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#ifndef CODE_DEBUG_DISPLAY_H
#define CODE_DEBUG_DISPLAY_H 1

#include "align_asset_macro.h"

#define dsDebugDisplay1Vtx "__OTR__code/debug_display/sDebugDisplay1Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay1Vtx[] = dsDebugDisplay1Vtx;

#define dsDebugDisplay1DL "__OTR__code/debug_display/sDebugDisplay1DL"
static const ALIGN_ASSET(2) char sDebugDisplay1DL[] = dsDebugDisplay1DL;

#define dsDebugDisplay2Vtx "__OTR__code/debug_display/sDebugDisplay2Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay2Vtx[] = dsDebugDisplay2Vtx;

#define dsDebugDisplay2DL "__OTR__code/debug_display/sDebugDisplay2DL"
static const ALIGN_ASSET(2) char sDebugDisplay2DL[] = dsDebugDisplay2DL;

#define dsDebugDisplay3Vtx "__OTR__code/debug_display/sDebugDisplay3Vtx"
static const ALIGN_ASSET(2) char sDebugDisplay3Vtx[] = dsDebugDisplay3Vtx;

#define dsDebugDisplay3DL "__OTR__code/debug_display/sDebugDisplay3DL"
static const ALIGN_ASSET(2) char sDebugDisplay3DL[] = dsDebugDisplay3DL;

#define dsDebugDisplayCircleTex "__OTR__code/debug_display/sDebugDisplayCircleTex"
static const ALIGN_ASSET(2) char sDebugDisplayCircleTex[] = dsDebugDisplayCircleTex;

#define dsDebugDisplayBallTex "__OTR__code/debug_display/sDebugDisplayBallTex"
static const ALIGN_ASSET(2) char sDebugDisplayBallTex[] = dsDebugDisplayBallTex;

#define dsDebugDisplayCursorTex "__OTR__code/debug_display/sDebugDisplayCursorTex"
static const ALIGN_ASSET(2) char sDebugDisplayCursorTex[] = dsDebugDisplayCursorTex;

#define dsDebugDisplayCrossTex "__OTR__code/debug_display/sDebugDisplayCrossTex"
static const ALIGN_ASSET(2) char sDebugDisplayCrossTex[] = dsDebugDisplayCrossTex;

#define dsDebugDisplaySpriteVtx "__OTR__code/debug_display/sDebugDisplaySpriteVtx"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteVtx[] = dsDebugDisplaySpriteVtx;

#define dsDebugDisplaySpriteDL "__OTR__code/debug_display/sDebugDisplaySpriteDL"
static const ALIGN_ASSET(2) char sDebugDisplaySpriteDL[] = dsDebugDisplaySpriteDL;
#endif // CODE_DEBUG_DISPLAY_H