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#include "MiscBehavior.h"
#include "Enhancements/FrameInterpolation/FrameInterpolation.h"
#include "2s2h_assets.h"
#include "2s2h/BenGui/CosmeticEditor.h"
extern "C" {
#include "z64save.h"
#include "functions.h"
#include "macros.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
#include "misc/title_static/title_static.h"
extern s16 sWindowContentColors[3];
extern FileSelectState* gFileSelectState;
}
typedef struct {
char tex[512];
uint16_t width;
uint16_t height;
uint8_t im_fmt;
uint8_t im_siz;
uint8_t id;
} Sprite;
// Image Icons
#include <array>
#include "assets/archives/icon_item_static/icon_item_static_yar.h"
#include "assets/archives/icon_item_24_static/icon_item_24_static_yar.h"
inline std::array<Sprite, 100> gSeedTextures = { {
{ dgItemIconOcarinaOfTimeTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 0 },
{ dgItemIconBowTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1 },
{ dgItemIconFireArrowTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 2 },
{ dgItemIconIceArrowTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 3 },
{ dgItemIconLightArrowTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 4 },
{ dgItemIconFairyOcarinaTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 5 },
{ dgItemIconBombTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 6 },
{ dgItemIconBombchuTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 7 },
{ dgItemIconDekuStickTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 8 },
{ dgItemIconDekuNutTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 9 },
{ dgItemIconMagicBeansTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 10 },
{ dgItemIconSlingshotTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 11 },
{ dgItemIconPowderKegTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 12 },
{ dgItemIconPictographBoxTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 13 },
{ dgItemIconLensofTruthTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 14 },
{ dgItemIconHookshotTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 15 },
{ dgItemIconGreatFairysSwordTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16 },
{ dgItemIconLongshotTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 17 },
{ dgItemIconEmptyBottleTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 18 },
{ dgItemIconRedPotionTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 19 },
{ dgItemIconGreenPotionTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 20 },
{ dgItemIconBluePotionTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 21 },
{ dgItemIconBottledFairyTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 22 },
{ dgItemIconBottledDekuPrincessTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 23 },
{ dgItemIconBottledFullMilkTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24 },
{ dgItemIconBottledHalfMilkTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 25 },
{ dgItemIconBottledFishTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 26 },
{ dgItemIconBottledBugTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 27 },
{ dgItemIconBottledBlueFireTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 28 },
{ dgItemIconBottledPoeTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 29 },
{ dgItemIconBottledBigPoeTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 30 },
{ dgItemIconSpringWaterTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 31 },
{ dgItemIconHotSpringWaterTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32 },
{ dgItemIconBottledZoraEggTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 33 },
{ dgItemIconBottledGoldDustTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 34 },
{ dgItemIconBottledMushroomTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 35 },
{ dgItemIconBottledSeahorseTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 36 },
{ dgItemIconChateauRomaniTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 37 },
{ dgItemIconBottledHylianLoachTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 38 },
{ dgItemIconEmptyBottle2Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 39 },
{ dgItemIconLandDeedTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 40 },
{ dgItemIconMoonsTearTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 41 },
{ dgItemIconSwampDeedTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 42 },
{ dgItemIconMountainDeedTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 43 },
{ dgItemIconOceanDeedTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 44 },
{ dgItemIconRoomKeyTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 45 },
{ dgItemIconLetterToMamaTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 46 },
{ dgItemIconLetterToKafeiTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 47 },
{ dgItemIconPendantOfMemoriesTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 48 },
{ dgItemIconTingleMapTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 49 },
{ dgItemIconDekuMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 50 },
{ dgItemIconGoronMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 51 },
{ dgItemIconZoraMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 52 },
{ dgItemIconFierceDeityMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 53 },
{ dgItemIconMaskOfTruthTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 54 },
{ dgItemIconKafeisMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 55 },
{ dgItemIconAllNightMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 56 },
{ dgItemIconBunnyHoodTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 57 },
{ dgItemIconKeatonMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 58 },
{ dgItemIconGaroMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 59 },
{ dgItemIconRomaniMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 60 },
{ dgItemIconCircusLeaderMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 61 },
{ dgItemIconPostmansHatTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 62 },
{ dgItemIconCouplesMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 63 },
{ dgItemIconGreatFairyMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 64 },
{ dgItemIconGibdoMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 65 },
{ dgItemIconDonGeroMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 66 },
{ dgItemIconKamaroMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 67 },
{ dgItemIconCaptainsHatTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 68 },
{ dgItemIconStoneMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 69 },
{ dgItemIconBremenMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 70 },
{ dgItemIconBlastMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 71 },
{ dgItemIconMaskOfScentsTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 72 },
{ dgItemIconGiantsMaskTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 73 },
{ dgItemIconBowFireTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 74 },
{ dgItemIconBowIceTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 75 },
{ dgItemIconBowLightTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 76 },
{ dgItemIconKokiriSwordTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 77 },
{ dgItemIconRazorSwordTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 78 },
{ dgItemIconGildedSwordTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 79 },
{ dgItemIconFierceDeitySwordTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 80 },
{ dgItemIconHerosShieldTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 81 },
{ dgItemIconMirrorShieldTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 82 },
{ dgItemIconQuiver30Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 83 },
{ dgItemIconQuiver40Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 84 },
{ dgItemIconQuiver50Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 85 },
{ dgItemIconBombBag20Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 86 },
{ dgItemIconBombBag30Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 87 },
{ dgItemIconBombBag40Tex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 88 },
{ dgItemIconDefaultWalletTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 89 },
{ dgItemIconAdultsWalletTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 90 },
{ dgItemIconGiantsWalletTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 91 },
{ dgItemIconFishingRodTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 92 },
{ dgItemIconOdolwasRemainsTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 93 },
{ dgItemIconGohtsRemainsTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 94 },
{ dgItemIconGyorgsRemainsTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 95 },
{ dgItemIconTwinmoldsRemainsTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 96 },
{ dgItemIconBombersNotebookTex, 32, 32, G_IM_FMT_RGBA, G_IM_SIZ_32b, 97 },
{ dgQuestIconBossKeyTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b, 98 },
{ dgQuestIconSmallKeyTex, 24, 24, G_IM_FMT_RGBA, G_IM_SIZ_32b, 99 },
} };
Sprite* GetSeedTexture(const uint8_t index) {
return &gSeedTextures[index];
}
u8 isRando[FILE_NUM_MAX_WITH_OWL_SAVE];
u32 seedHashes[FILE_NUM_MAX_WITH_OWL_SAVE];
// 5 rectangles per save file:
// Rand Left Aligned
// Rand Left Aligned (shadow offset)
// Rand Center Aligned
// Rand Center Aligned (shadow offset)
// Owl
Vtx sRandVtxData[20 * FILE_NUM_MAX];
constexpr s16 RAND_ICON_HEIGHT = 16;
constexpr s16 RAND_ICON_WIDTH = 32;
// Initialize all vtx data with dummy/default values
void CreateRandSaveTypeVtxData() {
for (int vtxId = 0; vtxId < ARRAY_COUNT(sRandVtxData); vtxId += 4) {
// x-coord (left)
sRandVtxData[vtxId + 0].v.ob[0] = sRandVtxData[vtxId + 2].v.ob[0] = 0;
// x-coord (right)
sRandVtxData[vtxId + 1].v.ob[0] = sRandVtxData[vtxId + 3].v.ob[0] = 0;
// y-coord (top)
sRandVtxData[vtxId + 0].v.ob[1] = sRandVtxData[vtxId + 1].v.ob[1] = 0;
// y-coord (bottom)
sRandVtxData[vtxId + 2].v.ob[1] = sRandVtxData[vtxId + 3].v.ob[1] = 0;
// z-coordinate
sRandVtxData[vtxId + 0].v.ob[2] = sRandVtxData[vtxId + 1].v.ob[2] = sRandVtxData[vtxId + 2].v.ob[2] =
sRandVtxData[vtxId + 3].v.ob[2] = 0;
// flag
sRandVtxData[vtxId + 0].v.flag = sRandVtxData[vtxId + 1].v.flag = sRandVtxData[vtxId + 2].v.flag =
sRandVtxData[vtxId + 3].v.flag = 0;
// texture coordinates
sRandVtxData[vtxId + 0].v.tc[0] = sRandVtxData[vtxId + 0].v.tc[1] = sRandVtxData[vtxId + 1].v.tc[1] =
sRandVtxData[vtxId + 2].v.tc[0] = 0;
sRandVtxData[vtxId + 1].v.tc[0] = sRandVtxData[vtxId + 2].v.tc[1] = sRandVtxData[vtxId + 3].v.tc[0] =
sRandVtxData[vtxId + 3].v.tc[1] = 0;
// alpha
sRandVtxData[vtxId + 0].v.cn[0] = sRandVtxData[vtxId + 1].v.cn[0] = sRandVtxData[vtxId + 2].v.cn[0] =
sRandVtxData[vtxId + 3].v.cn[0] = sRandVtxData[vtxId + 0].v.cn[1] = sRandVtxData[vtxId + 1].v.cn[1] =
sRandVtxData[vtxId + 2].v.cn[1] = sRandVtxData[vtxId + 3].v.cn[1] = sRandVtxData[vtxId + 0].v.cn[2] =
sRandVtxData[vtxId + 1].v.cn[2] = sRandVtxData[vtxId + 2].v.cn[2] =
sRandVtxData[vtxId + 3].v.cn[2] = sRandVtxData[vtxId + 0].v.cn[3] =
sRandVtxData[vtxId + 1].v.cn[3] = sRandVtxData[vtxId + 2].v.cn[3] =
sRandVtxData[vtxId + 3].v.cn[3] = 255;
}
}
// Updates the vtx values on every draw to account for file info moving up/down
void SetRandSaveTypeVtxData() {
int startY = 44;
int vtxId = 0;
for (int i = 0; i < FILE_NUM_MAX; i++, startY -= 16, vtxId += 4) {
int posY;
int posX = gFileSelectState->windowPosX + 163;
// Compute real Y position based on current file select state
if ((gFileSelectState->configMode == 0x10) && (i == gFileSelectState->copyDestFileIndex)) {
posY = gFileSelectState->fileNamesY[i] + 0x2C;
} else if (((gFileSelectState->configMode == 0x11) || (gFileSelectState->configMode == 0x12)) &&
(i == gFileSelectState->copyDestFileIndex)) {
posY = gFileSelectState->buttonYOffsets[i] + startY;
} else {
posY = startY + gFileSelectState->buttonYOffsets[i] + gFileSelectState->fileNamesY[i];
}
/* Rand Icons */
// 4 sets: Left aligned, Left aligned (shadow), Center aligned, Center aligned (shadow)
for (int j = 0; j < 4; j++, vtxId += 4) {
// x-coord (left)
sRandVtxData[vtxId + 0].v.ob[0] = sRandVtxData[vtxId + 2].v.ob[0] =
posX + (j % 2 ? 1 : 0) + ((j > 1) ? 10 : 0);
// x-coord (right)
sRandVtxData[vtxId + 1].v.ob[0] = sRandVtxData[vtxId + 3].v.ob[0] =
sRandVtxData[vtxId + 0].v.ob[0] + RAND_ICON_WIDTH;
// y-coord (top)
sRandVtxData[vtxId + 0].v.ob[1] = sRandVtxData[vtxId + 1].v.ob[1] = posY - (j % 2 ? 1 : 0);
// y-coord (bottom)
sRandVtxData[vtxId + 2].v.ob[1] = sRandVtxData[vtxId + 3].v.ob[1] =
sRandVtxData[vtxId + 0].v.ob[1] - RAND_ICON_HEIGHT;
// texture coordinates
sRandVtxData[vtxId + 0].v.tc[0] = sRandVtxData[vtxId + 0].v.tc[1] = sRandVtxData[vtxId + 1].v.tc[1] =
sRandVtxData[vtxId + 2].v.tc[0] = 0;
sRandVtxData[vtxId + 1].v.tc[0] = sRandVtxData[vtxId + 3].v.tc[0] = RAND_ICON_WIDTH << 5;
sRandVtxData[vtxId + 2].v.tc[1] = sRandVtxData[vtxId + 3].v.tc[1] = RAND_ICON_HEIGHT << 5;
}
/* Owl Icon */
// x-coord (left)
sRandVtxData[vtxId + 0].v.ob[0] = sRandVtxData[vtxId + 2].v.ob[0] = posX + 28;
// x-coord (right)
sRandVtxData[vtxId + 1].v.ob[0] = sRandVtxData[vtxId + 3].v.ob[0] = sRandVtxData[vtxId + 0].v.ob[0] + 24;
// y-coord (top)
sRandVtxData[vtxId + 0].v.ob[1] = sRandVtxData[vtxId + 1].v.ob[1] = posY - 2;
// y-coord (bottom)
sRandVtxData[vtxId + 2].v.ob[1] = sRandVtxData[vtxId + 3].v.ob[1] = sRandVtxData[vtxId + 0].v.ob[1] - 12;
// texture coordinates
sRandVtxData[vtxId + 0].v.tc[0] = sRandVtxData[vtxId + 0].v.tc[1] = sRandVtxData[vtxId + 1].v.tc[1] =
sRandVtxData[vtxId + 2].v.tc[0] = 0;
sRandVtxData[vtxId + 1].v.tc[0] = sRandVtxData[vtxId + 3].v.tc[0] = 24 << 5;
sRandVtxData[vtxId + 2].v.tc[1] = sRandVtxData[vtxId + 3].v.tc[1] = 12 << 5;
}
}
void SpriteLoad(Sprite* sprite) {
OPEN_DISPS(gFileSelectState->state.gfxCtx);
/*
* Due to macro expansion and the token-pasting operator (##), we cannot pass sprite->im_siz in directly.
* Instead we must call gDPLoadTextureBlock with the raw IM_SIZ define name itself to properly expand the correct
* defines internally.
*/
if (sprite->im_siz == G_IM_SIZ_8b) {
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt, G_IM_SIZ_8b, sprite->width, sprite->height, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
} else if (sprite->im_siz == G_IM_SIZ_16b) {
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt, G_IM_SIZ_16b, sprite->width, sprite->height,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
} else {
gDPLoadTextureBlock(POLY_OPA_DISP++, sprite->tex, sprite->im_fmt, G_IM_SIZ_32b, sprite->width, sprite->height,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
CLOSE_DISPS(gFileSelectState->state.gfxCtx);
}
void SpriteDraw(Sprite* sprite, int left, int top, int width, int height) {
int width_factor = (1 << 10) * sprite->width / width;
int height_factor = (1 << 10) * sprite->height / height;
OPEN_DISPS(gFileSelectState->state.gfxCtx);
gSPWideTextureRectangle(POLY_OPA_DISP++, left << 2, top << 2, (left + width) << 2, (top + height) << 2,
G_TX_RENDERTILE, 0, 0, width_factor, height_factor);
CLOSE_DISPS(gFileSelectState->state.gfxCtx);
}
void DrawSeedHashSprites() {
OPEN_DISPS(gFileSelectState->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
// Draw icons on the main menu, when a rando file is selected
if (gFileSelectState->configMode == CM_MAIN_MENU) {
if (gFileSelectState->fileInfoAlpha[gFileSelectState->selectedFileIndex] > 0 &&
isRando[gFileSelectState->selectedFileIndex]) {
// Use file info alpha to match fading
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0xFF, 0xFF, 0xFF,
gFileSelectState->fileInfoAlpha[gFileSelectState->selectedFileIndex]);
u16 xStart = 64;
// Draw Seed Icons for specific file
u32 fileHash = seedHashes[gFileSelectState->selectedFileIndex];
for (int i = 0; i < 5; i++) {
u8 hashPart = fileHash % 100;
fileHash /= 100;
SpriteLoad(GetSeedTexture(hashPart));
SpriteDraw(GetSeedTexture(hashPart), xStart + (40 * i), 10, 24, 24);
}
}
}
gDPPipeSync(POLY_OPA_DISP++);
CLOSE_DISPS(gFileSelectState->state.gfxCtx);
}
void RegisterShoulds() {
// Renders the small blank info box next to the file info
REGISTER_VB_SHOULD(VB_DRAW_FILE_SELECT_SMALL_EXTRA_INFO_BOX, {
int fileIndex = va_arg(args, int);
// Bail out if not a rando save, or if the save is also an owl save
// because owl saves already render the small box and large box
if (!isRando[fileIndex] || gFileSelectState->isOwlSave[fileIndex + FILE_NUM_OWL_SAVE_OFFSET]) {
return;
}
// We want to force the original small box to render which uses the alpha for the collapsed files
*should = true;
OPEN_DISPS(gFileSelectState->state.gfxCtx);
// But then we also render the same small box again, but using the expanded file info alpha
gDPSetPrimColorOverride(POLY_OPA_DISP++, 0, 0, sWindowContentColors[0], sWindowContentColors[1],
sWindowContentColors[2], gFileSelectState->fileInfoAlpha[fileIndex],
COSMETIC_ID("Menus.FilePlates"));
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelBlankButtonTex, G_IM_FMT_IA, G_IM_SIZ_16b, 52, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 12, 14, 15, 13, 0);
CLOSE_DISPS(gFileSelectState->state.gfxCtx);
});
REGISTER_VB_SHOULD(VB_DRAW_FILE_SELECT_EXTRA_INFO_DETAILS, {
int fileIndex = va_arg(args, int);
if (!isRando[fileIndex]) {
return;
}
DrawSeedHashSprites();
SetRandSaveTypeVtxData();
OPEN_DISPS(gFileSelectState->state.gfxCtx);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPVertex(POLY_OPA_DISP++, (uintptr_t)&sRandVtxData[20 * fileIndex], 20, 0);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, gFileSelRandIconTex, G_IM_FMT_I, RAND_ICON_WIDTH, RAND_ICON_HEIGHT, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
// Rand Icon (shadow)
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, gFileSelectState->nameAlpha[fileIndex]);
if (gFileSelectState->isOwlSave[fileIndex + FILE_NUM_OWL_SAVE_OFFSET]) {
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0); // Left aligned
} else {
gSP1Quadrangle(POLY_OPA_DISP++, 12, 14, 15, 13, 0); // Centered
}
// Rand Icon
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 255, 255, 255, gFileSelectState->nameAlpha[fileIndex]);
if (gFileSelectState->isOwlSave[fileIndex + FILE_NUM_OWL_SAVE_OFFSET]) {
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0); // Left aligned
} else {
gSP1Quadrangle(POLY_OPA_DISP++, 8, 10, 11, 9, 0); // Centered
}
// Owl Icon
if (gFileSelectState->isOwlSave[fileIndex + FILE_NUM_OWL_SAVE_OFFSET]) {
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelOwlSaveIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 24, 12, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 16, 18, 19, 17, 0);
}
CLOSE_DISPS(gFileSelectState->state.gfxCtx);
});
// Prevent original owl save icon from rendering
REGISTER_VB_SHOULD(VB_DRAW_FILE_SELECT_OWL_SAVE_ICON, {
int fileIndex = va_arg(args, int);
if (isRando[fileIndex]) {
*should = false;
}
});
}
// Doesn't really look great yet, but the start to how we will augment the file select screen for rando saves
void Rando::MiscBehavior::InitFileSelect() {
RegisterShoulds();
CreateRandSaveTypeVtxData();
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFileSelectSaveLoad>(
[](s16 fileNum, bool isOwlSave, SaveContext* saveContext) {
isRando[fileNum + (isOwlSave ? FILE_NUM_OWL_SAVE_OFFSET : 0)] =
saveContext->save.shipSaveInfo.saveType == SAVETYPE_RANDO;
if (isRando[fileNum + (isOwlSave ? FILE_NUM_OWL_SAVE_OFFSET : 0)]) {
seedHashes[fileNum + (isOwlSave ? FILE_NUM_OWL_SAVE_OFFSET : 0)] =
gSaveContext.save.shipSaveInfo.rando.finalSeed;
}
});
}
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