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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/CustomMessage/CustomMessage.h"
extern "C" {
#include "variables.h"
#include "src/overlays/actors/ovl_En_Kujiya/z_en_kujiya.h"
void EnKujiya_Wait(EnKujiya* enKujiya, PlayState* play);
}
void Rando::ActorBehavior::InitEnKujiyaBehavior() {
COND_VB_SHOULD(VB_GIVE_LOTTERY_WINNINGS, IS_RANDO, {
EnKujiya* refActor = va_arg(args, EnKujiya*);
RANDO_SAVE_CHECKS[RC_CLOCK_TOWN_WEST_LOTTERY].eligible = true;
refActor->actionFunc = EnKujiya_Wait;
*should = false;
});
COND_ID_HOOK(OnOpenText, 0x2b5c, IS_RANDO, [](u16* textId, bool* loadFromMessageTable) {
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
entry.msg = "Step right up! For a measly %p10 Rupees%w, your dreams could come true!\x11\x13\x12";
entry.msg += "Guess all three numbers to win %p{{itemName}}%w!\x19";
RandoItemId randoItemId = RANDO_SAVE_CHECKS[RC_CLOCK_TOWN_WEST_LOTTERY].randoItemId;
CustomMessage::Replace(&entry.msg, "{{itemName}}",
Rando::StaticData::GetItemName(randoItemId, true, RC_CLOCK_TOWN_WEST_LOTTERY));
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
});
COND_ID_HOOK(OnOpenText, 0x2b66, IS_RANDO, [](u16* textId, bool* loadFromMessageTable) {
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
entry.msg = "Congratulations! You win the jackpot: %p{{itemName}}%w!\x19";
RandoItemId randoItemId = RANDO_SAVE_CHECKS[RC_CLOCK_TOWN_WEST_LOTTERY].randoItemId;
CustomMessage::Replace(&entry.msg, "{{itemName}}",
Rando::StaticData::GetItemName(randoItemId, true, RC_CLOCK_TOWN_WEST_LOTTERY));
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
});
}
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