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#include "ActorBehavior.h"
#include "2s2h/Rando/Logic/Logic.h"
#include <libultraship/bridge/consolevariablebridge.h>
extern "C" {
#include "variables.h"
}
void Rando::ActorBehavior::InitEnOwlBehavior() {
/*
* Vanilla behavior is to kill the owl when the Lens of Truth is obtained; it is assumed that magic is already
* obtained and therefore the Lens is usable to show the invisible platforms without the owl's help. In rando
* logic, Lens may be obtained without magic, so we use this hook to only kill this owl if both Lens and magic are
* acquired.
*/
COND_VB_SHOULD(VB_KILL_GORON_VILLAGE_OWL, IS_RANDO, { *should = HAS_ITEM(ITEM_LENS_OF_TRUTH) && HAS_MAGIC; });
}
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