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#include "ActorBehavior.h"
// This interaction is skipped by the SkipLearningElegyOfEmptiness and forced on for rando for now, this file simply
// handles queuing up the checks to be given.
void Rando::ActorBehavior::InitEnKnightBehavior() {
COND_VB_SHOULD(VB_GIVE_ITEM_FROM_KNIGHT, IS_RANDO, {
*should = false;
RANDO_SAVE_CHECKS[RC_ANCIENT_CASTLE_OF_IKANA_BOSS].eligible = true;
});
}
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