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#include "2s2h/resource/importer/scenecommand/SetPathwaysFactory.h"
#include "2s2h/resource/type/scenecommand/SetPathways.h"
#include <ship/Context.h>
#include <ship/resource/ResourceManager.h>
namespace SOH {
std::shared_ptr<Ship::IResource> SetPathwaysMMFactory::ReadResource(std::shared_ptr<Ship::ResourceInitData> initData,
std::shared_ptr<Ship::BinaryReader> reader) {
auto setPathways = std::make_shared<SetPathwaysMM>(initData);
ReadCommandId(setPathways, reader);
setPathways->numPaths = reader->ReadUInt32();
setPathways->paths.reserve(setPathways->numPaths);
for (uint32_t i = 0; i < setPathways->numPaths; i++) {
std::string pathFileName = reader->ReadString();
auto path = std::static_pointer_cast<PathMM>(
Ship::Context::GetRawInstance()->GetResourceManager()->LoadResourceProcess(pathFileName.c_str()));
setPathways->paths.push_back(path->GetPointer());
}
return setPathways;
}
} // namespace SOH
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