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#pragma once
#include <vector>
#include <string>
#include <ship/resource/Resource.h>
namespace SOH {
class PlayerAnimation : public Ship::Resource<int16_t> {
public:
using Resource::Resource;
PlayerAnimation() : Resource(std::shared_ptr<Ship::ResourceInitData>()) {
}
int16_t* GetPointer();
size_t GetPointerSize();
std::vector<int16_t> limbRotData;
};
} // namespace SOH
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