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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#define CVAR_NAME "gEnhancements.DifficultyOptions.NoDropDespawning"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterNoDropDespawning() {
// Stop dropped items from despawning after a set amount of time
COND_VB_SHOULD(VB_UPDATE_ITEM00, CVAR, {
EnItem00* itemActor = va_arg(args, EnItem00*);
if (itemActor->unk14C <= 0) {
*should = false;
}
});
}
static RegisterShipInitFunc initFunc(RegisterNoDropDespawning, { CVAR_NAME });
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