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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/CustomMessage/CustomMessage.h"
extern "C" {
#include "variables.h"
#include "overlays/actors/ovl_En_Scopenuts/z_en_scopenuts.h"
void Player_StartTalking(PlayState* play, Actor* actor);
void func_80BCB980(EnScopenuts* enScopenuts, PlayState* play);
}
void Rando::ActorBehavior::InitEnScopenutsBehavior() {
COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, {
GetItemId* item = va_arg(args, GetItemId*);
Actor* actor = va_arg(args, Actor*);
Player* player = GET_PLAYER(gPlayState);
if (actor->id == ACTOR_EN_SCOPENUTS) {
EnScopenuts* enScopenuts = (EnScopenuts*)actor;
*should = false;
SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BUSINESS_SCRUB_HEART_PIECE);
actor->parent = &player->actor;
player->talkActor = actor;
player->talkActorDistance = actor->xzDistToPlayer;
player->exchangeItemAction = PLAYER_IA_MINUS1;
Player_StartTalking(gPlayState, actor);
enScopenuts->actionFunc = func_80BCB980;
}
});
COND_ID_HOOK(OnOpenText, 0x1631, IS_RANDO, [](u16* textId, bool* loadFromMessageTable) {
auto entry = CustomMessage::LoadVanillaMessageTableEntry(*textId);
RandoItemId randoItemId = RANDO_SAVE_CHECKS[RC_TERMINA_FIELD_GROTTO_SCRUB].randoItemId;
entry.msg = "Please! I'll sell you %y{{itemName}}%w if you just keep this place a secret...\xE0";
CustomMessage::Replace(&entry.msg, "{{itemName}}",
Rando::StaticData::GetItemName(randoItemId, true, RC_TERMINA_FIELD_GROTTO_SCRUB));
CustomMessage::LoadCustomMessageIntoFont(entry);
*loadFromMessageTable = false;
});
COND_VB_SHOULD(VB_SCOPENUTS_CONSIDER_FIRST_CYCLE, IS_RANDO, { *should = false; });
}
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