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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
extern "C" {
#include "variables.h"
}
#define CVAR_NAME "gEnhancements.DifficultyOptions.PermanentHeartLoss"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterPermanentHeartLoss() {
COND_ID_HOOK(OnActorUpdate, ACTOR_PLAYER, CVAR, [](Actor* actor) {
if (gSaveContext.save.saveInfo.playerData.healthCapacity > 16 &&
gSaveContext.save.saveInfo.playerData.healthCapacity - gSaveContext.save.saveInfo.playerData.health >= 16) {
gSaveContext.save.saveInfo.playerData.healthCapacity -= 16;
gSaveContext.save.saveInfo.playerData.health =
MIN(gSaveContext.save.saveInfo.playerData.health, gSaveContext.save.saveInfo.playerData.healthCapacity);
}
});
}
static RegisterShipInitFunc initFunc(RegisterPermanentHeartLoss, { CVAR_NAME });
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