1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
|
#include "2s2h/GameInteractor/GameInteractor.h"
#include "2s2h/ShipInit.hpp"
#include "2s2h/Rando/Logic/Logic.h"
using namespace Rando::Logic;
// clang-format off
static RegisterShipInitFunc initFunc([]() {
// Ocean Spider House
Regions[RR_OCEAN_SPIDER_HOUSE_CENTRAL_ROOM] = RandoRegion{ .name = "Central Room", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_BEHIND_SKULL_01, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_BEHIND_SKULL_02, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_CEILING_PLANK, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_CEILING_EDGE, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_WEBBED_HOLE, CanKillEnemy(ACTOR_EN_SW) && (CAN_LIGHT_TORCH_NEAR_ANOTHER && HAS_ITEM(ITEM_HOOKSHOT))),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_UPPER_POT, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_LOWER_POT, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_WEBBED_POT, CanKillEnemy(ACTOR_EN_SW) && CAN_LIGHT_TORCH_NEAR_ANOTHER),
CHECK(RC_OCEAN_SKULLTULA_2ND_ROOM_JAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SPIDER_HOUSE_MAIN_ROOM_POT_01, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_MAIN_ROOM_POT_02, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_MAIN_ROOM_WEB_POT, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_MAIN_ROOM_BOE_POT, true),
CHECK(RC_ENEMY_DROP_BOE, CanKillEnemy(ACTOR_EN_MKK)), // In pot
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_ENTRANCE_LOWER, HAS_ITEM(ITEM_HOOKSHOT)),
CONNECTION(RR_OCEAN_SPIDER_HOUSE_LIBRARY_ROOM, CAN_LIGHT_TORCH_NEAR_ANOTHER),
CONNECTION(RR_OCEAN_SPIDER_HOUSE_MEETING_ROOM, true),
CONNECTION(RR_OCEAN_SPIDER_HOUSE_STORAGE_ROOM, CAN_LIGHT_TORCH_NEAR_ANOTHER)
}
};
Regions[RR_OCEAN_SPIDER_HOUSE_ENTRANCE_LOWER] = RandoRegion{ .name = "Entrance Lower", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SKULLTULA_ENTRANCE_LEFT_WALL, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA || (CAN_USE_PROJECTILE && CAN_BE_GORON))),
CHECK(RC_OCEAN_SKULLTULA_ENTRANCE_RIGHT_WALL, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_ENTRANCE_WEB, CanKillEnemy(ACTOR_EN_SW) && HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_ENTRANCE_POT_01, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_ENTRANCE_POT_02, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_ENTRANCE_POT_03, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_ENTRANCE_POT_04, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_07, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_08, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE || HAS_ITEM(ITEM_DEKU_NUT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_09, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE || HAS_ITEM(ITEM_DEKU_NUT)),
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_ENTRANCE_UPPER, CAN_BE_GORON),
CONNECTION(RR_OCEAN_SPIDER_HOUSE_CENTRAL_ROOM, HAS_ITEM(ITEM_HOOKSHOT))
}
};
Regions[RR_OCEAN_SPIDER_HOUSE_ENTRANCE_UPPER] = RandoRegion{ .name = "Entrance Upper", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SPIDER_HOUSE_WALLET, HAS_ENOUGH_SKULLTULA_TOKENS(SCENE_KINDAN2)),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_01, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_02, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_03, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_04, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_05, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
CHECK(RC_OCEAN_SPIDER_HOUSE_WONDER_ITEM_06, CAN_USE_PROJECTILE || CAN_USE_EXPLOSIVE),
},
.exits = { // TO FROM
EXIT(ENTRANCE(GREAT_BAY_COAST, 8), ENTRANCE(OCEANSIDE_SPIDER_HOUSE, 0), true)
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_ENTRANCE_LOWER, CAN_USE_EXPLOSIVE),
}
};
Regions[RR_OCEAN_SPIDER_HOUSE_LIBRARY_ROOM] = RandoRegion{ .name = "Library Room", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_HOLE_BEHIND_CABINET, CanKillEnemy(ACTOR_EN_SW) && HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_BEHIND_PICTURE, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_PROJECTILE),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_CEILING_EDGE, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_HOLE_BEHIND_PICTURE, CanKillEnemy(ACTOR_EN_SW) && HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_ON_CORNER_BOOKSHELF, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_BEHIND_BOOKCASE_1, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_LIBRARY_BEHIND_BOOKCASE_2, CanKillEnemy(ACTOR_EN_SW)),
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_CENTRAL_ROOM, true)
}
};
Regions[RR_OCEAN_SPIDER_HOUSE_MEETING_ROOM] = RandoRegion{ .name = "Meeting Room", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_CEILING_EDGE, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_CHANDELIER_1, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_CHANDELIER_2, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_CHANDELIER_3, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_POT, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_COLORED_SKULLS_BEHIND_PICTURE, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SPIDER_HOUSE_CHEST_PIECE_OF_HEART, HAS_ITEM(ITEM_BOW) && HAS_ITEM(ITEM_MASK_CAPTAIN)),
CHECK(RC_OCEAN_SPIDER_HOUSE_COLORED_SKULLS_POT_01, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_COLORED_SKULLS_POT_02, true),
CHECK(RC_ENEMY_DROP_SKULLTULA, CanKillEnemy(ACTOR_EN_ST)),
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_CENTRAL_ROOM, true)
}
};
Regions[RR_OCEAN_SPIDER_HOUSE_STORAGE_ROOM] = RandoRegion{ .name = "Storage Room", .sceneId = SCENE_KINDAN2,
.checks = {
CHECK(RC_OCEAN_SKULLTULA_STORAGE_ROOM_BEHIND_BOAT, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_STORAGE_ROOM_BEHIND_CRATE, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA)),
CHECK(RC_OCEAN_SKULLTULA_STORAGE_ROOM_CEILING_WEB, CanKillEnemy(ACTOR_EN_SW) && (CAN_USE_MAGIC_ARROW(FIRE) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA))),
CHECK(RC_OCEAN_SKULLTULA_STORAGE_ROOM_CRATE, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_OCEAN_SKULLTULA_STORAGE_ROOM_JAR, CanKillEnemy(ACTOR_EN_SW) && HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_POT_01, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_POT_02, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_POT_03, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_POT_04, true),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_TOP_POT_01, HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_TOP_POT_02, HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_OCEAN_SPIDER_HOUSE_STORAGE_TOP_POT_03, HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_ENEMY_DROP_SKULLTULA, CanKillEnemy(ACTOR_EN_ST)),
CHECK(RC_ENEMY_DROP_BOE, CanKillEnemy(ACTOR_EN_MKK)),
},
.connections = {
CONNECTION(RR_OCEAN_SPIDER_HOUSE_CENTRAL_ROOM, true)
}
};
// Swamp Spider House
Regions[RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_LOWER] = RandoRegion{ .name = "Lower Big Pot Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_HIVE_01, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_HIVE_02, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_POT_ROOM_BEEHIVE_01, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_POT_ROOM_BEEHIVE_02, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_POT_ROOM_BEEHIVE_03, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_JAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_POT_01, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_POT_02, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_BEHIND_VINES, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_SWORD),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_03, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_04, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_05, true),
CHECK(RC_ENEMY_DROP_GIANT_BEE, CAN_USE_PROJECTILE && CanKillEnemy(ACTOR_EN_BEE)), // In beehive
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_LOWER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_UPPER, CAN_BE_DEKU && CAN_PLAY_SONG(SONATA))
}
};
Regions[RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_UPPER] = RandoRegion{ .name = "Upper Big Pot Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_POT_ROOM_WALL, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_06, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_JAR_ROOM_POT_07, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_03, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_04, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_05, true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_UPPER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_LOWER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER, true)
},
.events = {
EVENT(RE_ACCESS_BUGS, true),
},
};
Regions[RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_LOWER] = RandoRegion{ .name = "Lower Center Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_JAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_LOWER_LEFT_SOFT_SOIL, HAS_BOTTLE && CAN_ACCESS(BUGS) && CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_LOWER_RIGHT_SOFT_SOIL, HAS_BOTTLE && CAN_ACCESS(BUGS) && CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_PILLAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_WATER, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_LOWER_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_LOWER_POT_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_LOWER_POT_03, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_06, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_07, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_08, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_09, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_10, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_11, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_12, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_13, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_14, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_15, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_16, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_WONDER_ITEM_17, CAN_USE_PROJECTILE),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_ENTRANCE, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LOWER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_LOWER, true),
},
.events = {
EVENT(RE_ACCESS_SPRING_WATER, true),
},
};
Regions[RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_UPPER] = RandoRegion{ .name = "Upper Center Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_UPPER_PILLAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_UPPER_SOFT_SOIL, HAS_BOTTLE && CAN_ACCESS(BUGS) && CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MAIN_ROOM_NEAR_CEILING, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA || (CAN_USE_PROJECTILE && CAN_BE_DEKU))),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_UPPER_LEFT_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_UPPER_LEFT_POT_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_UPPER_RIGHT_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MAIN_ROOM_UPPER_RIGHT_POT_02, true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_LOWER, true), // Drop down from top
CONNECTION(RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_UPPER, true),
}
};
Regions[RR_SWAMP_SPIDER_HOUSE_ENTRANCE] = RandoRegion{ .name = "Entrance", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SPIDER_HOUSE_MASK_OF_TRUTH, HAS_ENOUGH_SKULLTULA_TOKENS(SCENE_KINSTA1)),
},
.exits = { // TO FROM
EXIT(ENTRANCE(SOUTHERN_SWAMP_POISONED, 8), ENTRANCE(SWAMP_SPIDER_HOUSE, 0), true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_LOWER, true)
},
.events = {
EVENT(RE_ACCESS_BUGS, true),
},
};
Regions[RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LOWER] = RandoRegion{ .name = "Lower Gold Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_GOLD_ROOM_HIVE, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_BEEHIVE_01, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_BEEHIVE_02, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_BEEHIVE_03, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SKULLTULA_GOLD_ROOM_PILLAR, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_GOLD_ROOM_WALL, CanKillEnemy(ACTOR_EN_SW) && ((RANDO_EVENTS[RE_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LADDER] && CAN_USE_PROJECTILE || HAS_ITEM(ITEM_BOMBCHU)) || (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA))),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LOWER_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LOWER_POT_02, true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_LOWER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER, RANDO_EVENTS[RE_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LADDER])
}
};
Regions[RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER] = RandoRegion{ .name = "Upper Gold Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_GOLD_ROOM_NEAR_CEILING, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA || CAN_GROW_BEAN_PLANT)),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_POT_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_POT_03, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_POT_04, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_LARGE_CRATE_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER_LARGE_CRATE_02, true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_BIG_POT_ROOM_UPPER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LOWER, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_TREE_ROOM, true)
},
.events = {
EVENT(RE_SWAMP_SPIDER_HOUSE_GOLD_ROOM_LADDER, true),
}
};
Regions[RR_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM] = RandoRegion{ .name = "Monument Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_MONUMENT_ROOM_CRATE_01, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MONUMENT_ROOM_CRATE_02, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MONUMENT_ROOM_LOWER_WALL, CanKillEnemy(ACTOR_EN_SW) && (HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA || ((CAN_USE_EXPLOSIVE || CAN_BE_GORON) && CAN_GROW_BEAN_PLANT))),
CHECK(RC_SWAMP_SKULLTULA_MONUMENT_ROOM_ON_MONUMENT, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_MONUMENT_ROOM_TORCH, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_POT_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_POT_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_01, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_02, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_03, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_04, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_05, true),
CHECK(RC_SWAMP_SPIDER_HOUSE_MONUMENT_ROOM_LARGE_CRATE_06, true),
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_ENTRANCE, true),
CONNECTION(RR_SWAMP_SPIDER_HOUSE_CENTER_ROOM_UPPER, true),
}
};
Regions[RR_SWAMP_SPIDER_HOUSE_TREE_ROOM] = RandoRegion{ .name = "Tree Room", .sceneId = SCENE_KINSTA1,
.checks = {
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_GRASS_01, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_GRASS_02, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_HIVE, CanKillEnemy(ACTOR_EN_SW) && CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_TREE_ROOM_BEEHIVE_01, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_TREE_ROOM_BEEHIVE_02, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SPIDER_HOUSE_TREE_ROOM_BEEHIVE_03, CAN_USE_PROJECTILE),
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_TREE_01, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_TREE_02, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_SWAMP_SKULLTULA_TREE_ROOM_TREE_03, CanKillEnemy(ACTOR_EN_SW)),
CHECK(RC_ENEMY_DROP_GIANT_BEE, CAN_USE_PROJECTILE && CanKillEnemy(ACTOR_EN_BEE)), // In beehive
},
.connections = {
CONNECTION(RR_SWAMP_SPIDER_HOUSE_GOLD_ROOM_UPPER, true)
},
.events = {
EVENT(RE_ACCESS_BUGS, true),
},
};
}, {});
// clang-format on
|