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#include "Spoiler.h"
#include <libultraship/bridge/consolevariablebridge.h>
#include <filesystem>
#include "BenPort.h"
#include <libultraship/libultra/types.h>
std::vector<std::string> Rando::Spoiler::spoilerOptions;
const std::filesystem::path randomizerFolderPath(Ship::Context::GetPathRelativeToAppDirectory("randomizer",
appShortName));
void Rando::Spoiler::SelectSpoiler(s32 index) {
bool generateNew = (index <= 0) || (index >= (s32)Rando::Spoiler::spoilerOptions.size());
CVarSetInteger("gRando.SpoilerFileIndex", generateNew ? 0 : index);
CVarSetString("gRando.SpoilerFile", generateNew ? "" : Rando::Spoiler::spoilerOptions[index].c_str());
}
// This function refreshes the list of spoiler files in the randomizer folder, this list is used in the Randomizer UI,
// and also includes an option to generate a new seed at the top of the list.
void Rando::Spoiler::RefreshOptions() {
Rando::Spoiler::spoilerOptions.clear();
Rando::Spoiler::spoilerOptions.push_back("Generate New Seed");
s32 spoilerFileIndex = -1;
// ensure the randomizer folder exists
if (!std::filesystem::exists(randomizerFolderPath)) {
std::filesystem::create_directory(randomizerFolderPath);
}
// Add all files in the randomizer folder to the list of spoiler options
for (const auto& entry : std::filesystem::directory_iterator(randomizerFolderPath)) {
if (entry.is_regular_file()) {
std::string fileName = entry.path().filename().string();
Rando::Spoiler::spoilerOptions.push_back(fileName);
// Check if the current file is the one set in the cvar
if (fileName == CVarGetString("gRando.SpoilerFile", "")) {
spoilerFileIndex = Rando::Spoiler::spoilerOptions.size() - 1;
}
}
}
// If the current spoiler file is not in the randomizer folder, reset the cvar
if (spoilerFileIndex == -1) {
CVarClear("gRando.SpoilerFileIndex");
CVarClear("gRando.SpoilerFile");
} else {
CVarSetInteger("gRando.SpoilerFileIndex", spoilerFileIndex);
}
}
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