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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/Rando/Logic/Logic.h"
#include "2s2h/CustomMessage/CustomMessage.h"
#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
extern "C" {
#include "variables.h"
#include "overlays/actors/ovl_En_Js/z_en_js.h"
#include "objects/object_stk/object_stk.h"
s32 func_80968DD0(EnJs* enJs, PlayState* play);
void func_8096971C(EnJs* enJs, PlayState* play);
extern Vec3f D_8096AC30;
}
void EnJs_PromptForDialog(EnJs* enJs, PlayState* play);
void OverrideSubJsText(u16* textId, bool* loadFromMessageTable) {
Player* player = GET_PLAYER(gPlayState);
if (player->talkActor == NULL) {
return;
}
s32 jsType = ENJS_GET_TYPE(player->talkActor);
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
switch (*textId) {
// Do you want to play? Yes/No
case 0x2215: {
switch (RANDO_SAVE_OPTIONS[RO_ACCESS_TRIALS]) {
case RO_ACCESS_TRIALS_20_MASKS: {
u8 requiredMasks = 0;
switch (jsType) {
case 1:
requiredMasks = 2;
break;
case 2:
requiredMasks = 6;
break;
case 3:
requiredMasks = 12;
break;
case 4:
requiredMasks = 20;
break;
}
if (Rando::Logic::MoonMaskCount() < requiredMasks) {
entry.msg =
"You need more masks to play... Come back when you have at least {{requiredMasks}}...";
entry.nextMessageID = 0x2216;
CustomMessage::Replace(&entry.msg, "{{requiredMasks}}", std::to_string(requiredMasks));
}
break;
}
case RO_ACCESS_TRIALS_REMAINS: {
QuestItem questItem = QUEST_17; // Unused
RandoItemId itemId = RI_NONE;
switch (jsType) {
case 1:
questItem = QUEST_REMAINS_ODOLWA;
itemId = RI_REMAINS_ODOLWA;
break;
case 2:
questItem = QUEST_REMAINS_GOHT;
itemId = RI_REMAINS_GOHT;
break;
case 3:
questItem = QUEST_REMAINS_GYORG;
itemId = RI_REMAINS_GYORG;
break;
case 4:
questItem = QUEST_REMAINS_TWINMOLD;
itemId = RI_REMAINS_TWINMOLD;
break;
}
if (questItem != QUEST_17 && !CHECK_QUEST_ITEM(questItem)) {
entry.msg = "You need to find {{item}} before you can play...";
entry.nextMessageID = 0x2216;
CustomMessage::Replace(&entry.msg, "{{item}}", Rando::StaticData::GetItemName(itemId));
}
break;
}
case RO_ACCESS_TRIALS_FORMS:
if (jsType == 1 && !HAS_ITEM(ITEM_MASK_DEKU)) {
entry.msg = "You need to find the Deku Mask before you can play...";
entry.nextMessageID = 0x2216;
} else if (jsType == 2 && !HAS_ITEM(ITEM_MASK_GORON)) {
entry.msg = "You need to find the Goron Mask before you can play...";
entry.nextMessageID = 0x2216;
} else if (jsType == 3 && !HAS_ITEM(ITEM_MASK_ZORA)) {
entry.msg = "You need to find the Zora Mask before you can play...";
entry.nextMessageID = 0x2216;
}
break;
}
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
break;
}
// You don't want to play? oh...
case 0x2216: {
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
entry.msg = "...\xE0";
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
return;
}
}
}
void OverrideMainJsText(u16* textId, bool* loadFromMessageTable) {
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
bool override = false;
switch (*textId) {
// Will you play...with me? Yes/No
case 0x21FC: {
if (!RANDO_SAVE_CHECKS[RC_MOON_FIERCE_DEITY_MASK].cycleObtained && Rando::Logic::MoonMaskCount() >= 20) {
RANDO_SAVE_CHECKS[RC_MOON_FIERCE_DEITY_MASK].eligible = true;
entry.msg = "You... You seem strong... I have a gift for you...";
entry.nextMessageID = 0x21FD;
override = true;
}
if (Rando::Logic::MoonMaskCount() < RANDO_SAVE_OPTIONS[RO_ACCESS_MAJORA_MASKS_COUNT] ||
Rando::Logic::RemainsCount() < RANDO_SAVE_OPTIONS[RO_ACCESS_MAJORA_REMAINS_COUNT]) {
entry.msg = "You are not strong enough to play with me...";
entry.nextMessageID = 0x21FD;
override = true;
}
break;
}
// Skip having to say yes twice
// "You only have weak masks...So...you'll play?"
case 0x21FE: {
*textId = 0x2200;
break;
}
// You're a boring kid.
case 0x21FD: {
entry.msg = "...\xE0";
override = true;
break;
}
}
if (override) {
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
}
}
void EnJs_PostLimbDraw_NoMask(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
if (limbIndex == MOONCHILD_LIMB_HEAD) {
Matrix_MultVec3f(&D_8096AC30, &thisx->focus.pos);
OPEN_DISPS(play->state.gfxCtx);
Matrix_RotateZYX(0x8000, 0x8000, -0x4000, MTXMODE_APPLY);
Matrix_Translate(-128.0, -256.0, 0.0, MTXMODE_APPLY);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, (Gfx*)gSkullKidLinkMask1DL);
CLOSE_DISPS(play->state.gfxCtx);
}
}
void EnJs_Draw_NoMask(Actor* thisx, PlayState* play) {
EnJs* enJs = (EnJs*)thisx;
Gfx_SetupDL25_Opa(play->state.gfxCtx);
SkelAnime_DrawFlexOpa(play, enJs->skelAnime.skeleton, enJs->skelAnime.jointTable, enJs->skelAnime.dListCount, NULL,
EnJs_PostLimbDraw_NoMask, &enJs->actor);
}
void EnJs_ResetTime(EnJs* enJs, PlayState* play) {
func_8096971C(enJs, play);
if (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_SOT) {
play->nextEntrance = ENTRANCE(CUTSCENE, 0);
gSaveContext.nextCutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
enJs->actionFunc = func_8096971C;
} else if (Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE && Message_ShouldAdvance(play) &&
play->msgCtx.choiceIndex == 1) {
enJs->actionFunc = EnJs_PromptForDialog;
}
}
void EnJs_PromptForDialog(EnJs* enJs, PlayState* play) {
func_8096971C(enJs, play);
if (Actor_TalkOfferAccepted(&enJs->actor, &play->state)) {
enJs->actionFunc = EnJs_ResetTime;
Message_StartTextbox(play, 0x1B8A, &enJs->actor);
play->msgCtx.ocarinaMode = OCARINA_MODE_PROCESS_SOT;
} else if (func_80968DD0(enJs, play)) {
Actor_OfferTalk(&enJs->actor, play, 120.0f);
}
}
void Rando::ActorBehavior::InitEnJsBehavior() {
COND_VB_SHOULD(VB_JS_CONSIDER_ELIGIBLE_FOR_DEITY, IS_RANDO, { *should = false; });
COND_VB_SHOULD(VB_JS_OVERRIDE_MASK_CHECK, IS_RANDO, {
s32* jsType = va_arg(args, s32*);
bool* result = va_arg(args, bool*);
switch (*jsType) {
case 1:
case 2:
case 3:
case 4:
*should = true;
*result = true;
break;
case 5:
case 6:
case 7:
case 8:
if (gPlayState->sceneId != SCENE_SOUGEN) {
*should = true;
*result = false;
}
break;
default:
break;
}
});
COND_ID_HOOK(OnSceneInit, SCENE_SOUGEN, IS_RANDO, [](s8 sceneId, s8 spawnNum) {
u32 params = 8;
Actor* actor = Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_JS, -150, 40, 50, 0, -15000, 0, params);
actor->draw = EnJs_Draw_NoMask;
});
COND_ID_HOOK(OnActorInit, ACTOR_EN_JS, IS_RANDO, [](Actor* actor) {
if (actor->draw == EnJs_Draw_NoMask) {
((EnJs*)actor)->actionFunc = EnJs_PromptForDialog;
actor->world.pos.y = 0;
}
});
COND_ID_HOOK(OnOpenText, 0x2215, IS_RANDO, OverrideSubJsText);
COND_ID_HOOK(OnOpenText, 0x2216, IS_RANDO, OverrideSubJsText);
COND_ID_HOOK(OnOpenText, 0x21FC, IS_RANDO, OverrideMainJsText);
COND_ID_HOOK(OnOpenText, 0x21FE, IS_RANDO, OverrideMainJsText);
COND_ID_HOOK(OnOpenText, 0x21FD, IS_RANDO, OverrideMainJsText);
}
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