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#include "ActorBehavior.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include "2s2h/ObjectExtension/ActorListIndex.h"
extern "C" {
#include "overlays/actors/ovl_En_Invisible_Ruppe/z_en_invisible_ruppe.h"
#include "overlays/actors/ovl_En_Gakufu/z_en_gakufu.h"
#include "overlays/actors/ovl_En_Hit_Tag/z_en_hit_tag.h"
#include "overlays/actors/ovl_Obj_Dora/z_obj_dora.h"
extern Vec3f sRewardDropsSpawnTerminaFieldPos;
extern u8 sRewardDropsIndex[];
extern void EnGakufu_PlayRewardCutscene(EnGakufu* enGakufu, PlayState* play);
}
extern EnItem00* spawnReplacementItem(Vec3f& pos, Rando::StaticData::RandoStaticCheck& randoStaticCheck);
extern int isDropActorAtPosition(PlayState* play, Actor* callingActor_, Actor* actor, void* verifyData);
extern void SpawnDropItem(Vec3f position, RandoCheckId randoCheckId);
// clang-format off
std::map<std::tuple<s16, s16, s16, s16>, RandoCheckId> enWonderItemMap = {
// Pirates' Fortress
{ { ACTOR_EN_HIT_TAG, SCENE_KAIZOKU, 0, 24 }, RC_PIRATE_FORTRESS_PLAZA_WONDER_ITEM_01 },
{ { ACTOR_EN_HIT_TAG, SCENE_KAIZOKU, 0, 25 }, RC_PIRATE_FORTRESS_PLAZA_WONDER_ITEM_04 },
{ { ACTOR_EN_HIT_TAG, SCENE_PIRATE, 3, 9 }, RC_PIRATE_FORTRESS_INTERIOR_WONDER_ITEM_01 },
// Swamp Spider House
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_KINSTA1, 4, 25 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_01 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_KINSTA1, 4, 26 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_02 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_KINSTA1, 4, 27 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_03 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_KINSTA1, 4, 28 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_04 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_KINSTA1, 4, 29 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_05 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINSTA1, 1, 10 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_06 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINSTA1, 1, 11 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_09 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINSTA1, 1, 12 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_12 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINSTA1, 1, 13 }, RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_15 },
// Oceanside Spider House
{ { ACTOR_EN_HIT_TAG, SCENE_KINDAN2, 1, 0 }, RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_01 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINDAN2, 1, 1 }, RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_04 },
{ { ACTOR_EN_HIT_TAG, SCENE_KINDAN2, 1, 2 }, RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_07 },
// Termina Field
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 89 }, RC_TERMINA_FIELD_WONDER_ITEM_01 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 90 }, RC_TERMINA_FIELD_WONDER_ITEM_02 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 91 }, RC_TERMINA_FIELD_WONDER_ITEM_03 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 92 }, RC_TERMINA_FIELD_WONDER_ITEM_04 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 93 }, RC_TERMINA_FIELD_WONDER_ITEM_05 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 94 }, RC_TERMINA_FIELD_WONDER_ITEM_06 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 95 }, RC_TERMINA_FIELD_WONDER_ITEM_07 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 96 }, RC_TERMINA_FIELD_WONDER_ITEM_08 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 97 }, RC_TERMINA_FIELD_WONDER_ITEM_09 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 98 }, RC_TERMINA_FIELD_WONDER_ITEM_10 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_00KEIKOKU, 0, 99 }, RC_TERMINA_FIELD_WONDER_ITEM_11 },
{ { ACTOR_EN_HIT_TAG, SCENE_00KEIKOKU, 0, 100 }, RC_TERMINA_FIELD_WONDER_ITEM_12 },
{ { ACTOR_EN_HIT_TAG, SCENE_00KEIKOKU, 0, 101 }, RC_TERMINA_FIELD_WONDER_ITEM_15 },
{ { ACTOR_EN_HIT_TAG, SCENE_00KEIKOKU, 0, 102 }, RC_TERMINA_FIELD_WONDER_ITEM_18 },
// Romani Ranch
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 42 }, RC_ROMANI_RANCH_WONDER_ITEM_01 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 43 }, RC_ROMANI_RANCH_WONDER_ITEM_02 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 44 }, RC_ROMANI_RANCH_WONDER_ITEM_03 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 45 }, RC_ROMANI_RANCH_WONDER_ITEM_04 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 46 }, RC_ROMANI_RANCH_WONDER_ITEM_05 },
{ { ACTOR_EN_INVISIBLE_RUPPE, SCENE_F01, 0, 47 }, RC_ROMANI_RANCH_WONDER_ITEM_06 },
// Cucco Shack
{ { ACTOR_EN_HIT_TAG, SCENE_F01C, 0, 17 }, RC_CUCCO_SHACK_WONDER_ITEM_01 },
{ { ACTOR_EN_HIT_TAG, SCENE_F01C, 0, 18 }, RC_CUCCO_SHACK_WONDER_ITEM_04 },
// Ikana Graveyard
{ { ACTOR_EN_HIT_TAG, SCENE_BOTI, 0, 10 }, RC_IKANA_GRAVEYARD_WONDER_ITEM_01 },
{ { ACTOR_EN_HIT_TAG, SCENE_BOTI, 0, 11 }, RC_IKANA_GRAVEYARD_WONDER_ITEM_04 },
{ { ACTOR_EN_HIT_TAG, SCENE_BOTI, 0, 12 }, RC_IKANA_GRAVEYARD_WONDER_ITEM_07 },
{ { ACTOR_EN_HIT_TAG, SCENE_BOTI, 1, 9 }, RC_IKANA_GRAVEYARD_WONDER_ITEM_10 },
// Stock Pot Inn
{ { ACTOR_EN_HIT_TAG, SCENE_YADOYA, 0, 14 }, RC_STOCK_POT_INN_WONDER_ITEM_01 },
// East Clock Town
{ { ACTOR_EN_HIT_TAG, SCENE_TOWN, 0, 42 }, RC_CLOCK_TOWN_EAST_WONDER_ITEM_01 },
{ { ACTOR_EN_HIT_TAG, SCENE_TOWN, 0, 43 }, RC_CLOCK_TOWN_EAST_WONDER_ITEM_04 },
{ { ACTOR_EN_HIT_TAG, SCENE_TOWN, 0, 44 }, RC_CLOCK_TOWN_EAST_WONDER_ITEM_07 },
// South Clock Town
{ { ACTOR_EN_HIT_TAG, SCENE_CLOCKTOWER, 0, 29 }, RC_CLOCK_TOWN_SOUTH_WONDER_ITEM_01 },
};
// clang-format on
bool SpawnDroppedWonderItems(Vec3f position, u32 params) {
Actor* dropActor = SubS_FindActorCustom(gPlayState, NULL, NULL, ACTORCAT_ITEMACTION, ACTOR_EN_HIT_TAG, &position,
isDropActorAtPosition);
if (dropActor == nullptr) {
dropActor = Actor_FindNearby(gPlayState, &GET_PLAYER(gPlayState)->actor, ACTOR_EN_GAKUFU, ACTORCAT_ITEMACTION,
99999.9f);
if (dropActor == nullptr || ((EnGakufu*)dropActor)->actionFunc != EnGakufu_PlayRewardCutscene) {
return false;
}
}
s16 actorListIndex = GetActorListIndex(dropActor);
// Cheesing it to avoid dupe spawns
if (actorListIndex == -1) {
return true;
}
RandoCheckId baseRandoCheckId = RC_UNKNOWN;
if (dropActor->id == ACTOR_EN_GAKUFU) {
s32 hour = TIME_TO_HOURS_F(CURRENT_TIME);
baseRandoCheckId = RandoCheckId(RC_TERMINA_FIELD_WALL_WONDER_ITEM_01 + sRewardDropsIndex[hour]);
position = sRewardDropsSpawnTerminaFieldPos;
} else {
auto it = enWonderItemMap.find(
{ ACTOR_EN_HIT_TAG, gPlayState->sceneId, gPlayState->roomCtx.curRoom.num, actorListIndex });
if (it != enWonderItemMap.end()) {
baseRandoCheckId = it->second;
}
}
if (baseRandoCheckId == RC_UNKNOWN) {
return false;
}
if (!RANDO_SAVE_CHECKS[baseRandoCheckId].cycleObtained)
SpawnDropItem(position, baseRandoCheckId);
if (!RANDO_SAVE_CHECKS[baseRandoCheckId + 1].cycleObtained)
SpawnDropItem(position, RandoCheckId(baseRandoCheckId + 1));
if (!RANDO_SAVE_CHECKS[baseRandoCheckId + 2].cycleObtained)
SpawnDropItem(position, RandoCheckId(baseRandoCheckId + 2));
// Set this as a quick and dirty condition to avoid spawning dupes
SetActorListIndex(dropActor, -1);
return true;
}
void WonderItemInit(Actor* actor, RandoCheckId randoCheckId, bool isInvisible, bool* should) {
auto randoSaveCheck = RANDO_SAVE_CHECKS[randoCheckId];
if (!randoSaveCheck.shuffled || randoSaveCheck.cycleObtained) {
return;
}
Actor* customActor = (Actor*)spawnReplacementItem(actor->world.pos, Rando::StaticData::Checks[randoCheckId]);
if (isInvisible) {
customActor->draw = NULL;
}
*should = false;
}
void Rando::ActorBehavior::InitWonderItemsBehavior() {
bool shouldRegister = IS_RANDO && RANDO_SAVE_OPTIONS[RO_SHUFFLE_WONDER_ITEMS];
COND_VB_SHOULD(VB_DROP_COLLECTIBLE, shouldRegister, {
Vec3f position = va_arg(args, Vec3f);
u32 params = va_arg(args, u32);
if (SpawnDroppedWonderItems(position, params)) {
*should = false;
}
});
COND_VB_SHOULD(VB_GONG_DROP_COLLECTIBLE, shouldRegister, {
ObjDora* objDora = va_arg(args, ObjDora*);
if (!RANDO_SAVE_CHECKS[RC_SWORDSMAN_SCHOOL_WONDER_ITEM].cycleObtained) {
SpawnDropItem(objDora->actor.world.pos, RC_SWORDSMAN_SCHOOL_WONDER_ITEM);
*should = false;
}
});
COND_ID_HOOK(ShouldActorInit, ACTOR_EN_INVISIBLE_RUPPE, shouldRegister, [](Actor* actor, bool* should) {
RandoCheckId randoCheckId = RC_UNKNOWN;
auto it = enWonderItemMap.find(
{ actor->id, gPlayState->sceneId, gPlayState->roomCtx.curRoom.num, GetActorListIndex(actor) });
if (it != enWonderItemMap.end()) {
randoCheckId = it->second;
}
if (randoCheckId != RC_UNKNOWN && RANDO_SAVE_CHECKS[randoCheckId].shuffled ||
RANDO_SAVE_CHECKS[randoCheckId].cycleObtained) {
WonderItemInit(actor, randoCheckId, true, should);
}
});
COND_ID_HOOK(ShouldActorInit, ACTOR_EN_SCOPECOIN, shouldRegister, [](Actor* actor, bool* should) {
if (GetActorListIndex(actor) == 207) { // Pillar Rupee in Termina Field
WonderItemInit(actor, RC_TERMINA_FIELD_WONDER_ITEM_21,
!(gPlayState->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON), should);
}
});
}
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