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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
extern "C" {
#include "variables.h"
void Player_SetupTalk(PlayState* play, Player* player);
s32 Player_SetupWaitForPutAway(PlayState* play, Player* player, AfterPutAwayFunc afterPutAwayFunc);
}
void Rando::ActorBehavior::InitEnBjtBehavior() {
COND_VB_SHOULD(VB_EXEC_MSG_EVENT, IS_RANDO, {
u32 cmdId = va_arg(args, u32);
Actor* actor = va_arg(args, Actor*);
if (actor->id == ACTOR_EN_BJT) { // ??? (Stock Pot Inn)
MsgScript* script = va_arg(args, MsgScript*);
Player* player = GET_PLAYER(gPlayState);
switch (cmdId) {
case MSCRIPT_CMD_ID_OFFER_ITEM:
// Lock the player into conversation because a notebook message might appear
Player_SetupWaitForPutAway(gPlayState, player, Player_SetupTalk);
*should = false;
break;
case MSCRIPT_CMD_ID_DONE:
// Prevent softlocks in case a notebook message did not appear
Message_CloseTextbox(gPlayState);
break;
default:
break;
}
}
});
}
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