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#ifndef OBJECTS_OBJECT_DS2_H
#define OBJECTS_OBJECT_DS2_H 1
#include "align_asset_macro.h"
#define dobject_ds2_Anim_0002E4 "__OTR__objects/object_ds2/object_ds2_Anim_0002E4"
static const ALIGN_ASSET(2) char object_ds2_Anim_0002E4[] = dobject_ds2_Anim_0002E4;
#define dobject_ds2_DL_001990 "__OTR__objects/object_ds2/object_ds2_DL_001990"
static const ALIGN_ASSET(2) char object_ds2_DL_001990[] = dobject_ds2_DL_001990;
#define dobject_ds2_DL_001C98 "__OTR__objects/object_ds2/object_ds2_DL_001C98"
static const ALIGN_ASSET(2) char object_ds2_DL_001C98[] = dobject_ds2_DL_001C98;
#define dobject_ds2_DL_002188 "__OTR__objects/object_ds2/object_ds2_DL_002188"
static const ALIGN_ASSET(2) char object_ds2_DL_002188[] = dobject_ds2_DL_002188;
#define dobject_ds2_DL_0022B0 "__OTR__objects/object_ds2/object_ds2_DL_0022B0"
static const ALIGN_ASSET(2) char object_ds2_DL_0022B0[] = dobject_ds2_DL_0022B0;
#define dobject_ds2_DL_002480 "__OTR__objects/object_ds2/object_ds2_DL_002480"
static const ALIGN_ASSET(2) char object_ds2_DL_002480[] = dobject_ds2_DL_002480;
#define dobject_ds2_DL_002610 "__OTR__objects/object_ds2/object_ds2_DL_002610"
static const ALIGN_ASSET(2) char object_ds2_DL_002610[] = dobject_ds2_DL_002610;
#define dobject_ds2_DL_002738 "__OTR__objects/object_ds2/object_ds2_DL_002738"
static const ALIGN_ASSET(2) char object_ds2_DL_002738[] = dobject_ds2_DL_002738;
#define dobject_ds2_DL_002908 "__OTR__objects/object_ds2/object_ds2_DL_002908"
static const ALIGN_ASSET(2) char object_ds2_DL_002908[] = dobject_ds2_DL_002908;
#define dobject_ds2_TLUT_002A98 "__OTR__objects/object_ds2/object_ds2_TLUT_002A98"
static const ALIGN_ASSET(2) char object_ds2_TLUT_002A98[] = dobject_ds2_TLUT_002A98;
#define dobject_ds2_Tex_002C98 "__OTR__objects/object_ds2/object_ds2_Tex_002C98"
static const ALIGN_ASSET(2) char object_ds2_Tex_002C98[] = dobject_ds2_Tex_002C98;
#define dobject_ds2_Tex_002D98 "__OTR__objects/object_ds2/object_ds2_Tex_002D98"
static const ALIGN_ASSET(2) char object_ds2_Tex_002D98[] = dobject_ds2_Tex_002D98;
#define dobject_ds2_Tex_002DD8 "__OTR__objects/object_ds2/object_ds2_Tex_002DD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_002DD8[] = dobject_ds2_Tex_002DD8;
#define dobject_ds2_Tex_002ED8 "__OTR__objects/object_ds2/object_ds2_Tex_002ED8"
static const ALIGN_ASSET(2) char object_ds2_Tex_002ED8[] = dobject_ds2_Tex_002ED8;
#define dobject_ds2_Tex_0030D8 "__OTR__objects/object_ds2/object_ds2_Tex_0030D8"
static const ALIGN_ASSET(2) char object_ds2_Tex_0030D8[] = dobject_ds2_Tex_0030D8;
#define dobject_ds2_Tex_0034D8 "__OTR__objects/object_ds2/object_ds2_Tex_0034D8"
static const ALIGN_ASSET(2) char object_ds2_Tex_0034D8[] = dobject_ds2_Tex_0034D8;
#define dobject_ds2_Tex_0038D8 "__OTR__objects/object_ds2/object_ds2_Tex_0038D8"
static const ALIGN_ASSET(2) char object_ds2_Tex_0038D8[] = dobject_ds2_Tex_0038D8;
#define dobject_ds2_Tex_003CD8 "__OTR__objects/object_ds2/object_ds2_Tex_003CD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003CD8[] = dobject_ds2_Tex_003CD8;
#define dobject_ds2_Tex_003DD8 "__OTR__objects/object_ds2/object_ds2_Tex_003DD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003DD8[] = dobject_ds2_Tex_003DD8;
#define dobject_ds2_Tex_003ED8 "__OTR__objects/object_ds2/object_ds2_Tex_003ED8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003ED8[] = dobject_ds2_Tex_003ED8;
#define dobject_ds2_Tex_003FD8 "__OTR__objects/object_ds2/object_ds2_Tex_003FD8"
static const ALIGN_ASSET(2) char object_ds2_Tex_003FD8[] = dobject_ds2_Tex_003FD8;
#define dobject_ds2_Skel_004258 "__OTR__objects/object_ds2/object_ds2_Skel_004258"
static const ALIGN_ASSET(2) char object_ds2_Skel_004258[] = dobject_ds2_Skel_004258;
typedef enum ObjectDs2Limb {
/* 0x00 */ OBJECT_DS2_LIMB_NONE,
/* 0x01 */ OBJECT_DS2_LIMB_01,
/* 0x02 */ OBJECT_DS2_LIMB_02,
/* 0x03 */ OBJECT_DS2_LIMB_03,
/* 0x04 */ OBJECT_DS2_LIMB_04,
/* 0x05 */ OBJECT_DS2_LIMB_05,
/* 0x06 */ OBJECT_DS2_LIMB_06,
/* 0x07 */ OBJECT_DS2_LIMB_07,
/* 0x08 */ OBJECT_DS2_LIMB_08,
/* 0x09 */ OBJECT_DS2_LIMB_MAX
} ObjectDs2Limb;
#endif // OBJECTS_OBJECT_DS2_H
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