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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
extern "C" {
#include "variables.h"
}
#define CVAR_NAME "gEnhancements.Fixes.FierceDeityZTargetMovement"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterFierceDeityZTargetMovement() {
COND_VB_SHOULD(VB_ZTARGET_SPEED_CHECK, CVAR, {
Player* player = GET_PLAYER(gPlayState);
float* speedArg = va_arg(args, float*);
// If the player is Fierce Deity and targeting,
if (player->focusActor != NULL && player->transformation == PLAYER_FORM_FIERCE_DEITY) {
// 6.0f is the maximum speed of Zora/Goron/Deku link, whereas FD can be up to 10
// Clamping to 6.0 keeps z target movement similar to other transformations
*speedArg = CLAMP_MAX(*speedArg, 6.0f);
}
});
}
static RegisterShipInitFunc initFunc(RegisterFierceDeityZTargetMovement, { CVAR_NAME });
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