blob: e43b5be9818153191ac4adb141313d07a9ef5e77 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#ifndef CODE_DEBUG_DISPLAY_H
#define CODE_DEBUG_DISPLAY_H 1
#include "align_asset_macro.h"
#define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx;
#define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL"
static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL;
#define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx;
#define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL"
static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL;
#define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx;
#define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL"
static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL;
#define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex"
static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex;
#define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex"
static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex;
#define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex"
static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex;
#define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex"
static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex;
#define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx;
#define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL;
#endif // CODE_DEBUG_DISPLAY_H
|