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#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#define CVAR_NAME "gEnhancements.Masks.EquipWhileSwimming"
#define CVAR CVarGetInteger(CVAR_NAME, 0)
static void RegisterEquipWhileSwimming() {
COND_VB_SHOULD(VB_USE_ITEM_CONSIDER_ITEM_ACTION, CVAR, {
PlayerItemAction itemAction = *va_arg(args, PlayerItemAction*);
if (itemAction >= PLAYER_IA_MASK_MIN && itemAction < PLAYER_IA_MASK_GIANT) {
*should = true;
}
});
COND_VB_SHOULD(VB_DISABLE_ITEM_UNDERWATER, CVAR, {
s32 item = va_arg(args, s32);
if (GET_PLAYER_FORM == PLAYER_FORM_HUMAN && item > ITEM_MASK_FIERCE_DEITY && item < ITEM_MASK_GIANT &&
Player_GetEnvironmentalHazard(gPlayState) > PLAYER_ENV_HAZARD_UNDERWATER_FLOOR) {
*should = false;
}
});
}
static RegisterShipInitFunc initFunc(RegisterEquipWhileSwimming, { CVAR_NAME });
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