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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/BenGui/CosmeticEditor.h"
#include "2s2h/ShipInit.hpp"
extern "C" {
#include "functions.h"
extern PlayState* gPlayState;
}
#define CVAR_NAME CVAR_COSMETIC("Silly.RainEverywhere")
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterRainEverywhere() {
COND_HOOK(OnPlayDrawWorldStart, CVAR, []() {
gPlayState->envCtx.precipitation[PRECIP_SOS_MAX] = 60;
gPlayState->envCtx.precipitation[PRECIP_SNOW_MAX] = 0;
gPlayState->envCtx.precipitation[PRECIP_SNOW_CUR] = 0;
});
COND_HOOK(OnSceneInit, CVAR, [](s8 sceneId, s8 spawnNum) { Environment_PlayStormNatureAmbience(gPlayState); });
if (gPlayState == NULL) {
return;
}
if (CVAR) {
Environment_PlayStormNatureAmbience(gPlayState);
} else {
gPlayState->envCtx.precipitation[PRECIP_SOS_MAX] = 0;
Environment_StopStormNatureAmbience(gPlayState);
}
}
static RegisterShipInitFunc initFunc(RegisterRainEverywhere, { CVAR_NAME });
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