhancements.Cutscenes.AutoAdvanceEndingText"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
static bool sAdvanceMessages = false;
static u32 sTextboxTimer = 0;
static bool IsWaitingOnPlayer(MessageContext* msgCtx) {
return (msgCtx->msgLength != 0) &&
((msgCtx->msgMode == MSGMODE_TEXT_AWAIT_INPUT) || (msgCtx->msgMode == MSGMODE_TEXT_AWAIT_NEXT) ||
(msgCtx->msgMode == MSGMODE_TEXT_DONE));
}
static RegisterShipInitFunc initFunc(
[]() {
// Unconditionally registering these in case the user forgets to turn this on prior to finishing
COND_HOOK(OnGameCompletion, true, []() { sAdvanceMessages = true; });
COND_HOOK(OnSaveLoad, true, [](s16 fileNum) { sAdvanceMessages = false; });
COND_HOOK(OnGameStateUpdate, CVAR, []() {
if (sAdvanceMessages && (gPlayState != NULL) && IsWaitingOnPlayer(&gPlayState->msgCtx)) {
sTextboxTimer++;
} else {
sTextboxTimer = 0;
}
});
COND_VB_SHOULD(VB_MSG_ADVANCE, CVAR, {
if (sAdvanceMessages && (gPlayState != NULL) && (sTextboxTimer >= 20)) {
sTextboxTimer = 0;
*should = true;
}
});
},
{ CVAR_NAME });
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