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#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#include "2s2h/Rando/Logic/Logic.h"
using namespace Rando::Logic;
// clang-format off
static RegisterShipInitFunc initFunc([]() {
Regions[RR_ASTRAL_OBSERVATORY_OUTSIDE] = RandoRegion{ .name = "Outside Astral Observatory", .sceneId = SCENE_00KEIKOKU,
.checks = {
CHECK(RC_ASTRAL_OBSERVATORY_MOON_TEAR, true),
},
.exits = { // TO FROM
EXIT(ENTRANCE(ASTRAL_OBSERVATORY, 1), ENTRANCE(TERMINA_FIELD, 9), true),
},
.connections = {
CONNECTION(RR_TERMINA_FIELD, CAN_GROW_BEAN_PLANT)
},
};
Regions[RR_ASTRAL_OBSERVATORY_PASSAGE] = RandoRegion{ .name = "Passage", .sceneId = SCENE_TENMON_DAI,
.checks = {
CHECK(RC_ASTRAL_OBSERVATORY_PASSAGE_CHEST, CAN_USE_EXPLOSIVE && (CAN_USE_ABILITY(SWIM) || CAN_BE_ZORA)),
CHECK(RC_ASTRAL_OBSERVATORY_PASSAGE_POT_01, true),
CHECK(RC_ASTRAL_OBSERVATORY_PASSAGE_POT_02, true),
CHECK(RC_ASTRAL_OBSERVATORY_PASSAGE_POT_03, true),
CHECK(RC_ASTRAL_OBSERVATORY_PASSAGE_POT_04, true),
CHECK(RC_ENEMY_DROP_SKULLTULA, CanKillEnemy(ACTOR_EN_ST)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 2), ENTRANCE(ASTRAL_OBSERVATORY, 0), true),
},
.connections = {
CONNECTION(RR_ASTRAL_OBSERVATORY, true),
},
};
Regions[RR_ASTRAL_OBSERVATORY] = RandoRegion{ .name = "Inside Astral Observatory", .sceneId = SCENE_TENMON_DAI,
.checks = {
CHECK(RC_ASTRAL_OBSERVATORY_POT_01, true),
CHECK(RC_ASTRAL_OBSERVATORY_POT_02, true),
CHECK(RC_ASTRAL_OBSERVATORY_POT_03, true),
},
.exits = { // TO FROM
EXIT(ENTRANCE(TERMINA_FIELD, 9), ENTRANCE(ASTRAL_OBSERVATORY, 1), true),
},
.connections = {
CONNECTION(RR_ASTRAL_OBSERVATORY_PASSAGE, true),
},
.events = {
EVENT(RE_TERMINA_FIELD_SCRUB_ENTERED_GROTTO, true),
},
};
Regions[RR_BOMB_SHOP] = RandoRegion{ .sceneId = SCENE_BOMYA,
.checks = {
CHECK(RC_BOMB_SHOP_ITEM_01, CAN_AFFORD(RC_BOMB_SHOP_ITEM_01)),
CHECK(RC_BOMB_SHOP_ITEM_02, CAN_AFFORD(RC_BOMB_SHOP_ITEM_02)),
// Upon saving the Bomb Shop lady, one item in the shop gets replaced with the other for the remainder of the cycle.
CHECK(RC_BOMB_SHOP_ITEM_03, CAN_AFFORD(RC_BOMB_SHOP_ITEM_03)),
CHECK(RC_BOMB_SHOP_ITEM_04_OR_CURIOSITY_SHOP_ITEM, CAN_AFFORD(RC_BOMB_SHOP_ITEM_04_OR_CURIOSITY_SHOP_ITEM) && RANDO_EVENTS[RE_SAVE_BOMB_SHOP_LADY]),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 6), ENTRANCE(BOMB_SHOP, 0), true),
},
};
Regions[RR_CLOCK_TOWER_INTERIOR] = RandoRegion{ .sceneId = SCENE_INSIDETOWER,
.checks = {
// There are no checks here, the 2 that the mask salesman would give you are in RR_MAX
},
.exits = { // TO FROM
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 0), ENTRANCE(CLOCK_TOWER_INTERIOR, 1), true),
},
};
Regions[RR_CLOCK_TOWER_ROOF] = RandoRegion{ .sceneId = SCENE_OKUJOU,
.checks = {
CHECK(RC_CLOCK_TOWER_ROOF_SONG_OF_TIME, CAN_USE_PROJECTILE),
CHECK(RC_CLOCK_TOWER_ROOF_OCARINA, CAN_USE_PROJECTILE),
CHECK(RC_CLOCK_TOWER_ROOF_POT_01, true),
CHECK(RC_CLOCK_TOWER_ROOF_POT_02, true),
CHECK(RC_CLOCK_TOWER_ROOF_POT_03, true),
CHECK(RC_CLOCK_TOWER_ROOF_POT_04, true),
},
.exits = { // TO FROM
EXIT(ENTRANCE(THE_MOON, 0), ONE_WAY_EXIT, CAN_PLAY_SONG(OATH) && MeetsMoonRequirements()),
},
.oneWayEntrances = {
ENTRANCE(CLOCK_TOWER_ROOFTOP, 0), // From clock tower platform
},
};
Regions[RR_CLOCK_TOWN_EAST] = RandoRegion{ .sceneId = SCENE_TOWN,
.checks = {
CHECK(RC_CLOCK_TOWN_EAST_SMALL_CRATE_01, true),
CHECK(RC_CLOCK_TOWN_EAST_SMALL_CRATE_02, true),
CHECK(RC_CLOCK_TOWN_EAST_POSTMAN_HAT, RANDO_EVENTS[RE_POSTMAN_FREEDOM] && BETWEEN(TIME_NIGHT3_PM_06_00, TIME_NIGHT3_AM_05_00)),
CHECK(RC_CLOCK_TOWN_STRAY_FAIRY, CAN_BE_DEKU && IS_NIGHT()),
CHECK(RC_CLOCK_TOWN_EAST_UPPER_CHEST, true),
CHECK(RC_CLOCK_TOWN_BOMBERS_NOTEBOOK, RANDO_EVENTS[RE_BOMBER_CODE]),
CHECK(RC_CLOCK_TOWN_POSTBOX, HAS_ITEM(ITEM_MASK_POSTMAN)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_01, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_02, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_03, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_04, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_05, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_06, CAN_USE_SWORD || CAN_USE_PROJECTILE || HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_07, true),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_08, true),
CHECK(RC_CLOCK_TOWN_EAST_WONDER_ITEM_09, true),
},
.exits = { // TO FROM
EXIT(ENTRANCE(TERMINA_FIELD, 7), ENTRANCE(EAST_CLOCK_TOWN, 0), true),
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 7), ENTRANCE(EAST_CLOCK_TOWN, 1), true), // To lower
EXIT(ENTRANCE(ASTRAL_OBSERVATORY, 0), ENTRANCE(EAST_CLOCK_TOWN, 2), CAN_USE_PROJECTILE),
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 2), ENTRANCE(EAST_CLOCK_TOWN, 3), true), // To upper
EXIT(ENTRANCE(TREASURE_CHEST_SHOP, 0), ENTRANCE(EAST_CLOCK_TOWN, 4), BEFORE(TIME_NIGHT1_PM_10_00) || BETWEEN(TIME_DAY2_AM_06_00, TIME_NIGHT2_PM_10_00) || BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_10_00)),
EXIT(ENTRANCE(NORTH_CLOCK_TOWN, 1), ENTRANCE(EAST_CLOCK_TOWN, 5), true),
EXIT(ENTRANCE(HONEY_AND_DARLINGS_SHOP, 0), ENTRANCE(EAST_CLOCK_TOWN, 6), BEFORE(TIME_NIGHT1_PM_10_00) || BETWEEN(TIME_DAY2_AM_06_00, TIME_NIGHT2_PM_10_00) || BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_10_00)),
EXIT(ENTRANCE(MAYORS_RESIDENCE, 0), ENTRANCE(EAST_CLOCK_TOWN, 7), BETWEEN(TIME_DAY1_AM_10_00, TIME_NIGHT1_PM_08_00) || BETWEEN(TIME_DAY2_AM_10_00, TIME_NIGHT2_PM_08_00) || AFTER(TIME_DAY3_AM_10_00)),
EXIT(ENTRANCE(TOWN_SHOOTING_GALLERY, 0), ENTRANCE(EAST_CLOCK_TOWN, 8), BEFORE(TIME_NIGHT1_PM_10_00) || BETWEEN(TIME_DAY2_AM_06_00, TIME_NIGHT2_PM_10_00) || BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_10_00)),
EXIT(ENTRANCE(STOCK_POT_INN, 0), ENTRANCE(EAST_CLOCK_TOWN, 9), HAS_ITEM(ITEM_ROOM_KEY) || BETWEEN(TIME_DAY1_AM_08_00, TIME_NIGHT1_PM_08_00) || BETWEEN(TIME_DAY2_AM_08_00, TIME_NIGHT2_PM_08_00) || AFTER(TIME_DAY3_AM_08_00)),
EXIT(ENTRANCE(STOCK_POT_INN, 1), ENTRANCE(EAST_CLOCK_TOWN, 10), CAN_BE_DEKU), // To upstairs
EXIT(ENTRANCE(MILK_BAR, 0), ENTRANCE(EAST_CLOCK_TOWN, 11), (BETWEEN(TIME_DAY1_AM_10_00, TIME_NIGHT1_PM_09_00) ||
BETWEEN(TIME_DAY2_AM_10_00, TIME_NIGHT2_PM_09_00) ||
BETWEEN(TIME_DAY3_AM_10_00, TIME_NIGHT3_PM_09_00)) ||
(HAS_ITEM(ITEM_MASK_ROMANI) && (BETWEEN(TIME_NIGHT1_PM_10_00, TIME_NIGHT1_AM_05_00) ||
BETWEEN(TIME_NIGHT2_PM_10_00, TIME_NIGHT2_AM_05_00) ||
AFTER(TIME_NIGHT3_PM_10_00)))),
},
};
Regions[RR_CLOCK_TOWN_GREAT_FAIRY_FOUNTAIN] = RandoRegion{ .name = "Clock Town", .sceneId = SCENE_YOUSEI_IZUMI,
.checks = {
CHECK(RC_CLOCK_TOWN_GREAT_FAIRY, CHECK_WEEKEVENTREG(WEEKEVENTREG_08_80)),
CHECK(RC_CLOCK_TOWN_GREAT_FAIRY_ALT, CHECK_WEEKEVENTREG(WEEKEVENTREG_08_80) && (CAN_BE_DEKU || CAN_BE_GORON || CAN_BE_ZORA)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(NORTH_CLOCK_TOWN, 3), ENTRANCE(FAIRY_FOUNTAIN, 0), true),
},
};
Regions[RR_CLOCK_TOWN_LAUNDRY] = RandoRegion{ .sceneId = SCENE_ALLEY,
.checks = {
CHECK(RC_CLOCK_TOWN_STRAY_FAIRY, IS_DAY()),
CHECK(RC_CLOCK_TOWN_LAUNDRY_FREESTANDING_RUPEE_01, (CAN_USE_ABILITY(SWIM) || CAN_BE_ZORA) && IS_NIGHT2()),
CHECK(RC_CLOCK_TOWN_LAUNDRY_FREESTANDING_RUPEE_02, (CAN_USE_ABILITY(SWIM) || CAN_BE_ZORA) && IS_NIGHT2()),
CHECK(RC_CLOCK_TOWN_LAUNDRY_FREESTANDING_RUPEE_03, (CAN_USE_ABILITY(SWIM) || CAN_BE_ZORA) && IS_NIGHT2()),
CHECK(RC_CLOCK_TOWN_LAUNDRY_FROG, HAS_ITEM(ITEM_MASK_DON_GERO)),
CHECK(RC_CLOCK_TOWN_LAUNDRY_GURU_GURU, IS_NIGHT1() || IS_NIGHT2()),
CHECK(RC_CLOCK_TOWN_LAUNDRY_SMALL_CRATE, true),
CHECK(RC_CLOCK_TOWN_LAUNDRY_POOL_GRASS_01, true),
CHECK(RC_CLOCK_TOWN_LAUNDRY_POOL_GRASS_02, true),
CHECK(RC_CLOCK_TOWN_LAUNDRY_POOL_GRASS_03, true),
},
.exits = { // TO FROM
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 6), ENTRANCE(LAUNDRY_POOL, 0), true),
EXIT(ENTRANCE(CURIOSITY_SHOP, 1), ENTRANCE(LAUNDRY_POOL, 1), (Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI) && BETWEEN(TIME_DAY2_PM_02_00, TIME_NIGHT2_PM_10_00)) || (RANDO_EVENTS[RE_MEET_KAFEI] && BETWEEN(TIME_DAY3_PM_01_00, TIME_NIGHT3_PM_10_00))),
},
.events = {
EVENT(RE_MEET_KAFEI, Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI) && BETWEEN(TIME_DAY2_PM_02_00, TIME_NIGHT2_PM_10_00)),
},
};
Regions[RR_CLOCK_TOWN_NORTH] = RandoRegion{ .sceneId = SCENE_BACKTOWN,
.checks = {
CHECK(RC_CLOCK_TOWN_NORTH_TINGLE_MAP_01, CAN_USE_PROJECTILE && CAN_AFFORD(RC_CLOCK_TOWN_NORTH_TINGLE_MAP_01) && IS_DAY()),
CHECK(RC_CLOCK_TOWN_NORTH_TINGLE_MAP_02, CAN_USE_PROJECTILE && CAN_AFFORD(RC_CLOCK_TOWN_NORTH_TINGLE_MAP_02) && IS_DAY()),
CHECK(RC_CLOCK_TOWN_NORTH_TREE_PIECE_OF_HEART, true),
CHECK(RC_CLOCK_TOWN_NORTH_TREE_01, true),
CHECK(RC_CLOCK_TOWN_NORTH_BOMB_LADY, RANDO_EVENTS[RE_SAVE_BOMB_SHOP_LADY]),
CHECK(RC_CLOCK_TOWN_BOMBERS_NOTEBOOK, RANDO_EVENTS[RE_BOMBER_CODE]),
CHECK(RC_CLOCK_TOWN_POSTBOX, HAS_ITEM(ITEM_MASK_POSTMAN)),
CHECK(RC_KEATON_QUIZ, HAS_ITEM(ITEM_MASK_KEATON)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(TERMINA_FIELD, 8), ENTRANCE(NORTH_CLOCK_TOWN, 0), true),
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 5), ENTRANCE(NORTH_CLOCK_TOWN, 1), true),
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 4), ENTRANCE(NORTH_CLOCK_TOWN, 2), true),
EXIT(ENTRANCE(FAIRY_FOUNTAIN, 0), ENTRANCE(NORTH_CLOCK_TOWN, 3), true),
EXIT(ENTRANCE(DEKU_SCRUB_PLAYGROUND, 0), ENTRANCE(NORTH_CLOCK_TOWN, 4), CAN_BE_DEKU),
},
.events = {
EVENT(RE_ACCESS_PICTOGRAPH_TINGLE, HAS_ITEM(ITEM_PICTOGRAPH_BOX) && IS_DAY()),
// Refer to z_en_suttari's damage table for more info. Damage effect 0xF stops him nonlethally, while 0xE kills.
// FD sword beams can also kill him, but currently FD is not logically considered.
EVENT(RE_SAVE_BOMB_SHOP_LADY, (CAN_USE_SWORD || CAN_BE_ZORA || CAN_BE_GORON) && AT(TIME_NIGHT1_AM_12_00)),
EVENT(RE_KILL_SAKON, (HAS_ITEM(ITEM_BOW) || HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA || CAN_USE_EXPLOSIVE) && AT(TIME_NIGHT1_AM_12_00)),
// Hide and seek events
EVENT(RE_HIDE_SEEK_DAY1, CAN_USE_PROJECTILE && FIRST_DAY()),
EVENT(RE_HIDE_SEEK_DAY2, CAN_USE_PROJECTILE && SECOND_DAY()),
EVENT(RE_HIDE_SEEK_DAY3, CAN_USE_PROJECTILE && FINAL_DAY()),
// North bomber events
EVENT(RE_BOMBERS_NORTH_DAY1, RANDO_EVENTS[RE_HIDE_SEEK_DAY1]),
EVENT(RE_BOMBERS_NORTH_DAY2, RANDO_EVENTS[RE_HIDE_SEEK_DAY2]),
EVENT(RE_BOMBERS_NORTH_DAY3, RANDO_EVENTS[RE_HIDE_SEEK_DAY3]),
// East bomber events
EVENT(RE_BOMBERS_EAST_DAY1, RANDO_EVENTS[RE_HIDE_SEEK_DAY1]),
EVENT(RE_BOMBERS_EAST_DAY2, RANDO_EVENTS[RE_HIDE_SEEK_DAY2]),
EVENT(RE_BOMBERS_EAST_DAY3, RANDO_EVENTS[RE_HIDE_SEEK_DAY3]),
// West bomber events
EVENT(RE_BOMBERS_WEST_DAY1, RANDO_EVENTS[RE_HIDE_SEEK_DAY1]),
EVENT(RE_BOMBERS_WEST_DAY2, RANDO_EVENTS[RE_HIDE_SEEK_DAY2]),
EVENT(RE_BOMBERS_WEST_DAY3, RANDO_EVENTS[RE_HIDE_SEEK_DAY3]),
// Bomber code event
EVENT(RE_BOMBER_CODE,
(RANDO_EVENTS[RE_BOMBERS_NORTH_DAY1] && RANDO_EVENTS[RE_BOMBERS_WEST_DAY1] && RANDO_EVENTS[RE_BOMBERS_EAST_DAY1]) ||
(RANDO_EVENTS[RE_BOMBERS_NORTH_DAY2] && RANDO_EVENTS[RE_BOMBERS_WEST_DAY2] && RANDO_EVENTS[RE_BOMBERS_EAST_DAY2]) ||
(RANDO_EVENTS[RE_BOMBERS_NORTH_DAY3] && RANDO_EVENTS[RE_BOMBERS_WEST_DAY3] && RANDO_EVENTS[RE_BOMBERS_EAST_DAY3])),
},
};
Regions[RR_CLOCK_TOWN_SOUTH] = RandoRegion{ .sceneId = SCENE_CLOCKTOWER,
.checks = {
CHECK(RC_CLOCK_TOWN_POSTBOX, HAS_ITEM(ITEM_MASK_POSTMAN)),
CHECK(RC_CLOCK_TOWN_SOUTH_PLATFORM_PIECE_OF_HEART, true),
CHECK(RC_CLOCK_TOWN_SCRUB_DEED, Flags_GetRandoInf(RANDO_INF_OBTAINED_MOONS_TEAR)),
CHECK(RC_CLOCK_TOWN_SOUTH_CHEST_UPPER, ((CAN_BE_DEKU && Flags_GetRandoInf(RANDO_INF_OBTAINED_MOONS_TEAR)) || HAS_ITEM(ITEM_HOOKSHOT)) && FINAL_DAY()),
CHECK(RC_CLOCK_TOWN_SOUTH_CHEST_LOWER, (CAN_BE_DEKU && Flags_GetRandoInf(RANDO_INF_OBTAINED_MOONS_TEAR)) || HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_CLOCK_TOWN_SOUTH_OWL_STATUE, CAN_USE_SWORD),
CHECK(RC_CLOCK_TOWN_SOUTH_WONDER_ITEM_01, CAN_USE_PROJECTILE),
CHECK(RC_CLOCK_TOWN_SOUTH_WONDER_ITEM_02, CAN_USE_PROJECTILE),
CHECK(RC_CLOCK_TOWN_SOUTH_WONDER_ITEM_03, CAN_USE_PROJECTILE),
},
.exits = { // TO FROM
EXIT(ENTRANCE(CLOCK_TOWER_INTERIOR, 1), ENTRANCE(SOUTH_CLOCK_TOWN, 0), true),
EXIT(ENTRANCE(TERMINA_FIELD, 6), ENTRANCE(SOUTH_CLOCK_TOWN, 1), true),
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 3), ENTRANCE(SOUTH_CLOCK_TOWN, 2), true), // To upper
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 2), ENTRANCE(SOUTH_CLOCK_TOWN, 3), true), // To upper
EXIT(ENTRANCE(NORTH_CLOCK_TOWN, 2), ENTRANCE(SOUTH_CLOCK_TOWN, 4), true),
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 1), ENTRANCE(SOUTH_CLOCK_TOWN, 5), true), // To lower
EXIT(ENTRANCE(LAUNDRY_POOL, 0), ENTRANCE(SOUTH_CLOCK_TOWN, 6), true),
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 1), ENTRANCE(SOUTH_CLOCK_TOWN, 7), true), // To lower
EXIT(ENTRANCE(CLOCK_TOWER_ROOFTOP, 0), ONE_WAY_EXIT, AFTER(TIME_NIGHT3_AM_12_00)), // Clock Tower Platform accessible only after midnight Night 3
},
.connections = {
CONNECTION(RR_MAX, true),
},
.oneWayEntrances = {
ENTRANCE(SOUTH_CLOCK_TOWN, 9), // From Song of Soaring
}
};
Regions[RR_CLOCK_TOWN_WEST] = RandoRegion{ .sceneId = SCENE_ICHIBA,
.checks = {
CHECK(RC_CLOCK_TOWN_WEST_BANK_ADULTS_WALLET, true),
CHECK(RC_CLOCK_TOWN_WEST_BANK_PIECE_OF_HEART, CUR_UPG_VALUE(UPG_WALLET) >= 1),
CHECK(RC_CLOCK_TOWN_WEST_BANK_INTEREST, CUR_UPG_VALUE(UPG_WALLET) >= 1),
CHECK(RC_CLOCK_TOWN_WEST_SISTERS_PIECE_OF_HEART, HAS_ITEM(ITEM_MASK_KAMARO) && (IS_NIGHT1() || IS_NIGHT2())),
},
.exits = { // TO FROM
EXIT(ENTRANCE(TERMINA_FIELD, 0), ENTRANCE(WEST_CLOCK_TOWN, 0), true),
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 5), ENTRANCE(WEST_CLOCK_TOWN, 1), true), // To lower
EXIT(ENTRANCE(SOUTH_CLOCK_TOWN, 3), ENTRANCE(WEST_CLOCK_TOWN, 2), true), // To upper
EXIT(ENTRANCE(SWORDMANS_SCHOOL, 0), ENTRANCE(WEST_CLOCK_TOWN, 3), FIRST_DAY() || SECOND_DAY() || BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_11_00) || AFTER(TIME_NIGHT3_AM_12_00)),
EXIT(ENTRANCE(CURIOSITY_SHOP, 0), ENTRANCE(WEST_CLOCK_TOWN, 4), BETWEEN(TIME_NIGHT1_PM_10_00, TIME_DAY2_AM_06_00) || BETWEEN(TIME_NIGHT2_PM_10_00, TIME_DAY3_AM_06_00) || AFTER(TIME_NIGHT3_PM_10_00)),
EXIT(ENTRANCE(TRADING_POST, 0), ENTRANCE(WEST_CLOCK_TOWN, 5), true),
EXIT(ENTRANCE(BOMB_SHOP, 0), ENTRANCE(WEST_CLOCK_TOWN, 6), true),
EXIT(ENTRANCE(POST_OFFICE, 0), ENTRANCE(WEST_CLOCK_TOWN, 7), BETWEEN(TIME_DAY1_PM_03_00, TIME_NIGHT1_AM_12_00) || (Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI) && BETWEEN(TIME_NIGHT2_PM_06_00, TIME_NIGHT2_AM_12_00)) || IS_NIGHT3()),
EXIT(ENTRANCE(LOTTERY_SHOP, 0), ENTRANCE(WEST_CLOCK_TOWN, 8), IS_DAY() || (BEFORE(TIME_NIGHT1_PM_11_00) || BETWEEN(TIME_NIGHT2_PM_06_00, TIME_NIGHT2_PM_11_00) || BETWEEN(TIME_NIGHT3_PM_06_00, TIME_NIGHT3_PM_11_00))),
},
};
Regions[RR_CURIOSITY_SHOP_BACK] = RandoRegion{ .name = "Back", .sceneId = SCENE_AYASHIISHOP,
.checks = {
CHECK(RC_KAFEIS_HIDEOUT_KEATON_MASK, BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_10_00)),
CHECK(RC_KAFEIS_HIDEOUT_LETTER_TO_MAMA, BETWEEN(TIME_DAY3_AM_06_00, TIME_NIGHT3_PM_10_00)),
CHECK(RC_KAFEIS_HIDEOUT_PENDANT_OF_MEMORIES, Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI) && BETWEEN(TIME_DAY2_PM_02_00, TIME_NIGHT2_PM_10_00)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(LAUNDRY_POOL, 1), ENTRANCE(CURIOSITY_SHOP, 1), true)
},
.timeStayRestrictions = {
STAY(TIME_NIGHT2_PM_10_00, false),
STAY(TIME_NIGHT3_PM_10_00, false),
STAY(TIME_DAY2_AM_06_00, false), // Kick at start of day
STAY(TIME_DAY3_AM_06_00, false),
},
};
Regions[RR_CURIOSITY_SHOP_FRONT] = RandoRegion{ .name = "Front", .sceneId = SCENE_AYASHIISHOP,
.checks = {
CHECK(RC_BOMB_SHOP_ITEM_04_OR_CURIOSITY_SHOP_ITEM, CAN_AFFORD(RC_BOMB_SHOP_ITEM_04_OR_CURIOSITY_SHOP_ITEM) && IS_NIGHT3()),
CHECK(RC_CURIOSITY_SHOP_SPECIAL_ITEM, CAN_AFFORD(RC_CURIOSITY_SHOP_SPECIAL_ITEM) && (RANDO_EVENTS[RE_SAVE_BOMB_SHOP_LADY] || RANDO_EVENTS[RE_KILL_SAKON]) && IS_NIGHT3()),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 4), ENTRANCE(CURIOSITY_SHOP, 0), true),
},
};
Regions[RR_HONEY_AND_DARLING] = RandoRegion{ .sceneId = SCENE_BOWLING,
.checks = {
CHECK(RC_CLOCK_TOWN_EAST_HONEY_DARLING_ALL_DAYS, RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY1] && RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY2] && RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY3]),
CHECK(RC_CLOCK_TOWN_EAST_HONEY_DARLING_ANY_DAY, (RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY1] || RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY2] || RANDO_EVENTS[RE_HONEY_DARLING_REWARD_DAY3])),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 6), ENTRANCE(HONEY_AND_DARLINGS_SHOP, 0), true),
},
.events = {
EVENT(RE_HONEY_DARLING_REWARD_DAY1, (HAS_ITEM(ITEM_BOMB) || HAS_ITEM(ITEM_BOMBCHU)) && BEFORE(TIME_NIGHT1_PM_10_00)),
EVENT(RE_HONEY_DARLING_REWARD_DAY2, HAS_ITEM(ITEM_BOMB) && BETWEEN(TIME_DAY2_AM_06_00, TIME_NIGHT2_PM_10_00)),
EVENT(RE_HONEY_DARLING_REWARD_DAY3, HAS_ITEM(ITEM_BOW) && IS_DAY3()),
},
};
Regions[RR_INN] = RandoRegion{ .sceneId = SCENE_YADOYA,
.checks = {
CHECK(RC_STOCK_POT_INN_COUPLES_MASK, HAS_ITEM(ITEM_MASK_KAFEIS_MASK) && Flags_GetRandoInf(RANDO_INF_OBTAINED_PENDANT_OF_MEMORIES) && RANDO_EVENTS[RE_RETRIEVE_SUN_MASK] && AFTER(TIME_NIGHT3_AM_04_00)),
CHECK(RC_STOCK_POT_INN_GRANDMA_LONG_STORY, HAS_ITEM(ITEM_MASK_ALL_NIGHT) &&
((BEFORE(TIME_DAY1_PM_04_00) && CLOCK_NIGHT1()) || BETWEEN(TIME_DAY2_AM_06_00, TIME_DAY2_PM_04_00) ||
(IS_DAY1() && (CLOCK_NIGHT1() || CLOCK_DAY2() || CLOCK_NIGHT2() || CLOCK_DAY3() || CLOCK_NIGHT3())) ||
(IS_DAY2() && (CLOCK_NIGHT2() || CLOCK_DAY3() || CLOCK_NIGHT3())))),
CHECK(RC_STOCK_POT_INN_GRANDMA_SHORT_STORY, HAS_ITEM(ITEM_MASK_ALL_NIGHT) &&
((IS_DAY1() && (CLOCK_DAY2() || CLOCK_NIGHT2() || CLOCK_DAY3() || CLOCK_NIGHT3())) ||
(IS_DAY2() && (CLOCK_DAY3() || CLOCK_NIGHT3())))),
CHECK(RC_STOCK_POT_INN_GUEST_ROOM_CHEST, Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY)),
CHECK(RC_STOCK_POT_INN_LETTER_TO_KAFEI, HAS_ITEM(ITEM_MASK_KAFEIS_MASK) && RANDO_EVENTS[RE_ANJU_MIDNIGHT_MEETING]),
CHECK(RC_STOCK_POT_INN_ROOM_KEY, BETWEEN(TIME_DAY1_PM_01_45, TIME_DAY1_PM_04_00)),
CHECK(RC_STOCK_POT_INN_STAFF_ROOM_CHEST, IS_NIGHT3()),
CHECK(RC_STOCK_POT_INN_TOILET_HAND,
(Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_LAND) || Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_SWAMP) ||
Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_MOUNTAIN) || Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_OCEAN) ||
Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_MAMA) || Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI)) &&
MIDNIGHT()
),
CHECK(RC_STOCK_POT_INN_WONDER_ITEM_01, CAN_BE_ZORA && HAS_MAGIC),
CHECK(RC_STOCK_POT_INN_WONDER_ITEM_02, CAN_BE_ZORA && HAS_MAGIC),
CHECK(RC_STOCK_POT_INN_WONDER_ITEM_03, CAN_BE_ZORA && HAS_MAGIC),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 9), ENTRANCE(STOCK_POT_INN, 0), true), // From ground floor
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 10), ENTRANCE(STOCK_POT_INN, 1), true), // From upstairs
},
.events = {
EVENT(RE_ACCESS_FISH, true),
EVENT(RE_ACCESS_BUGS, true),
EVENT(RE_SETUP_MEET_ANJU, HAS_ITEM(ITEM_MASK_KAFEIS_MASK) && BETWEEN(TIME_DAY1_PM_01_45, TIME_NIGHT1_PM_09_00)),
EVENT(RE_ANJU_MIDNIGHT_MEETING, RANDO_EVENTS[RE_SETUP_MEET_ANJU] && BETWEEN(TIME_NIGHT1_AM_12_00, TIME_DAY2_AM_06_00) && (Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY) || CAN_BE_DEKU)),
EVENT(RE_DELIVER_PENDANT, Flags_GetRandoInf(RANDO_INF_OBTAINED_PENDANT_OF_MEMORIES) && (BETWEEN(TIME_DAY2_AM_06_00, TIME_NIGHT2_PM_09_00) || BETWEEN(TIME_DAY3_AM_06_00, TIME_DAY3_AM_11_30))),
},
.timeStayRestrictions = {
STAY(TIME_NIGHT1_PM_08_00, Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY)),
STAY(TIME_DAY2_AM_06_00, Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY)),
STAY(TIME_NIGHT2_PM_08_00, Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY)),
STAY(TIME_DAY3_AM_06_00, Flags_GetRandoInf(RANDO_INF_OBTAINED_ROOM_KEY)),
},
};
Regions[RR_LOTTERY_SHOP] = RandoRegion{ .sceneId = SCENE_TAKARAKUJI,
.checks = {
CHECK(RC_CLOCK_TOWN_WEST_LOTTERY,
(IS_DAY1() && CLOCK_NIGHT1()) ||
(IS_DAY2() && CLOCK_NIGHT2()) ||
(IS_DAY3() && CLOCK_NIGHT3())),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 8), ENTRANCE(LOTTERY_SHOP, 0), true),
},
};
Regions[RR_MAYOR_RESIDENCE] = RandoRegion{ .sceneId = SCENE_SONCHONOIE,
.checks = {
CHECK(RC_MAYORS_OFFICE_PIECE_OF_HEART, HAS_ITEM(ITEM_MASK_COUPLE) && (BETWEEN(TIME_DAY1_AM_10_00, TIME_NIGHT1_PM_08_00) || BETWEEN(TIME_DAY2_AM_10_00, TIME_NIGHT2_PM_08_00) || BETWEEN(TIME_DAY3_AM_10_00, TIME_NIGHT3_PM_06_00))),
CHECK(RC_MAYORS_OFFICE_KAFEIS_MASK, BETWEEN(TIME_DAY1_AM_10_00, TIME_NIGHT1_PM_08_00) || BETWEEN(TIME_DAY2_AM_10_00, TIME_NIGHT2_PM_08_00))
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 7), ENTRANCE(MAYORS_RESIDENCE, 0), true),
},
};
Regions[RR_MILK_BAR] = RandoRegion{ .sceneId = SCENE_MILK_BAR,
.checks = {
CHECK(RC_MILK_BAR_CIRCUS_LEADER_MASK, HAS_ITEM(ITEM_OCARINA_OF_TIME) && HAS_ITEM(ITEM_MASK_ROMANI) &&
(BETWEEN(TIME_NIGHT1_PM_10_00, TIME_NIGHT1_AM_05_00) ||
BETWEEN(TIME_NIGHT2_PM_10_00, TIME_NIGHT2_AM_05_00))
&& (canPlaySong(OCARINA_SONG_WIND_FISH_HUMAN) &&
(CAN_BE_DEKU && canPlaySong(OCARINA_SONG_WIND_FISH_DEKU)) &&
(CAN_BE_GORON && canPlaySong(OCARINA_SONG_WIND_FISH_GORON)) &&
(CAN_BE_ZORA && canPlaySong(OCARINA_SONG_WIND_FISH_ZORA)))),
CHECK(RC_MILK_BAR_MADAME_AROMA, HAS_ITEM(ITEM_MASK_KAFEIS_MASK) && Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_MAMA) && (BETWEEN(TIME_NIGHT3_PM_06_00, TIME_NIGHT3_PM_09_00) || AFTER(TIME_NIGHT3_PM_10_00))),
CHECK(RC_MILK_BAR_PURCHASE_CHATEAU, CAN_AFFORD(RC_MILK_BAR_PURCHASE_CHATEAU) && HAS_ITEM(ITEM_MASK_ROMANI) && (BETWEEN(TIME_NIGHT1_PM_10_00, TIME_DAY2_AM_06_00) || BETWEEN(TIME_NIGHT2_PM_10_00, TIME_DAY3_AM_06_00) || BETWEEN(TIME_NIGHT3_PM_06_00, TIME_NIGHT3_PM_09_00) || AFTER(TIME_NIGHT3_PM_10_00))),
CHECK(RC_MILK_BAR_PURCHASE_MILK, CAN_AFFORD(RC_MILK_BAR_PURCHASE_MILK) && HAS_ITEM(ITEM_MASK_ROMANI) && (BETWEEN(TIME_NIGHT1_PM_10_00, TIME_DAY2_AM_06_00) || BETWEEN(TIME_NIGHT2_PM_10_00, TIME_DAY3_AM_06_00) || BETWEEN(TIME_NIGHT3_PM_06_00, TIME_NIGHT3_PM_09_00) || AFTER(TIME_NIGHT3_PM_10_00))),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 11), ENTRANCE(MILK_BAR, 0), true),
},
.timeStayRestrictions = {
STAY(TIME_NIGHT1_PM_10_00, false),
STAY(TIME_NIGHT1_AM_05_00, false),
STAY(TIME_NIGHT2_PM_10_00, false),
STAY(TIME_NIGHT2_AM_05_00, false),
STAY(TIME_NIGHT3_PM_10_00, false),
STAY(TIME_NIGHT3_AM_05_00, false),
},
};
Regions[RR_POST_OFFICE] = RandoRegion{ .sceneId = SCENE_POSTHOUSE,
.checks = {
// TODO: Trick for doing without the Bunny Hood
CHECK(RC_CLOCK_TOWN_WEST_POSTMAN_MINIGAME, HAS_ITEM(ITEM_MASK_BUNNY) && (BETWEEN(TIME_DAY1_PM_03_00, TIME_NIGHT1_AM_12_00) || (Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_KAFEI) && BETWEEN(TIME_NIGHT2_PM_06_00, TIME_NIGHT2_AM_12_00)))),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 7), ENTRANCE(POST_OFFICE, 0), true),
},
.events = {
EVENT(RE_POSTMAN_FREEDOM, Flags_GetRandoInf(RANDO_INF_OBTAINED_LETTER_TO_MAMA) && IS_NIGHT3()),
},
};
Regions[RR_SWORDSMAN_SCHOOL] = RandoRegion{ .sceneId = SCENE_DOUJOU,
.checks = {
CHECK(RC_SWORDSMAN_SCHOOL_PIECE_OF_HEART, CAN_USE_HUMAN_SWORD && BEFORE(TIME_NIGHT3_PM_11_00)),
CHECK(RC_SWORDSMAN_SCHOOL_POT_01, CAN_USE_HUMAN_SWORD && AFTER(TIME_NIGHT3_AM_12_00)),
CHECK(RC_SWORDSMAN_SCHOOL_POT_02, CAN_USE_HUMAN_SWORD && AFTER(TIME_NIGHT3_AM_12_00)),
CHECK(RC_SWORDSMAN_SCHOOL_POT_03, CAN_USE_HUMAN_SWORD && AFTER(TIME_NIGHT3_AM_12_00)),
CHECK(RC_SWORDSMAN_SCHOOL_POT_04, CAN_USE_HUMAN_SWORD && AFTER(TIME_NIGHT3_AM_12_00)),
CHECK(RC_SWORDSMAN_SCHOOL_POT_05, CAN_USE_HUMAN_SWORD && AFTER(TIME_NIGHT3_AM_12_00)),
CHECK(RC_SWORDSMAN_SCHOOL_WONDER_ITEM, (CAN_BE_GORON || CAN_BE_ZORA || CAN_BE_DEKU || CAN_USE_SWORD ||
HAS_ITEM(ITEM_DEKU_STICK) || HAS_ITEM(ITEM_HOOKSHOT) || HAS_ITEM(ITEM_BOW)) &&
BEFORE(TIME_NIGHT3_PM_11_00)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 3), ENTRANCE(SWORDMANS_SCHOOL, 0), true),
},
.timeStayRestrictions = {
STAY(TIME_NIGHT3_PM_11_00, false),
},
};
Regions[RR_TOWN_DEKU_PLAYGROUND] = RandoRegion{ .sceneId = SCENE_DEKUTES,
.checks = {
CHECK(RC_DEKU_PLAYGROUND_ALL_DAYS, CAN_BE_DEKU && RANDO_EVENTS[RE_DEKU_PLAYGROUND_1] && RANDO_EVENTS[RE_DEKU_PLAYGROUND_2] && RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_ANY_DAY, CAN_BE_DEKU),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_01, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_02, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_03, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_04, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_05, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_1_RUPEE_06, RANDO_EVENTS[RE_DEKU_PLAYGROUND_1]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_01, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_02, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_03, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_04, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_05, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_2_RUPEE_06, RANDO_EVENTS[RE_DEKU_PLAYGROUND_2]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_01, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_02, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_03, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_04, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_05, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
CHECK(RC_DEKU_PLAYGROUND_DAY_3_RUPEE_06, RANDO_EVENTS[RE_DEKU_PLAYGROUND_3]),
},
.exits = { // TO FROM
EXIT(ENTRANCE(NORTH_CLOCK_TOWN, 4), ENTRANCE(DEKU_SCRUB_PLAYGROUND, 0), true),
},
.events = {
EVENT(RE_DEKU_PLAYGROUND_1, CAN_BE_DEKU && FIRST_DAY()),
EVENT(RE_DEKU_PLAYGROUND_2, CAN_BE_DEKU && SECOND_DAY()),
EVENT(RE_DEKU_PLAYGROUND_3, CAN_BE_DEKU && FINAL_DAY()),
},
};
Regions[RR_TOWN_SHOOTING_GALLERY] = RandoRegion{ .sceneId = SCENE_SYATEKI_MIZU,
.checks = {
CHECK(RC_CLOCK_TOWN_EAST_SHOOTING_GALLERY_HIGH_SCORE, HAS_ITEM(ITEM_BOW)),
CHECK(RC_CLOCK_TOWN_EAST_SHOOTING_GALLERY_PERFECT_SCORE, HAS_ITEM(ITEM_BOW)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 8), ENTRANCE(TOWN_SHOOTING_GALLERY, 0), true),
},
.timeStayRestrictions = {
STAY(TIME_NIGHT1_PM_10_00, false),
STAY(TIME_NIGHT2_PM_10_00, false),
STAY(TIME_NIGHT3_PM_10_00, false),
},
};
Regions[RR_TRADING_POST] = RandoRegion{ .sceneId = SCENE_8ITEMSHOP,
.checks = {
CHECK(RC_CLOCK_TOWN_WEST_TRADING_POST_POT, true), // Note : Goron has to sidehop to get up.
CHECK(RC_TRADING_POST_SHOP_ITEM_01, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_01)),
CHECK(RC_TRADING_POST_SHOP_ITEM_02, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_02)),
CHECK(RC_TRADING_POST_SHOP_ITEM_03, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_03)),
CHECK(RC_TRADING_POST_SHOP_ITEM_04, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_04)),
CHECK(RC_TRADING_POST_SHOP_ITEM_05, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_05)),
CHECK(RC_TRADING_POST_SHOP_ITEM_06, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_06)),
CHECK(RC_TRADING_POST_SHOP_ITEM_07, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_07)),
CHECK(RC_TRADING_POST_SHOP_ITEM_08, CAN_AFFORD(RC_TRADING_POST_SHOP_ITEM_08)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(WEST_CLOCK_TOWN, 5), ENTRANCE(TRADING_POST, 0), true),
},
.timeStayRestrictions = {
// Logic break at night
STAY(TIME_NIGHT1_PM_09_00, false),
STAY(TIME_NIGHT1_PM_10_00, false),
STAY(TIME_NIGHT2_PM_09_00, false),
STAY(TIME_NIGHT2_PM_10_00, false),
STAY(TIME_NIGHT3_PM_09_00, false),
},
};
Regions[RR_TREASURE_SHOP] = RandoRegion{ .sceneId = SCENE_TAKARAYA,
.checks = {
CHECK(RC_CLOCK_TOWN_EAST_TREASURE_CHEST_GAME_DEKU, CAN_BE_DEKU && BEFORE(TIME_NIGHT3_PM_06_00)),
CHECK(RC_CLOCK_TOWN_EAST_TREASURE_CHEST_GAME_GORON, CAN_BE_GORON && BEFORE(TIME_NIGHT3_PM_06_00)),
CHECK(RC_CLOCK_TOWN_EAST_TREASURE_CHEST_GAME_HUMAN, BEFORE(TIME_NIGHT3_PM_06_00)), // can be human
CHECK(RC_CLOCK_TOWN_EAST_TREASURE_CHEST_GAME_ZORA, CAN_BE_ZORA && BEFORE(TIME_NIGHT3_PM_06_00)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(EAST_CLOCK_TOWN, 4), ENTRANCE(TREASURE_CHEST_SHOP, 0), true),
},
};
}, {});
// clang-format on
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