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#include "MiscBehavior.h"
#include "2s2h/BenGui/HudEditor.h"
#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
extern "C" {
#include "interface/parameter_static/parameter_static.h"
extern const char* sCounterTextures[];
}
static void DrawTycoonRupeeIcon() {
PlayState* play = gPlayState;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
OPEN_DISPS(play->state.gfxCtx);
gDPSetPrimColorOverride(OVERLAY_DISP++, 0, 0, 220, 120, 255, interfaceCtx->magicAlpha,
COSMETIC_ID("HUD.RupeeIcon"));
gDPSetEnvColor(OVERLAY_DISP++, 50, 0, 80, 255);
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_RUPEE_COUNTER);
OVERLAY_DISP =
Gfx_DrawTexRectIA8(OVERLAY_DISP, (TexturePtr)gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10);
CLOSE_DISPS(play->state.gfxCtx);
}
static void DrawTycoonRupeeCounter() {
PlayState* play = gPlayState;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
OPEN_DISPS(play->state.gfxCtx);
s16 counterDigits[4] = { 0, 0, 0, 0 };
counterDigits[3] = gSaveContext.save.saveInfo.playerData.rupees;
if ((counterDigits[3] > 9999) || (counterDigits[3] < 0)) {
counterDigits[3] &= 0xDDD;
}
while (counterDigits[3] >= 1000) {
counterDigits[0]++;
counterDigits[3] -= 1000;
}
while (counterDigits[3] >= 100) {
counterDigits[1]++;
counterDigits[3] -= 100;
}
while (counterDigits[3] >= 10) {
counterDigits[2]++;
counterDigits[3] -= 10;
}
s16 magicAlpha = interfaceCtx->magicAlpha;
if (magicAlpha > 180) {
magicAlpha = 180;
}
// Tycoon wallet: start at digit 0, show all 4 digits
s16 digitIndex = 0;
s16 digitCount = 4;
s16 xPos = 42;
for (s16 i = 0; i < digitCount; i++, digitIndex++, xPos += 8) {
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, magicAlpha);
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_RUPEE_COUNTER);
OVERLAY_DISP = Gfx_DrawTexRectI8(OVERLAY_DISP, (TexturePtr)sCounterTextures[counterDigits[digitIndex]], 8, 16,
xPos + 1, 207, 8, 16, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.save.saveInfo.playerData.rupees == CUR_CAPACITY(UPG_WALLET)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
} else if (gSaveContext.save.saveInfo.playerData.rupees != 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
HudEditor_SetActiveElement(HUD_EDITOR_ELEMENT_RUPEE_COUNTER);
if (HudEditor_ShouldOverrideDraw()) {
if (CVarGetInteger(hudEditorElements[hudEditorActiveElement].modeCvar, HUD_EDITOR_ELEMENT_MODE_VANILLA) ==
HUD_EDITOR_ELEMENT_MODE_HIDDEN) {
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
} else {
s16 rectLeft = xPos;
s16 rectTop = 824 / 4;
s16 rectWidth = 0x20 / 4;
s16 rectHeight = (888 / 4) - rectTop;
s16 dsdx = 512;
s16 dtdy = 512;
HudEditor_ModifyDrawValues(&rectLeft, &rectTop, &rectWidth, &rectHeight, &dsdx, &dtdy);
hudEditorActiveElement = HUD_EDITOR_ELEMENT_NONE;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx << 1, dtdy << 1);
}
} else {
gSPTextureRectangle(OVERLAY_DISP++, xPos * 4, 206 << 2, (xPos * 4) + 0x20, 222 << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Rando::MiscBehavior::InitTycoonWallet() {
bool shouldRegister = IS_RANDO && RANDO_SAVE_OPTIONS[RO_SHUFFLE_TYCOON_WALLET] == RO_GENERIC_YES;
if (shouldRegister) {
gUpgradeCapacities[UPG_WALLET][3] = 5000;
}
COND_VB_SHOULD(VB_DRAW_RUPEE_ICON, shouldRegister, {
if (CUR_UPG_VALUE(UPG_WALLET) >= 3) {
*should = false;
DrawTycoonRupeeIcon();
}
});
COND_VB_SHOULD(VB_DRAW_RUPEE_COUNTER, shouldRegister, {
if (CUR_UPG_VALUE(UPG_WALLET) >= 3) {
*should = false;
DrawTycoonRupeeCounter();
}
});
}
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