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#include "CheckTracker.h"
#include "2s2h/Rando/Logic/Logic.h"
#include "2s2h/ShipUtils.h"
#include "2s2h/BenGui/UIWidgets.hpp"
#include "2s2h/Rando/StaticData/StaticData.h"
#include "2s2h/BenPort.h"
#include <cstring>
// Image Icons
#include "assets/2s2h_assets.h"
#include "interface/parameter_static/parameter_static.h"
#include "assets/archives/icon_item_static/icon_item_static_yar.h"
#include "assets/interface/icon_item_dungeon_static/icon_item_dungeon_static.h"
#include "assets/archives/icon_item_24_static/icon_item_24_static_yar.h"
#include "assets/archives/schedule_dma_static/schedule_dma_static_yar.h"
#include "assets/interface/icon_item_field_static/icon_item_field_static.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/overlays/ovl_En_Syateki_Okuta/ovl_En_Syateki_Okuta.h"
extern "C" {
s16 Play_GetOriginalSceneId(s16 sceneId);
}
namespace BenGui {
extern std::shared_ptr<Rando::CheckTracker::CheckTrackerWindow> mRandoCheckTrackerWindow;
}
#define WIDGET_COLOR UIWidgets::Colors(CVarGetInteger("gSettings.Menu.Theme", 5))
#define DEFINE_SCENE(_name, enumValue, _textId, _drawConfig, _restrictionFlags, _persistentCycleFlags, \
_entranceSceneId, betterMapSelectIndex, _humanName) \
{ enumValue, betterMapSelectIndex },
#define DEFINE_SCENE_UNSET(_enumValue)
static std::unordered_map<s32, s32> betterSceneIndex = {
#include "tables/scene_table.h"
};
#undef DEFINE_SCENE
#undef DEFINE_SCENE_UNSET
typedef enum {
CHECK_MODE_NORMAL,
CHECK_MODE_COLORED,
CHECK_MODE_HIDDEN,
} CheckDisplayMode;
static std::unordered_map<int32_t, const char*> sCheckModes = {
{ CHECK_MODE_NORMAL, "Normal" },
{ CHECK_MODE_COLORED, "Colored" },
{ CHECK_MODE_HIDDEN, "Hidden" },
};
typedef enum {
CHECK_TRACKER_VISIBILITY_MODE_ALWAYS,
CHECK_TRACKER_VISIBILITY_MODE_ONLY_ON_PAUSE_MENU,
CHECK_TRACKER_VISIBILITY_MODE_BUTTON_TOGGLE,
CHECK_TRACKER_VISIBILITY_MODE_BUTTON_HOLD,
} CheckTrackerVisibilityMode;
static std::unordered_map<int32_t, const char*> sCheckVisibilityModes = {
{ CHECK_TRACKER_VISIBILITY_MODE_ALWAYS, "Always" },
{ CHECK_TRACKER_VISIBILITY_MODE_ONLY_ON_PAUSE_MENU, "Only on Pause Menu" },
{ CHECK_TRACKER_VISIBILITY_MODE_BUTTON_TOGGLE, "Button Toggle" },
{ CHECK_TRACKER_VISIBILITY_MODE_BUTTON_HOLD, "Button Hold" },
};
static bool sCheckTrackerBtnState = false;
#define CVAR_NAME_SHOW_CHECK_TRACKER "gWindows.CheckTracker"
#define CVAR_NAME_VISIBILITY_MODE "gRando.CheckTracker.VisibilityMode"
#define CVAR_NAME_VISIBILITY_BTN "gRando.CheckTracker.VisibilityBtn"
#define CVAR_NAME_OUT_OF_LOGIC_MODE "gRando.CheckTracker.OutOfLogicMode"
#define CVAR_NAME_OUT_OF_LOGIC_COLOR "gRando.CheckTracker.OutOfLogicColor"
#define CVAR_NAME_COLLECTED_MODE "gRando.CheckTracker.CollectedMode"
#define CVAR_NAME_COLLECTED_COLOR "gRando.CheckTracker.CollectedColor"
#define CVAR_NAME_SKIPPED_MODE "gRando.CheckTracker.SkippedMode"
#define CVAR_NAME_SKIPPED_COLOR "gRando.CheckTracker.SkippedColor"
#define CVAR_NAME_SCROLL_TO_SCENE "gRando.CheckTracker.ScrollToCurrentScene"
#define CVAR_NAME_TRACKER_OPACITY "gRando.CheckTracker.Opacity"
#define CVAR_NAME_TRACKER_SCALE "gRando.CheckTracker.Scale"
#define CVAR_NAME_SHOW_CURRENT_SCENE "gRando.CheckTracker.ShowCurrentScene"
#define CVAR_NAME_SHOW_CHECK_TYPE_FILTER "gRando.CheckTracker.ShowCheckTypeFilter"
#define CVAR_NAME_SHOW_SEARCH "gRando.CheckTracker.ShowSearch"
#define CVAR_SHOW_CHECK_TRACKER CVarGetInteger(CVAR_NAME_SHOW_CHECK_TRACKER, 0)
#define CVAR_VISIBILITY_MODE CVarGetInteger(CVAR_NAME_VISIBILITY_MODE, CHECK_TRACKER_VISIBILITY_MODE_ALWAYS)
#define CVAR_VISIBILITY_BTN CVarGetInteger(CVAR_NAME_VISIBILITY_BTN, BTN_CUSTOM_MODIFIER1)
#define CVAR_OUT_OF_LOGIC_MODE CVarGetInteger(CVAR_NAME_OUT_OF_LOGIC_MODE, CHECK_MODE_COLORED)
#define CVAR_OUT_OF_LOGIC_COLOR CVarGetColor(CVAR_NAME_OUT_OF_LOGIC_COLOR ".Value", { 255, 255, 255, 100 })
#define CVAR_COLLECTED_MODE CVarGetInteger(CVAR_NAME_COLLECTED_MODE, CHECK_MODE_HIDDEN)
#define CVAR_COLLECTED_COLOR CVarGetColor(CVAR_NAME_COLLECTED_COLOR ".Value", { 100, 255, 100, 255 })
#define CVAR_SKIPPED_MODE CVarGetInteger(CVAR_NAME_SKIPPED_MODE, CHECK_MODE_HIDDEN)
#define CVAR_SKIPPED_COLOR CVarGetColor(CVAR_NAME_SKIPPED_COLOR ".Value", { 255, 100, 255, 255 })
#define CVAR_SCROLL_TO_SCENE CVarGetInteger(CVAR_NAME_SCROLL_TO_SCENE, 1)
#define CVAR_TRACKER_OPACITY CVarGetFloat(CVAR_NAME_TRACKER_OPACITY, 0.5f)
#define CVAR_TRACKER_SCALE CVarGetFloat(CVAR_NAME_TRACKER_SCALE, 1.0f)
#define CVAR_SHOW_CURRENT_SCENE CVarGetInteger(CVAR_NAME_SHOW_CURRENT_SCENE, 0)
#define CVAR_SHOW_CHECK_TYPE_FILTER CVarGetInteger(CVAR_NAME_SHOW_CHECK_TYPE_FILTER, 0)
#define CVAR_SHOW_SEARCH CVarGetInteger(CVAR_NAME_SHOW_SEARCH, 1)
static bool sExpandedHeadersToggle = true;
static bool sExpandedHeadersState = true;
static s32 sScrollToTargetScene = -1;
static s32 sScrollToTargetEntrance = -1;
static ImGuiTextFilter sCheckTrackerFilter;
float trackerScale = 1.0f;
float searchBoxPadding = 15.0f;
ImVec4 trackerBG = ImVec4{ 0, 0, 0, 0.5f };
std::map<SceneId, std::set<RandoCheckId>> sceneChecks;
std::vector<SceneId> sortedSceneIds;
std::unordered_map<RandoCheckId, std::string> accessLogicFuncs;
std::unordered_map<RandoRegionId, SceneId> regionParentSceneMap;
std::set<RandoCheckType> checkTypeFiltersAvailable;
std::set<RandoCheckType> checkTypeFilter;
std::vector<const char*> checkTypeIconList = {
/*RCTYPE_UNKNOWN*/ gItemIconBombersNotebookTex,
/*RCTYPE_BARREL*/ gBarrelTrackerIcon,
/*RCTYPE_CHEST*/ gChestTrackerIcon,
/*RCTYPE_COW*/ gItemIconRomaniMaskTex,
/*RCTYPE_CRATE*/ gCrateTrackerIcon,
/*RCTYPE_ENEMY_DROP*/ gDungeonMapSkullTex,
/*RCTYPE_FREESTANDING*/ gRupeeCounterIconTex,
/*RCTYPE_FROG*/ gItemIconDonGeroMaskTex,
/*RCTYPE_GRASS*/ gameplay_keep_Tex_053140,
/*RCTYPE_HEART*/ gQuestIconPieceOfHeartTex,
/*RCTYPE_MINIGAME*/ gArcheryScoreIconTex,
/*RCTYPE_NPC*/ gItemIconBombersNotebookTex,
/*RCTYPE_OWL*/ gWorldMapOwlFaceTex,
/*RCTYPE_POT*/ gPotTrackerIcon,
/*RCTYPE_REMAINS*/ gItemIconBombersNotebookTex,
/*RCTYPE_SHOP*/ gItemIconAdultsWalletTex,
/*RCTYPE_SKULL_TOKEN*/ gQuestIconGoldSkulltulaTex,
/*RCTYPE_SNOWBALL*/ gMagicArrowEquipEffectTex,
/*RCTYPE_SONG*/ gItemIconSongNoteTex,
/*RCTYPE_STRAY_FAIRY*/ gStrayFairyGreatBayIconTex,
/*RCTYPE_TINGLE_SHOP*/ gItemIconAdultsWalletTex,
/*RCTYPE_TREE*/ gItemIconDekuStickTex,
};
static constexpr ImVec4 tintColor = {};
std::string GetTotalCheckCount() {
std::string totalChecks;
uint32_t collected = 0;
uint32_t totalShuffled = 0;
for (auto& [_, randoStaticCheck] : Rando::StaticData::Checks) {
if (RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId].obtained ||
RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId].skipped) {
collected++;
}
if (RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId].shuffled) {
totalShuffled++;
}
}
totalChecks = std::to_string(collected);
totalChecks += "/";
totalChecks += std::to_string(totalShuffled);
return totalChecks;
}
void DrawCheckTypeIcon(RandoCheckId randoCheckId) {
RandoCheckType checkType = Rando::StaticData::Checks[randoCheckId].randoCheckType;
ImGui::Image(Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(checkTypeIconList[checkType]),
checkType == RCTYPE_SONG ? ImVec2(12.0f * trackerScale, 18.0f * trackerScale)
: checkType == RCTYPE_OWL ? ImVec2(18.0f * trackerScale, 9.0f * trackerScale)
: ImVec2(18.0f * trackerScale, 18.0f * trackerScale),
ImVec2(0, 0), ImVec2(1, 1),
checkType == RCTYPE_FREESTANDING ? ImVec4(0.78f, 1, 0.39f, 1) : ImVec4(1, 1, 1, 1), tintColor);
}
static std::set<SceneId> scenesToCheckParent = {
SCENE_KAKUSIANA, SCENE_TAKARAYA, SCENE_BOWLING, SCENE_SONCHONOIE, SCENE_SYATEKI_MIZU, SCENE_YADOYA,
SCENE_MILK_BAR, SCENE_AYASHIISHOP, SCENE_YOUSEI_IZUMI, SCENE_DOUJOU, SCENE_8ITEMSHOP, SCENE_BOMYA,
SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_SYATEKI_MORI, SCENE_MAP_SHOP, SCENE_WITCH_SHOP, SCENE_F01C,
SCENE_F01_B, SCENE_OMOYA, SCENE_GORONSHOP, SCENE_KAJIYA, SCENE_FISHERMAN, SCENE_LABO,
SCENE_BANDROOM, SCENE_TOUGITES, SCENE_MUSICHOUSE,
};
static std::unordered_map<SceneId, const char*> sCheckTrackerSceneNameOverrides = {
{ SCENE_20SICHITAI, "Southern Swamp" }, { SCENE_10YUKIYAMANOMURA, "Mountain Village" },
{ SCENE_11GORONNOSATO, "Goron Village" }, { SCENE_17SETUGEN, "Path to Goron Village" },
{ SCENE_KAKUSIANA, "Lone Peak Shrine" },
};
const char* GetCheckTrackerSceneName(SceneId sceneId) {
auto it = sCheckTrackerSceneNameOverrides.find(sceneId);
if (it != sCheckTrackerSceneNameOverrides.end()) {
return it->second;
}
return Ship_GetSceneName(sceneId);
}
SceneId GetScrollTargetScene(s32 rawSceneId) {
SceneId sceneId = (SceneId)Play_GetOriginalSceneId(rawSceneId);
if (scenesToCheckParent.contains(sceneId)) {
RandoRegionId regionId = Rando::Logic::GetRegionIdFromEntrance(gSaveContext.save.entrance);
if (regionParentSceneMap.contains(regionId)) {
return regionParentSceneMap[regionId];
}
}
return sceneId;
}
void initializeSceneChecks() {
sceneChecks.clear();
regionParentSceneMap.clear();
checkTypeFiltersAvailable.clear();
checkTypeFiltersAvailable.insert(RCTYPE_UNKNOWN); // Always include the unknown type
for (auto& [regionId, staticRegion] : Rando::Logic::Regions) {
SceneId sceneId = (SceneId)Play_GetOriginalSceneId(staticRegion.sceneId);
// For some scenes we want to show them in their parent instead
if (scenesToCheckParent.contains(sceneId)) {
RandoRegionId connectedRegionId = RR_MAX;
if (regionId == RR_LONE_PEAK_SHRINE) {
connectedRegionId = RR_LONE_PEAK_SHRINE;
} else {
for (auto& [entrance, _] : staticRegion.exits) {
connectedRegionId = Rando::Logic::GetRegionIdFromEntrance(entrance);
}
for (auto& [regionId, _] : staticRegion.connections) {
connectedRegionId = regionId;
}
if (connectedRegionId == RR_MAX) {
continue;
}
}
sceneId = Rando::Logic::Regions[connectedRegionId].sceneId;
regionParentSceneMap[regionId] = sceneId;
}
for (auto& [randoCheckId, _] : staticRegion.checks) {
RandoSaveCheck& randoSaveCheck = RANDO_SAVE_CHECKS[randoCheckId];
auto& randoStaticCheck = Rando::StaticData::Checks[randoCheckId];
if (!randoSaveCheck.shuffled) {
continue;
}
checkTypeFiltersAvailable.insert(randoStaticCheck.randoCheckType);
sceneChecks[sceneId].insert(randoCheckId);
}
}
sortedSceneIds.clear();
for (auto& [sceneId, _] : sceneChecks) {
sortedSceneIds.push_back(sceneId);
}
std::sort(sortedSceneIds.begin(), sortedSceneIds.end(),
[](SceneId a, SceneId b) { return betterSceneIndex[a] < betterSceneIndex[b]; });
}
bool CheckTrackerIsFiltered(RandoCheckId randoCheckId) {
bool filterCheck = false;
if (checkTypeFilter.empty()) {
return false;
}
if (!checkTypeFilter.contains(Rando::StaticData::Checks[randoCheckId].randoCheckType)) {
filterCheck = true;
}
return filterCheck;
}
std::unordered_map<RandoCheckId, bool> checksInLogic;
static u32 lastFrame = 0;
void RefreshChecksInLogic() {
if (gGameState == NULL || gGameState->frames - lastFrame < 20 || CVAR_OUT_OF_LOGIC_MODE == CHECK_MODE_NORMAL) {
return;
}
lastFrame = gGameState->frames;
checksInLogic.clear();
// Clear all events so they're re-evaluated fresh each refresh
for (int i = 0; i < RE_MAX; i++) {
RANDO_EVENTS[i] = 0;
}
std::set<RandoRegionId> reachableRegions = {
RR_MAX,
Rando::Logic::GetRegionIdFromEntrance(gSaveContext.save.entrance),
};
// Initialize time states using shared function
std::unordered_map<RandoRegionId, Rando::Logic::RegionTimeState> regionTimeStates =
Rando::Logic::InitializeRegionTimeStates(RR_MAX);
// Iteratively explore until no new regions/events discovered
bool changed = true;
while (changed) {
changed = false;
auto prevSize = reachableRegions.size();
// Explore from all currently reachable regions
std::set<RandoRegionId> regionsToExplore = reachableRegions;
for (RandoRegionId regionId : regionsToExplore) {
Rando::Logic::FindReachableRegions(regionId, reachableRegions, regionTimeStates);
}
// Trigger events for newly discovered regions
for (RandoRegionId regionId : reachableRegions) {
auto& randoRegion = Rando::Logic::Regions[regionId];
Rando::Logic::SetCurrentRegionTime(regionTimeStates, regionId);
for (auto& event : randoRegion.events) {
if (!RANDO_EVENTS[event.first] && event.second()) {
RANDO_EVENTS[event.first]++;
changed = true;
}
}
}
if (reachableRegions.size() != prevSize) {
changed = true;
}
}
// Evaluate checks for all reachable regions
for (RandoRegionId regionId : reachableRegions) {
auto& randoRegion = Rando::Logic::Regions[regionId];
Rando::Logic::SetCurrentRegionTime(regionTimeStates, regionId);
for (auto& [randoCheckId, accessLogicFunc] : randoRegion.checks) {
auto& randoStaticCheck = Rando::StaticData::Checks[randoCheckId];
auto& randoSaveCheck = RANDO_SAVE_CHECKS[randoCheckId];
if (randoSaveCheck.shuffled && !randoSaveCheck.obtained && accessLogicFunc.first()) {
checksInLogic.insert({ randoCheckId, true });
}
}
}
}
void CheckTrackerDrawNonLogicalList() {
RefreshChecksInLogic();
for (auto& sceneId : sortedSceneIds) {
if (sceneId == SCENE_MAX) {
continue;
}
auto& unfilteredChecks = sceneChecks[sceneId];
std::vector<RandoCheckId> checks;
uint32_t obtainedCheckSum = 0;
for (auto& checkId : unfilteredChecks) {
if (RANDO_SAVE_CHECKS[checkId].obtained) {
obtainedCheckSum++;
if (CVAR_COLLECTED_MODE == CHECK_MODE_HIDDEN) {
continue;
}
} else if (RANDO_SAVE_CHECKS[checkId].skipped) {
obtainedCheckSum++;
if (CVAR_SKIPPED_MODE == CHECK_MODE_HIDDEN) {
continue;
}
} else if (CVAR_OUT_OF_LOGIC_MODE == CHECK_MODE_HIDDEN && !checksInLogic.contains(checkId)) {
continue;
}
if (!sCheckTrackerFilter.PassFilter(Rando::StaticData::CheckNames[checkId].c_str())) {
continue;
}
if (CVAR_SHOW_CURRENT_SCENE && sceneId != GetScrollTargetScene(gPlayState->sceneId)) {
continue;
}
if (CheckTrackerIsFiltered(checkId)) {
continue;
}
checks.push_back(checkId);
}
if (checks.size() == 0) {
continue;
}
ImGui::PushID(sceneId);
ImGui::Separator();
// Auto-scroll to current scene - called after Separator to ensure stable positioning
if (!CVAR_SHOW_CURRENT_SCENE && sScrollToTargetScene != -1 && sScrollToTargetScene == sceneId) {
ImGui::SetScrollHereY(0.0f);
sScrollToTargetScene = -1;
sScrollToTargetEntrance = -1;
}
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
std::string headerText = GetCheckTrackerSceneName(sceneId);
headerText += " (" + std::to_string(obtainedCheckSum) + "/" + std::to_string(unfilteredChecks.size()) + ")";
ImGui::PushStyleColor(ImGuiCol_Text, obtainedCheckSum == unfilteredChecks.size()
? UIWidgets::ColorValues.at(UIWidgets::Colors::Green)
: UIWidgets::ColorValues.at(UIWidgets::Colors::White));
if (sExpandedHeadersState != sExpandedHeadersToggle) {
ImGui::SetNextItemOpen(sExpandedHeadersToggle);
}
if (ImGui::CollapsingHeader(headerText.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Indent(20.0f);
if (ImGui::BeginTable("Check Tracker", 2)) {
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, (16.0f * trackerScale));
ImGui::TableSetupColumn("Check");
ImGui::TableNextColumn();
for (auto& randoCheckId : checks) {
Rando::StaticData::RandoStaticCheck& randoStaticCheck = Rando::StaticData::Checks[randoCheckId];
RandoSaveCheck& randoSaveCheck = RANDO_SAVE_CHECKS[randoCheckId];
ImVec4 textColor = UIWidgets::ColorValues.at(UIWidgets::Colors::White);
if (randoSaveCheck.obtained) {
if (CVAR_COLLECTED_MODE == CHECK_MODE_COLORED) {
textColor = VecFromRGBA8(CVAR_COLLECTED_COLOR);
}
} else if (randoSaveCheck.skipped) {
if (CVAR_SKIPPED_MODE == CHECK_MODE_COLORED) {
textColor = VecFromRGBA8(CVAR_SKIPPED_COLOR);
}
} else if (!checksInLogic.contains(randoCheckId)) {
if (CVAR_OUT_OF_LOGIC_MODE == CHECK_MODE_COLORED) {
textColor = VecFromRGBA8(CVAR_OUT_OF_LOGIC_COLOR);
}
}
ImGui::PushStyleColor(ImGuiCol_Text, textColor);
ImGui::BeginGroup();
float cursorPosY = ImGui::GetCursorPosY();
if (Rando::StaticData::Checks[randoCheckId].randoCheckType == RCTYPE_OWL) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 3.5f);
}
DrawCheckTypeIcon(randoCheckId);
ImGui::TableNextColumn();
ImGui::SetCursorPosY(cursorPosY);
ImGui::Text("%s", Rando::StaticData::CheckNames[randoCheckId].c_str());
if (randoSaveCheck.obtained) {
ImGui::SameLine();
ImGui::Text("(%s)", Rando::StaticData::Items[randoSaveCheck.randoItemId].name);
} else if (randoSaveCheck.skipped) {
ImGui::SameLine();
ImGui::Text("(Skipped)");
}
ImGui::SameLine();
ImGui::Dummy(ImVec2(ImGui::GetContentRegionAvail().x, 0));
ImGui::EndGroup();
ImGui::PopStyleColor();
std::string accessLogicString = accessLogicFuncs.find(randoCheckId) != accessLogicFuncs.end()
? accessLogicFuncs[randoCheckId]
: "";
/*
* Enemy drop checks are multiple in number and may have unique conditions per location. This
* can result in arbitrary particular instances' conditions being displayed for the general
* check. Since the basic requirement of defeating the enemy is self-explanatory and the
* minimum, we'll omit the logic tooltip for them in particular.
*/
if (accessLogicString != "" &&
!(randoCheckId >= RC_ENEMY_DROP_ALIEN && randoCheckId <= RC_ENEMY_DROP_WOLFOS)) {
UIWidgets::Tooltip(accessLogicString.c_str());
}
ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, ImGui::IsItemHovered()
? IM_COL32(255, 255, 0, 128)
: IM_COL32(255, 255, 255, 0));
if (ImGui::IsItemClicked()) {
randoSaveCheck.skipped = !randoSaveCheck.skipped;
}
ImGui::TableNextColumn();
}
ImGui::EndTable();
}
ImGui::Unindent(20.0f);
}
ImGui::PopStyleColor(2);
ImGui::PopID();
}
}
namespace Rando {
namespace CheckTracker {
void CheckTrackerWindow::Draw() {
if (!CVAR_SHOW_CHECK_TRACKER) {
return;
}
if (CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_ONLY_ON_PAUSE_MENU &&
(!gPlayState || !gPlayState->pauseCtx.state)) {
return;
}
if ((CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_BUTTON_TOGGLE ||
CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_BUTTON_HOLD) &&
!sCheckTrackerBtnState) {
return;
}
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, trackerBG);
ImGui::PushStyleColor(ImGuiCol_TitleBg, trackerBG);
ImGui::PushStyleColor(ImGuiCol_WindowBg, trackerBG);
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
ImGui::SetNextWindowSize(ImVec2(485.0f, 500.0f), ImGuiCond_FirstUseEver);
ImGui::Begin("Check Tracker", nullptr, ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoFocusOnAppearing);
trackerBG.w = ImGui::IsWindowDocked() ? 1.0f : CVAR_TRACKER_OPACITY;
ImGui::SetWindowFontScale(trackerScale);
if (!gPlayState || !IS_RANDO) {
ImGui::SetCursorPosX((ImGui::GetWindowWidth() - ImGui::CalcTextSize("No Rando Save Loaded").x) / 2);
ImGui::SetCursorPosY(ImGui::GetWindowHeight() / 2 - 10.0f);
ImGui::TextColored(UIWidgets::ColorValues.at(UIWidgets::Colors::Gray), "No Rando Save Loaded");
ImGui::End();
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
return;
}
if (CVAR_SHOW_SEARCH) {
bool sameLine = !(ImGui::GetContentRegionAvail().x <= 300.0f * trackerScale);
auto totalCheckCount = GetTotalCheckCount();
UIWidgets::PushStyleInput();
sCheckTrackerFilter.Draw("##filter", (ImGui::GetContentRegionAvail().x -
(sameLine ? (ImGui::CalcTextSize("Total: ").x +
ImGui::CalcTextSize(totalCheckCount.c_str()).x + 60.0f)
: 40.0f)));
UIWidgets::PopStyleInput();
ImGui::SameLine();
if (!sCheckTrackerFilter.IsActive()) {
if (UIWidgets::Button(ICON_FA_ARROWS_V, UIWidgets::ButtonOptions().Size(UIWidgets::Sizes::Inline))) {
if (gPlayState) {
sScrollToTargetScene = GetScrollTargetScene(gPlayState->sceneId);
sScrollToTargetEntrance = gSaveContext.save.entrance;
}
}
UIWidgets::Tooltip("Scroll to Current Scene");
} else {
if (UIWidgets::Button(ICON_FA_TIMES, UIWidgets::ButtonOptions().Size(UIWidgets::Sizes::Inline))) {
sCheckTrackerFilter.Clear();
if (gPlayState) {
sScrollToTargetScene = GetScrollTargetScene(gPlayState->sceneId);
sScrollToTargetEntrance = gSaveContext.save.entrance;
}
}
}
if (!sCheckTrackerFilter.IsActive()) {
ImGui::SameLine(18.0f);
ImGui::Text("Search");
}
if (sameLine) {
ImGui::SameLine(ImGui::GetContentRegionAvail().x -
(ImGui::CalcTextSize("Total: ").x + ImGui::CalcTextSize(totalCheckCount.c_str()).x));
}
ImGui::Text("Total: %s", totalCheckCount.c_str());
}
if (CVAR_SHOW_CHECK_TYPE_FILTER) {
auto columns = ImGui::GetContentRegionAvail().x / (24.0f * trackerScale + 15.0f);
if (ImGui::BeginTable("Type Filter", columns)) {
for (auto randoCheckType : checkTypeFiltersAvailable) {
ImGui::TableNextColumn();
ImVec4 buttonCol = checkTypeFilter.contains(randoCheckType)
? UIWidgets::ColorValues.at(UIWidgets::Colors::Gray)
: UIWidgets::ColorValues.at(UIWidgets::Colors::NoColor);
ImGui::PushStyleColor(ImGuiCol_Button, buttonCol);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.0f, 1.0f, 1.0f, 0.2f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(1.0f, 1.0f, 1.0f, 0.1f));
TexturePtr textureId = Ship::Context::GetInstance()->GetWindow()->GetGui()->GetTextureByName(
randoCheckType == RCTYPE_UNKNOWN ? (const char*)gShootingGalleryOctorokCrossTex
: checkTypeIconList[randoCheckType]);
if (randoCheckType == RCTYPE_OWL) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 4.0f);
} else if (randoCheckType == RCTYPE_SONG) {
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 4.0f);
}
ImVec2 size = ImVec2(24.0f * trackerScale, 24.0f * trackerScale);
if (randoCheckType == RCTYPE_SONG) {
size.x = 18.0f * trackerScale;
} else if (randoCheckType == RCTYPE_OWL) {
size.y = 12.0f * trackerScale;
}
ImVec4 tint = ImVec4(1, 1, 1, 1);
if (randoCheckType == RCTYPE_FREESTANDING) {
tint = ImVec4(0.78f, 1, 0.39f, 1);
} else if (randoCheckType == RCTYPE_UNKNOWN) {
tint = ImVec4(1, 0, 0, 1);
}
if (ImGui::ImageButton(std::to_string(randoCheckType).c_str(), textureId, size, ImVec2(0, 0),
ImVec2(1, 1), ImVec4(0, 0, 0, 0), tint)) {
if (randoCheckType == RCTYPE_UNKNOWN) {
checkTypeFilter.clear();
} else {
if (checkTypeFilter.contains(randoCheckType)) {
checkTypeFilter.erase(randoCheckType);
} else {
checkTypeFilter.insert(randoCheckType);
}
}
}
ImGui::PopStyleColor(3);
}
ImGui::EndTable();
}
}
ImGui::BeginChild("Checks");
CheckTrackerDrawNonLogicalList();
sExpandedHeadersState = sExpandedHeadersToggle;
ImGui::EndChild();
ImGui::End();
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(1);
}
void SettingsWindow::DrawElement() {
if (CVarGetInteger("gWindows.CheckTracker", 0)) {
UIWidgets::WindowButton("Disable Check Tracker", "gWindows.CheckTracker", BenGui::mRandoCheckTrackerWindow,
{ .size = UIWidgets::Sizes::Inline, .color = UIWidgets::Colors::Red });
} else {
UIWidgets::WindowButton("Enable Check Tracker", "gWindows.CheckTracker", BenGui::mRandoCheckTrackerWindow,
{ .size = UIWidgets::Sizes::Inline, .color = UIWidgets::Colors::Green });
}
if (ImGui::BeginTable("Settings Table", 2)) {
ImGui::TableSetupColumn("col1", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("col2", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextColumn();
ImGui::SeparatorText("Check Settings");
// UIWidgets::CVarCheckbox("Dim Out of Logic Checks", CVAR_NAME_OUT_OF_LOGIC_MODE);
UIWidgets::CVarCombobox("Out of Logic Checks", CVAR_NAME_OUT_OF_LOGIC_MODE, &sCheckModes,
UIWidgets::ComboboxOptions()
.DefaultIndex(1)
.ComponentAlignment(UIWidgets::ComponentAlignment::Right)
.LabelPosition(UIWidgets::LabelPosition::Far));
if (CVAR_OUT_OF_LOGIC_MODE == 1) {
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 155.0f);
UIWidgets::CVarColorPicker("##OutOfLogicColor", CVAR_NAME_OUT_OF_LOGIC_COLOR ".Value",
{ 255, 255, 255, 100 }, true);
}
UIWidgets::CVarCombobox("Collected Checks", CVAR_NAME_COLLECTED_MODE, &sCheckModes,
UIWidgets::ComboboxOptions()
.DefaultIndex(2)
.ComponentAlignment(UIWidgets::ComponentAlignment::Right)
.LabelPosition(UIWidgets::LabelPosition::Far));
if (CVAR_COLLECTED_MODE == 1) {
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 155.0f);
UIWidgets::CVarColorPicker("##CollectedColor", CVAR_NAME_COLLECTED_COLOR ".Value", { 100, 255, 100, 255 },
true);
}
UIWidgets::CVarCombobox("Skipped Checks", CVAR_NAME_SKIPPED_MODE, &sCheckModes,
UIWidgets::ComboboxOptions()
.DefaultIndex(2)
.ComponentAlignment(UIWidgets::ComponentAlignment::Right)
.LabelPosition(UIWidgets::LabelPosition::Far));
if (CVAR_SKIPPED_MODE == 1) {
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 155.0f);
UIWidgets::CVarColorPicker("##SkippedColor", CVAR_NAME_SKIPPED_COLOR ".Value", { 255, 100, 255, 255 },
true);
}
UIWidgets::CVarCheckbox("Only Show Current Scene", CVAR_NAME_SHOW_CURRENT_SCENE);
UIWidgets::CVarCheckbox("Auto Scroll To Current Scene", CVAR_NAME_SCROLL_TO_SCENE,
UIWidgets::CheckboxOptions().DefaultValue(true));
if (UIWidgets::Button("Expand/Collapse All Scenes")) {
sExpandedHeadersToggle = !sExpandedHeadersToggle;
}
ImGui::TableNextColumn();
ImGui::SeparatorText("Window Settings");
UIWidgets::CVarCombobox("Visibility", CVAR_NAME_VISIBILITY_MODE, &sCheckVisibilityModes,
UIWidgets::ComboboxOptions()
.DefaultIndex(CHECK_TRACKER_VISIBILITY_MODE_ALWAYS)
.ComponentAlignment(UIWidgets::ComponentAlignment::Right)
.LabelPosition(UIWidgets::LabelPosition::Far));
if (CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_BUTTON_TOGGLE ||
CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_BUTTON_HOLD) {
UIWidgets::CVarBtnSelector("Button Combination:", CVAR_NAME_VISIBILITY_BTN,
UIWidgets::BtnSelectorOptions().DefaultValue(BTN_CUSTOM_MODIFIER1));
}
UIWidgets::CVarCheckbox("Show Search", CVAR_NAME_SHOW_SEARCH, UIWidgets::CheckboxOptions().DefaultValue(true));
UIWidgets::CVarCheckbox("Show Check Type Filters", CVAR_NAME_SHOW_CHECK_TYPE_FILTER);
if (UIWidgets::CVarSliderFloat("Opacity", CVAR_NAME_TRACKER_OPACITY,
{
.format = "Opacity: %.1f",
.step = 0.10f,
.min = 0.0f,
.max = 1.0f,
.defaultValue = 0.5f,
.labelPosition = UIWidgets::LabelPosition::None,
})) {
trackerBG.w = CVAR_TRACKER_OPACITY;
}
if (UIWidgets::CVarSliderFloat("Scale", CVAR_NAME_TRACKER_SCALE,
{
.format = "Scale: %.1f",
.step = 0.10f,
.min = 0.7f,
.max = 2.5f,
.defaultValue = 1.0f,
.labelPosition = UIWidgets::LabelPosition::None,
})) {
trackerScale = CVAR_TRACKER_SCALE;
}
ImGui::EndTable();
}
}
void Init() {
for (auto& [randoRegionId, randoRegion] : Rando::Logic::Regions) {
for (auto& [randoCheckId, accessLogicFunc] : randoRegion.checks) {
accessLogicFuncs[randoCheckId] = accessLogicFunc.second;
}
}
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([](s8 sceneId, s8 spawnNum) {
if (CVAR_SCROLL_TO_SCENE) {
sScrollToTargetScene = GetScrollTargetScene(sceneId);
sScrollToTargetEntrance = gSaveContext.save.entrance;
}
});
trackerBG = { 0, 0, 0, CVAR_TRACKER_OPACITY };
trackerScale = CVAR_TRACKER_SCALE;
}
static RegisterShipInitFunc initFunc(
[]() {
COND_HOOK(OnGameStateMainStart, CVAR_VISIBILITY_MODE >= CHECK_TRACKER_VISIBILITY_MODE_BUTTON_TOGGLE, []() {
Input* input = CONTROLLER1(gGameState);
if (CVAR_VISIBILITY_MODE == CHECK_TRACKER_VISIBILITY_MODE_BUTTON_HOLD) {
if (CHECK_BTN_ALL(input->cur.button, CVAR_VISIBILITY_BTN)) {
sCheckTrackerBtnState = true;
} else {
sCheckTrackerBtnState = false;
}
} else {
if (CHECK_BTN_ALL(input->cur.button, CVAR_VISIBILITY_BTN) &&
CHECK_BTN_ANY(input->press.button, CVAR_VISIBILITY_BTN)) {
sCheckTrackerBtnState = !sCheckTrackerBtnState;
}
}
});
},
{ CVAR_NAME_VISIBILITY_MODE });
void OnFileLoad() {
if (!IS_RANDO) {
return;
}
initializeSceneChecks();
}
} // namespace CheckTracker
} // namespace Rando
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