blob: e38e9023ebe15974c694abb5d1701318c48c5f54 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
|
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
extern "C" {
#include "variables.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
EquipSlot func_8082FDC4(void);
}
#define CVAR_NAME "gEnhancements.Masks.BlastMaskKeg"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
void RegisterBlastMaskKeg() {
COND_ID_HOOK(ShouldActorInit, ACTOR_EN_BOM, CVAR, [](Actor* actor, bool* should) {
Player* player = GET_PLAYER(gPlayState);
ItemId item;
EquipSlot i = func_8082FDC4();
i = ((i >= EQUIP_SLOT_A) && (player->transformation == PLAYER_FORM_FIERCE_DEITY) &&
(player->heldItemAction != PLAYER_IA_SWORD_TWO_HANDED))
? EQUIP_SLOT_B
: i;
item = Player_GetItemOnButton(gPlayState, player, i);
if (item == ITEM_F0) {
actor->shape.rot.x = BOMB_EXPLOSIVE_TYPE_POWDER_KEG;
}
});
}
static RegisterShipInitFunc initFunc(RegisterBlastMaskKeg, { CVAR_NAME });
|