1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
|
#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/CustomItem/CustomItem.h"
#include "assets/2s2h_assets.h"
#include "2s2h/ObjectExtension/ActorListIndex.h"
#include "2s2h/ShipUtils.h"
extern "C" {
#include "variables.h"
}
std::map<std::tuple<s16, s16, s16>, RandoCheckId> treeActorIdMap = {
// Beneath the Well
{ { SCENE_REDEAD, 9, 3 }, RC_BENEATH_THE_WELL_TREE },
// North Clock Town
{ { SCENE_BACKTOWN, 0, 21 }, RC_CLOCK_TOWN_NORTH_TREE_01 },
// Cucco Shack
{ { SCENE_F01C, 0, 12 }, RC_CUCCO_SHACK_TREE },
// Goron Racetrack
{ { SCENE_GORONRACE, 0, 59 }, RC_GORON_RACETRACK_TREE_01 },
{ { SCENE_GORONRACE, 0, 60 }, RC_GORON_RACETRACK_TREE_02 },
{ { SCENE_GORONRACE, 0, 61 }, RC_GORON_RACETRACK_TREE_03 },
{ { SCENE_GORONRACE, 0, 62 }, RC_GORON_RACETRACK_TREE_04 },
{ { SCENE_GORONRACE, 0, 63 }, RC_GORON_RACETRACK_TREE_05 },
{ { SCENE_GORONRACE, 0, 64 }, RC_GORON_RACETRACK_TREE_06 },
{ { SCENE_GORONRACE, 0, 65 }, RC_GORON_RACETRACK_TREE_07 },
{ { SCENE_GORONRACE, 0, 66 }, RC_GORON_RACETRACK_TREE_08 },
{ { SCENE_GORONRACE, 0, 67 }, RC_GORON_RACETRACK_TREE_09 },
{ { SCENE_GORONRACE, 0, 68 }, RC_GORON_RACETRACK_TREE_10 },
// Great Bay Coast (pre-temple clear)
{ { SCENE_30GYOSON, 0, 10 }, RC_GREAT_BAY_COAST_TREE_01 },
{ { SCENE_30GYOSON, 0, 11 }, RC_GREAT_BAY_COAST_TREE_02 },
{ { SCENE_30GYOSON, 0, 12 }, RC_GREAT_BAY_COAST_TREE_03 },
{ { SCENE_30GYOSON, 0, 13 }, RC_GREAT_BAY_COAST_TREE_04 },
// Great Bay Coast (post-temple clear)
{ { SCENE_30GYOSON, 0, 31 }, RC_GREAT_BAY_COAST_TREE_01 },
{ { SCENE_30GYOSON, 0, 33 }, RC_GREAT_BAY_COAST_TREE_02 },
{ { SCENE_30GYOSON, 0, 34 }, RC_GREAT_BAY_COAST_TREE_03 },
{ { SCENE_30GYOSON, 0, 32 }, RC_GREAT_BAY_COAST_TREE_04 },
// Path to Mountain Village
{ { SCENE_13HUBUKINOMITI, 0, 14 }, RC_PATH_TO_MOUNTAIN_VILLAGE_TREE_01 },
{ { SCENE_13HUBUKINOMITI, 0, 15 }, RC_PATH_TO_MOUNTAIN_VILLAGE_TREE_02 },
{ { SCENE_13HUBUKINOMITI, 0, 16 }, RC_PATH_TO_MOUNTAIN_VILLAGE_TREE_03 },
{ { SCENE_13HUBUKINOMITI, 0, 17 }, RC_PATH_TO_MOUNTAIN_VILLAGE_TREE_04 },
// Path to Snowhead
{ { SCENE_14YUKIDAMANOMITI, 0, 22 }, RC_PATH_TO_SNOWHEAD_TREE_01 },
{ { SCENE_14YUKIDAMANOMITI, 0, 23 }, RC_PATH_TO_SNOWHEAD_TREE_02 },
{ { SCENE_14YUKIDAMANOMITI, 0, 24 }, RC_PATH_TO_SNOWHEAD_TREE_03 },
{ { SCENE_14YUKIDAMANOMITI, 0, 25 }, RC_PATH_TO_SNOWHEAD_TREE_04 },
// Road to Southern Swamp
{ { SCENE_24KEMONOMITI, 0, 26 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_01 },
{ { SCENE_24KEMONOMITI, 0, 27 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_02 },
{ { SCENE_24KEMONOMITI, 0, 28 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_03 },
{ { SCENE_24KEMONOMITI, 0, 29 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_04 },
{ { SCENE_24KEMONOMITI, 0, 30 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_05 },
{ { SCENE_24KEMONOMITI, 0, 31 }, RC_ROAD_TO_SOUTHERN_SWAMP_TREE_06 },
// Romani Ranch
{ { SCENE_F01, 0, 20 }, RC_ROMANI_RANCH_TREE_01 },
{ { SCENE_F01, 0, 21 }, RC_ROMANI_RANCH_TREE_02 },
{ { SCENE_F01, 0, 22 }, RC_ROMANI_RANCH_TREE_03 },
{ { SCENE_F01, 0, 23 }, RC_ROMANI_RANCH_TREE_04 },
{ { SCENE_F01, 0, 24 }, RC_ROMANI_RANCH_TREE_05 },
{ { SCENE_F01, 0, 25 }, RC_ROMANI_RANCH_TREE_06 },
{ { SCENE_F01, 0, 26 }, RC_ROMANI_RANCH_TREE_07 },
// Termina Field
// RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_01 also handles RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_02
{ { SCENE_00KEIKOKU, 0, 167 }, RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_01 },
{ { SCENE_00KEIKOKU, 0, 168 }, RC_TERMINA_FIELD_TREE_01 },
{ { SCENE_00KEIKOKU, 0, 169 }, RC_TERMINA_FIELD_TREE_02 },
// Path to Goron Village
{ { SCENE_17SETUGEN2, 0, 7 }, RC_TWIN_ISLANDS_SPRING_TREE_01 },
{ { SCENE_17SETUGEN2, 0, 8 }, RC_TWIN_ISLANDS_SPRING_TREE_02 },
{ { SCENE_17SETUGEN2, 0, 9 }, RC_TWIN_ISLANDS_SPRING_TREE_03 },
{ { SCENE_17SETUGEN, 0, 7 }, RC_TWIN_ISLANDS_TREE_01 },
{ { SCENE_17SETUGEN, 0, 8 }, RC_TWIN_ISLANDS_TREE_02 },
{ { SCENE_17SETUGEN, 0, 9 }, RC_TWIN_ISLANDS_TREE_03 },
// Zora Cape
{ { SCENE_31MISAKI, 0, 24 }, RC_ZORA_CAPE_TREE_01 },
{ { SCENE_31MISAKI, 0, 25 }, RC_ZORA_CAPE_TREE_02 },
{ { SCENE_31MISAKI, 0, 26 }, RC_ZORA_CAPE_TREE_03 },
{ { SCENE_31MISAKI, 0, 27 }, RC_ZORA_CAPE_TREE_04 },
{ { SCENE_31MISAKI, 0, 28 }, RC_ZORA_CAPE_TREE_05 },
};
std::unordered_map<RandoCheckId, EnItem00*> currentlySpawnedItems;
void ApplyGravityToSpawnedItem(RandoCheckId randoCheckId) {
auto found = currentlySpawnedItems.find(randoCheckId);
if (found != currentlySpawnedItems.end()) {
Actor* actor = &found->second->actor;
actor->gravity = -1.4f;
CUSTOM_ITEM_FLAGS &= ~(CustomItem::STOP_BOBBING | CustomItem::STOP_SPINNING);
}
}
EnItem00* SpawnTreeDrop(Actor* actor) {
int customItemFlags = CustomItem::KILL_ON_TOUCH | CustomItem::ABLE_TO_ZORA_RANG | CustomItem::STOP_SPINNING |
CustomItem::STOP_BOBBING;
RandoCheckId randoCheckId = Rando::ActorBehavior::GetObjectRandoCheckId(actor);
// Pick a random direction to spawn the item, should be radius of 20 units from the tree trunk
float angle = Rand_ZeroOne() * 2.0f * M_PI;
float radius = 25.0f;
float offsetX = radius * cosf(angle);
float offsetZ = radius * sinf(angle);
float offsetY = 220.0f;
switch (actor->id) {
case ACTOR_EN_WOOD02:
if (actor->scale.x == 0.6f) {
offsetY = 100.0f;
}
break;
case ACTOR_OBJ_TREE:
if (actor->scale.x == 0.1f) {
offsetY = 140.0f;
}
break;
case ACTOR_OBJ_YASI:
offsetY = 270.0f;
break;
case ACTOR_EN_SNOWWD:
offsetY = 150.0f;
offsetX *= 1.5f;
offsetZ *= 1.5f;
break;
default:
break;
}
return CustomItem::Spawn(
actor->world.pos.x + offsetX, actor->world.pos.y + offsetY, actor->world.pos.z + offsetZ, 0, customItemFlags,
randoCheckId,
[](Actor* actor, PlayState* play) {
RandoSaveCheck& randoSaveCheck = RANDO_SAVE_CHECKS[CUSTOM_ITEM_PARAM];
randoSaveCheck.eligible = true;
currentlySpawnedItems.erase((RandoCheckId)CUSTOM_ITEM_PARAM);
},
[](Actor* actor, PlayState* play) {
auto& randoSaveCheck = RANDO_SAVE_CHECKS[CUSTOM_ITEM_PARAM];
Matrix_Scale(30.0f, 30.0f, 30.0f, MTXMODE_APPLY);
Rando::DrawItem(Rando::ConvertItem(randoSaveCheck.randoItemId, (RandoCheckId)CUSTOM_ITEM_PARAM),
(RandoCheckId)CUSTOM_ITEM_PARAM, actor);
});
}
void IdentifyTreeAndSpawnItem(Actor* actor) {
s16 actorListIndex = GetActorListIndex(actor);
RandoCheckId randoCheckId = RC_UNKNOWN;
auto it = treeActorIdMap.find({ gPlayState->sceneId, gPlayState->roomCtx.curRoom.num, actorListIndex });
if (it != treeActorIdMap.end()) {
randoCheckId = it->second;
}
// For the man in the tree rupees, attempt to spawn an extra item
if (randoCheckId == RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_01) {
RandoCheckId otherRandoCheckId = RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_02;
if (RANDO_SAVE_CHECKS[randoCheckId].shuffled && !RANDO_SAVE_CHECKS[randoCheckId].cycleObtained) {
Rando::ActorBehavior::SetObjectRandoCheckId(actor, otherRandoCheckId);
EnItem00* spawnedItem = SpawnTreeDrop(actor);
if (spawnedItem != nullptr) {
currentlySpawnedItems.insert({ otherRandoCheckId, spawnedItem });
}
}
}
if (!RANDO_SAVE_CHECKS[randoCheckId].shuffled || RANDO_SAVE_CHECKS[randoCheckId].cycleObtained) {
return;
}
Rando::ActorBehavior::SetObjectRandoCheckId(actor, randoCheckId);
EnItem00* spawnedItem = SpawnTreeDrop(actor);
if (spawnedItem != nullptr) {
currentlySpawnedItems.insert({ randoCheckId, spawnedItem });
}
}
void Rando::ActorBehavior::InitObjTreeBehavior() {
bool shouldRegister = IS_RANDO && RANDO_SAVE_OPTIONS[RO_SHUFFLE_TREE_DROPS] != RO_GENERIC_OFF;
COND_ID_HOOK(OnActorInit, ACTOR_EN_WOOD02, shouldRegister, IdentifyTreeAndSpawnItem);
COND_ID_HOOK(OnActorInit, ACTOR_OBJ_TREE, shouldRegister, IdentifyTreeAndSpawnItem);
COND_ID_HOOK(OnActorInit, ACTOR_OBJ_YASI, shouldRegister, IdentifyTreeAndSpawnItem);
COND_ID_HOOK(OnActorInit, ACTOR_EN_SNOWWD, shouldRegister, IdentifyTreeAndSpawnItem);
COND_VB_SHOULD(VB_APPLY_BONK_TO_ACTOR, shouldRegister, {
Actor* tree = va_arg(args, Actor*);
if (tree == nullptr) {
return;
}
if (tree->id != ACTOR_EN_WOOD02 && tree->id != ACTOR_OBJ_TREE && tree->id != ACTOR_OBJ_YASI &&
tree->id != ACTOR_EN_SNOWWD) {
return;
}
RandoCheckId randoCheckId = GetObjectRandoCheckId(tree);
if (randoCheckId == RC_UNKNOWN) {
return;
}
// Apply gravity to the other rupee if applicable
if (randoCheckId == RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_01) {
ApplyGravityToSpawnedItem(RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_02);
} else if (randoCheckId == RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_02) {
ApplyGravityToSpawnedItem(RC_TERMINA_FIELD_MAN_IN_THE_TREE_RUPEE_01);
}
ApplyGravityToSpawnedItem(randoCheckId);
});
COND_VB_SHOULD(VB_TREE_DROP_COLLECTIBLE, shouldRegister, {
Actor* tree = va_arg(args, Actor*);
if (tree == NULL) {
return;
}
RandoCheckId randoCheckId = GetObjectRandoCheckId(tree);
if (randoCheckId == RC_UNKNOWN) {
return;
}
ApplyGravityToSpawnedItem(randoCheckId);
*should = false;
});
COND_ID_HOOK(ShouldActorInit, ACTOR_EN_SCOPECOIN, shouldRegister, [](Actor* actor, bool* should) {
if (gPlayState->sceneId == SCENE_00KEIKOKU && actor->params == 162) {
*should = false;
}
});
COND_HOOK(OnSceneInit, IS_RANDO, [](s16 sceneId, s8 spawnNum) { currentlySpawnedItems.clear(); });
}
|