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#include "2s2h/resource/importer/AnimationFactory.h"
#include "2s2h/resource/type/Animation.h"
#include "2s2h/resource/importer/PlayerAnimationFactory.h"
#include <ship/Context.h>
#include <ship/resource/ResourceManager.h>
#include <spdlog/spdlog.h>
namespace SOH {
std::shared_ptr<Ship::IResource>
ResourceFactoryBinaryAnimationV0::ReadResource(std::shared_ptr<Ship::File> file,
std::shared_ptr<Ship::ResourceInitData> initData) {
if (!FileHasValidFormatAndReader(file, initData)) {
return nullptr;
}
auto animation = std::make_shared<Animation>(initData);
auto reader = std::get<std::shared_ptr<Ship::BinaryReader>>(file->Reader);
AnimationType animType = (AnimationType)reader->ReadUInt32();
animation->type = animType;
if (animType == AnimationType::Normal) {
// Set frame count
animation->animationData.animationHeader.common.frameCount = reader->ReadInt16();
// Populate frame data
uint32_t rotValuesCnt = reader->ReadUInt32();
animation->rotationValues.reserve(rotValuesCnt);
for (uint32_t i = 0; i < rotValuesCnt; i++) {
animation->rotationValues.push_back(reader->ReadUInt16());
}
animation->animationData.animationHeader.frameData = (int16_t*)animation->rotationValues.data();
// Populate joint indices
uint32_t rotIndCnt = reader->ReadUInt32();
animation->rotationIndices.reserve(rotIndCnt);
for (size_t i = 0; i < rotIndCnt; i++) {
uint16_t x = reader->ReadUInt16();
uint16_t y = reader->ReadUInt16();
uint16_t z = reader->ReadUInt16();
animation->rotationIndices.push_back(RotationIndex(x, y, z));
}
animation->animationData.animationHeader.jointIndices = (JointIndex*)animation->rotationIndices.data();
// Set static index max
animation->animationData.animationHeader.staticIndexMax = reader->ReadInt16();
} else if (animType == AnimationType::Curve) {
// Read frame count (unused in this animation type)
reader->ReadInt16();
// Set refIndex
uint32_t refArrCnt = reader->ReadUInt32();
animation->refIndexArr.reserve(refArrCnt);
for (uint32_t i = 0; i < refArrCnt; i++) {
animation->refIndexArr.push_back(reader->ReadUByte());
}
animation->animationData.transformUpdateIndex.refIndex = animation->refIndexArr.data();
// Populate transform data
uint32_t transformDataCnt = reader->ReadUInt32();
animation->transformDataArr.reserve(transformDataCnt);
for (uint32_t i = 0; i < transformDataCnt; i++) {
TransformData data;
data.unk_00 = reader->ReadUInt16();
data.unk_02 = reader->ReadInt16();
data.unk_04 = reader->ReadInt16();
data.unk_06 = reader->ReadInt16();
data.unk_08 = reader->ReadFloat();
animation->transformDataArr.push_back(data);
}
animation->animationData.transformUpdateIndex.transformData = animation->transformDataArr.data();
// Populate copy values
uint32_t copyValuesCnt = reader->ReadUInt32();
animation->copyValuesArr.reserve(copyValuesCnt);
for (uint32_t i = 0; i < copyValuesCnt; i++) {
animation->copyValuesArr.push_back(reader->ReadInt16());
}
animation->animationData.transformUpdateIndex.copyValues = animation->copyValuesArr.data();
} else if (animType == AnimationType::Link) {
// Initialize segment to nullptr (important for alt asset fallback)
animation->animationData.linkAnimationHeader.segment = nullptr;
// Read the frame count
animation->animationData.linkAnimationHeader.common.frameCount = reader->ReadInt16();
// Read the segment pointer (always 32 bit, doesn't adjust for system pointer size)
std::string path = reader->ReadString();
auto animData = std::static_pointer_cast<Animation>(
Ship::Context::GetRawInstance()->GetResourceManager()->LoadResourceProcess(path.c_str()));
// If direct load failed and alt assets are enabled, try with alt/ prefix
if (animData == nullptr && Ship::Context::GetRawInstance()->GetResourceManager()->IsAltAssetsEnabled()) {
std::string altPath = path;
if (altPath.find("__OTR__") == 0) {
altPath = altPath.substr(7); // Strip __OTR__
}
altPath = "alt/" + altPath;
animData = std::static_pointer_cast<Animation>(
Ship::Context::GetRawInstance()->GetResourceManager()->LoadResourceProcess(altPath.c_str()));
}
if (animData != nullptr) {
animation->animationData.linkAnimationHeader.segment = animData->GetPointer();
} else {
SPDLOG_WARN("Animation data segment not found: {}", path);
}
} else if (animType == AnimationType::Legacy) {
SPDLOG_DEBUG("BEYTAH ANIMATION?!");
}
return animation;
}
} // namespace SOH
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