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#ifndef OBJECTS_OBJECT_DOG_H
#define OBJECTS_OBJECT_DOG_H 1
#include "align_asset_macro.h"
#define dgDogSelectionArrowAnimatedDL "__OTR__objects/object_dog/gDogSelectionArrowAnimatedDL"
static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedDL[] = dgDogSelectionArrowAnimatedDL;
#define dgDogSelectionArrowAnimatedEmptyDL "__OTR__objects/object_dog/gDogSelectionArrowAnimatedEmptyDL"
static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedEmptyDL[] = dgDogSelectionArrowAnimatedEmptyDL;
#define dgDogSelectionArrowAnimatedTex "__OTR__objects/object_dog/gDogSelectionArrowAnimatedTex"
static const ALIGN_ASSET(2) char gDogSelectionArrowAnimatedTex[] = dgDogSelectionArrowAnimatedTex;
#define dgDogSelectionArrowTexAnim "__OTR__objects/object_dog/gDogSelectionArrowTexAnim"
static const ALIGN_ASSET(2) char gDogSelectionArrowTexAnim[] = dgDogSelectionArrowTexAnim;
#define dgDogSelectionArrowDL "__OTR__objects/object_dog/gDogSelectionArrowDL"
static const ALIGN_ASSET(2) char gDogSelectionArrowDL[] = dgDogSelectionArrowDL;
#define dgDogSelectionArrowEmptyDL "__OTR__objects/object_dog/gDogSelectionArrowEmptyDL"
static const ALIGN_ASSET(2) char gDogSelectionArrowEmptyDL[] = dgDogSelectionArrowEmptyDL;
#define dgDogSelectionArrowTex "__OTR__objects/object_dog/gDogSelectionArrowTex"
static const ALIGN_ASSET(2) char gDogSelectionArrowTex[] = dgDogSelectionArrowTex;
#define dgDogBarkAnim "__OTR__objects/object_dog/gDogBarkAnim"
static const ALIGN_ASSET(2) char gDogBarkAnim[] = dgDogBarkAnim;
#define dgDogLyingDownAnim "__OTR__objects/object_dog/gDogLyingDownAnim"
static const ALIGN_ASSET(2) char gDogLyingDownAnim[] = dgDogLyingDownAnim;
#define dgDogLyingDownLoopAnim "__OTR__objects/object_dog/gDogLyingDownLoopAnim"
static const ALIGN_ASSET(2) char gDogLyingDownLoopAnim[] = dgDogLyingDownLoopAnim;
#define dgDogJumpAnim "__OTR__objects/object_dog/gDogJumpAnim"
static const ALIGN_ASSET(2) char gDogJumpAnim[] = dgDogJumpAnim;
#define dgDogJumpAttackAnim "__OTR__objects/object_dog/gDogJumpAttackAnim"
static const ALIGN_ASSET(2) char gDogJumpAttackAnim[] = dgDogJumpAttackAnim;
#define dgDogLongJumpAnim "__OTR__objects/object_dog/gDogLongJumpAnim"
static const ALIGN_ASSET(2) char gDogLongJumpAnim[] = dgDogLongJumpAnim;
#define dgDogRunAnim "__OTR__objects/object_dog/gDogRunAnim"
static const ALIGN_ASSET(2) char gDogRunAnim[] = dgDogRunAnim;
#define dgDogSitAnim "__OTR__objects/object_dog/gDogSitAnim"
static const ALIGN_ASSET(2) char gDogSitAnim[] = dgDogSitAnim;
#define dgDogWalkAnim "__OTR__objects/object_dog/gDogWalkAnim"
static const ALIGN_ASSET(2) char gDogWalkAnim[] = dgDogWalkAnim;
#define dgDogFur1Tex "__OTR__objects/object_dog/gDogFur1Tex"
static const ALIGN_ASSET(2) char gDogFur1Tex[] = dgDogFur1Tex;
#define dgDogFur2Tex "__OTR__objects/object_dog/gDogFur2Tex"
static const ALIGN_ASSET(2) char gDogFur2Tex[] = dgDogFur2Tex;
#define dgDogFur3Tex "__OTR__objects/object_dog/gDogFur3Tex"
static const ALIGN_ASSET(2) char gDogFur3Tex[] = dgDogFur3Tex;
#define dgDogFaceAndEyeTex "__OTR__objects/object_dog/gDogFaceAndEyeTex"
static const ALIGN_ASSET(2) char gDogFaceAndEyeTex[] = dgDogFaceAndEyeTex;
#define dgDogFaceAndNoseTex "__OTR__objects/object_dog/gDogFaceAndNoseTex"
static const ALIGN_ASSET(2) char gDogFaceAndNoseTex[] = dgDogFaceAndNoseTex;
#define dgDogFur4Tex "__OTR__objects/object_dog/gDogFur4Tex"
static const ALIGN_ASSET(2) char gDogFur4Tex[] = dgDogFur4Tex;
#define dgDogPawTex "__OTR__objects/object_dog/gDogPawTex"
static const ALIGN_ASSET(2) char gDogPawTex[] = dgDogPawTex;
#define dgDogFaceHairTex "__OTR__objects/object_dog/gDogFaceHairTex"
static const ALIGN_ASSET(2) char gDogFaceHairTex[] = dgDogFaceHairTex;
#define dgDogHeadDL "__OTR__objects/object_dog/gDogHeadDL"
static const ALIGN_ASSET(2) char gDogHeadDL[] = dgDogHeadDL;
#define dgDogRightFaceHairDL "__OTR__objects/object_dog/gDogRightFaceHairDL"
static const ALIGN_ASSET(2) char gDogRightFaceHairDL[] = dgDogRightFaceHairDL;
#define dgDogLeftFaceHairDL "__OTR__objects/object_dog/gDogLeftFaceHairDL"
static const ALIGN_ASSET(2) char gDogLeftFaceHairDL[] = dgDogLeftFaceHairDL;
#define dgDogBodyFrontDL "__OTR__objects/object_dog/gDogBodyFrontDL"
static const ALIGN_ASSET(2) char gDogBodyFrontDL[] = dgDogBodyFrontDL;
#define dgDogFrontRightLegDL "__OTR__objects/object_dog/gDogFrontRightLegDL"
static const ALIGN_ASSET(2) char gDogFrontRightLegDL[] = dgDogFrontRightLegDL;
#define dgDogFrontLeftLegDL "__OTR__objects/object_dog/gDogFrontLeftLegDL"
static const ALIGN_ASSET(2) char gDogFrontLeftLegDL[] = dgDogFrontLeftLegDL;
#define dgDogBodyBackDL "__OTR__objects/object_dog/gDogBodyBackDL"
static const ALIGN_ASSET(2) char gDogBodyBackDL[] = dgDogBodyBackDL;
#define dgDogBackRightLegDL "__OTR__objects/object_dog/gDogBackRightLegDL"
static const ALIGN_ASSET(2) char gDogBackRightLegDL[] = dgDogBackRightLegDL;
#define dgDogBackLeftLegDL "__OTR__objects/object_dog/gDogBackLeftLegDL"
static const ALIGN_ASSET(2) char gDogBackLeftLegDL[] = dgDogBackLeftLegDL;
#define dgDogTailDL "__OTR__objects/object_dog/gDogTailDL"
static const ALIGN_ASSET(2) char gDogTailDL[] = dgDogTailDL;
#define dgDogSkel "__OTR__objects/object_dog/gDogSkel"
static const ALIGN_ASSET(2) char gDogSkel[] = dgDogSkel;
typedef enum DogLimb {
/* 0x00 */ DOG_LIMB_NONE,
/* 0x01 */ DOG_LIMB_ROOT,
/* 0x02 */ DOG_LIMB_BODY_BACK,
/* 0x03 */ DOG_LIMB_BODY_FRONT,
/* 0x04 */ DOG_LIMB_HEAD_ROOT,
/* 0x05 */ DOG_LIMB_HEAD,
/* 0x06 */ DOG_LIMB_RIGHT_FACE_HAIR,
/* 0x07 */ DOG_LIMB_LEFT_FACE_HAIR,
/* 0x08 */ DOG_LIMB_FRONT_RIGHT_LEG,
/* 0x09 */ DOG_LIMB_FRONT_LEFT_LEG,
/* 0x0A */ DOG_LIMB_BACK_RIGHT_LEG,
/* 0x0B */ DOG_LIMB_BACK_LEFT_LEG,
/* 0x0C */ DOG_LIMB_TAIL,
/* 0x0D */ DOG_LIMB_MAX
} DogLimb;
#endif // OBJECTS_OBJECT_DOG_H
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