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#include "MiscBehavior.h"
extern "C" {
#include "variables.h"
}
void Rando::MiscBehavior::OnFlagSet(FlagType flagType, u32 flag) {
auto randoStaticCheck = Rando::StaticData::GetCheckFromFlag(flagType, flag);
if (randoStaticCheck.randoCheckId == RC_UNKNOWN) {
return;
}
auto& randoSaveCheck = RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId];
if (randoSaveCheck.shuffled) {
randoSaveCheck.eligible = true;
}
}
void Rando::MiscBehavior::OnSceneFlagSet(s16 sceneId, FlagType flagType, u32 flag) {
auto randoStaticCheck = Rando::StaticData::GetCheckFromFlag(flagType, flag, sceneId);
if (randoStaticCheck.randoCheckId == RC_UNKNOWN) {
return;
}
// Pots handle their own items, ignore them
if (randoStaticCheck.randoCheckType == RCTYPE_POT) {
return;
}
auto& randoSaveCheck = RANDO_SAVE_CHECKS[randoStaticCheck.randoCheckId];
if (randoSaveCheck.shuffled) {
randoSaveCheck.eligible = true;
}
}
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